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[core/database]Repair fishing spell result fish escape
edit fish junk sql formart Optimized code, remove some useless brackets fix default fish result ,just like Off the coast of Storm Peaks. cleaned the sql part thx Kinzcool fix todo now
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@@ -694,12 +694,39 @@ void GameObject::getFishLoot(Loot* fishloot, Player* loot_owner)
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fishloot->clear();
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uint32 zone, subzone;
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uint32 defaultzone = 1;
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GetZoneAndAreaId(zone, subzone);
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// if subzone loot exist use it
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if (!fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner, true, true))
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// else use zone loot (must exist in like case)
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fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner, true);
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fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner, true, true);
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if (fishloot->empty()) //use this becase if zone or subzone has set LOOT_MODE_JUNK_FISH,Even if no normal drop, fishloot->FillLoot return true. it wrong.
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{
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//subzone no result,use zone loot
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fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner, true, true);
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//use zone 1 as default, somewhere fishing got nothing,becase subzone and zone not set, like Off the coast of Storm Peaks.
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if (fishloot->empty())
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fishloot->FillLoot(defaultzone, LootTemplates_Fishing, loot_owner, true, true);
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}
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}
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void GameObject::getFishLootJunk(Loot* fishloot, Player* loot_owner)
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{
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fishloot->clear();
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uint32 zone, subzone;
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uint32 defaultzone = 1;
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GetZoneAndAreaId(zone, subzone);
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// if subzone loot exist use it
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fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner, true, true, LOOT_MODE_JUNK_FISH);
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if (fishloot->empty()) //use this becase if zone or subzone has normal mask drop, then fishloot->FillLoot return true.
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{
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//use zone loot
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fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner, true, true, LOOT_MODE_JUNK_FISH);
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if (fishloot->empty())
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//use zone 1 as default
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fishloot->FillLoot(defaultzone, LootTemplates_Fishing, loot_owner, true, true, LOOT_MODE_JUNK_FISH);
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}
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}
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void GameObject::SaveToDB()
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@@ -1413,10 +1440,8 @@ void GameObject::Use(Unit* user)
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else
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player->SendLoot(GetGUID(), LOOT_FISHING);
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}
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/// @todo else: junk
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else
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m_respawnTime = time(NULL);
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else // else: junk
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player->SendLoot(GetGUID(), LOOT_FISHING_JUNK);
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break;
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}
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case GO_JUST_DEACTIVATED: // nothing to do, will be deleted at next update
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