Core/Entities: Update StringId assignment to use StringIdType

(cherry picked from commit 9959a1373a)
This commit is contained in:
ModoX
2024-04-09 16:39:15 +02:00
committed by Ovahlord
parent 3db82077c9
commit ad5013ebf6
2 changed files with 8 additions and 8 deletions
@@ -1158,7 +1158,7 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD
LastUsedScriptID = GetGOInfo()->ScriptId;
m_stringIds[0] = goInfo->StringId;
m_stringIds[AsUnderlyingType(StringIdType::Template)] = goInfo->StringId;
AIM_Initialize();
@@ -1978,7 +1978,7 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap
m_goData = data;
m_stringIds[1] = data->StringId;
m_stringIds[AsUnderlyingType(StringIdType::Spawn)] = data->StringId;
if (addToMap && !GetMap()->AddToMap(this))
return false;
@@ -3493,12 +3493,12 @@ void GameObject::SetScriptStringId(std::string id)
if (!id.empty())
{
m_scriptStringId.emplace(std::move(id));
m_stringIds[2] = *m_scriptStringId;
m_stringIds[AsUnderlyingType(StringIdType::Script)] = *m_scriptStringId;
}
else
{
m_scriptStringId.reset();
m_stringIds[2] = {};
m_stringIds[AsUnderlyingType(StringIdType::Script)] = {};
}
}