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Core/Build: Fixed build
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@@ -1029,7 +1029,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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}
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case SMART_ACTION_SET_INGAME_PHASE_GROUP:
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{
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uint32 phaseGroup = e.action.ingamePhaseGroup.id;
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uint32 phaseGroup = e.action.ingamePhaseGroup.groupId;
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uint32 apply = e.action.ingamePhaseGroup.apply;
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if (apply != 0 && apply != 1)
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