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Core/Build: Fixed build
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@@ -1063,7 +1063,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!targets)
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break;
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std::set<uint32> const& phases = GetPhasesForGroup(e.action.ingamePhaseGroup.id);
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std::set<uint32> const& phases = GetPhasesForGroup(e.action.ingamePhaseGroup.groupId);
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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for (auto phase : phases)
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