Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers and sending SMSG_TOTEM_CREATED into Totem class

This commit is contained in:
Shauren
2011-05-19 22:27:18 +02:00
parent f03bdceaff
commit ac4ed1efdf
7 changed files with 109 additions and 90 deletions

View File

@@ -2067,40 +2067,57 @@ void WorldObject::AddObjectToRemoveList()
map->AddObjectToRemoveList(this);
}
TempSummon* Map::SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties /*= NULL*/, uint32 duration /*= 0*/, Unit *summoner /*= NULL*/, uint32 vehId /*= 0*/, bool addToWorld /*= false*/)
TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= NULL*/, uint32 duration /*= 0*/, Unit* summoner /*= NULL*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/)
{
uint32 mask = UNIT_MASK_SUMMON;
if (properties)
{
switch(properties->Category)
switch (properties->Category)
{
case SUMMON_CATEGORY_PET: mask = UNIT_MASK_GUARDIAN; break;
case SUMMON_CATEGORY_PUPPET: mask = UNIT_MASK_PUPPET; break;
case SUMMON_CATEGORY_VEHICLE: mask = UNIT_MASK_MINION; break;
default:
switch(properties->Type)
case SUMMON_CATEGORY_PET:
mask = UNIT_MASK_GUARDIAN;
break;
case SUMMON_CATEGORY_PUPPET:
mask = UNIT_MASK_PUPPET;
break;
case SUMMON_CATEGORY_VEHICLE:
mask = UNIT_MASK_MINION;
break;
case SUMMON_CATEGORY_WILD:
case SUMMON_CATEGORY_ALLY:
case SUMMON_CATEGORY_UNK:
{
switch (properties->Type)
{
case SUMMON_TYPE_MINION:
case SUMMON_TYPE_GUARDIAN:
case SUMMON_TYPE_GUARDIAN2:
mask = UNIT_MASK_GUARDIAN; break;
case SUMMON_TYPE_TOTEM:
mask = UNIT_MASK_TOTEM; break;
case SUMMON_TYPE_VEHICLE:
case SUMMON_TYPE_VEHICLE2:
mask = UNIT_MASK_SUMMON; break;
case SUMMON_TYPE_MINIPET:
mask = UNIT_MASK_MINION; break;
default:
if (properties->Flags & 512) // Mirror Image, Summon Gargoyle
mask = UNIT_MASK_GUARDIAN;
break;
case SUMMON_TYPE_MINION:
case SUMMON_TYPE_GUARDIAN:
case SUMMON_TYPE_GUARDIAN2:
mask = UNIT_MASK_GUARDIAN;
break;
case SUMMON_TYPE_TOTEM:
mask = UNIT_MASK_TOTEM;
break;
case SUMMON_TYPE_VEHICLE:
case SUMMON_TYPE_VEHICLE2:
mask = UNIT_MASK_SUMMON;
break;
case SUMMON_TYPE_MINIPET:
mask = UNIT_MASK_MINION;
break;
default:
if (properties->Flags & 512) // Mirror Image, Summon Gargoyle
mask = UNIT_MASK_GUARDIAN;
break;
}
break;
}
default:
return NULL;
}
}
uint32 phase = PHASEMASK_NORMAL, team = 0;
uint32 phase = PHASEMASK_NORMAL;
uint32 team = 0;
if (summoner)
{
phase = summoner->GetPhaseMask();
@@ -2108,15 +2125,26 @@ TempSummon* Map::SummonCreature(uint32 entry, const Position &pos, SummonPropert
team = summoner->ToPlayer()->GetTeam();
}
TempSummon *summon = NULL;
switch(mask)
TempSummon* summon = NULL;
switch (mask)
{
case UNIT_MASK_SUMMON: summon = new TempSummon (properties, summoner); break;
case UNIT_MASK_GUARDIAN: summon = new Guardian (properties, summoner); break;
case UNIT_MASK_PUPPET: summon = new Puppet (properties, summoner); break;
case UNIT_MASK_TOTEM: summon = new Totem (properties, summoner); break;
case UNIT_MASK_MINION: summon = new Minion (properties, summoner); break;
default: return NULL;
case UNIT_MASK_SUMMON:
summon = new TempSummon(properties, summoner);
break;
case UNIT_MASK_GUARDIAN:
summon = new Guardian(properties, summoner);
break;
case UNIT_MASK_PUPPET:
summon = new Puppet(properties, summoner);
break;
case UNIT_MASK_TOTEM:
summon = new Totem(properties, summoner);
break;
case UNIT_MASK_MINION:
summon = new Minion(properties, summoner);
break;
default:
return NULL;
}
if (!summon->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()))
@@ -2125,11 +2153,12 @@ TempSummon* Map::SummonCreature(uint32 entry, const Position &pos, SummonPropert
return NULL;
}
summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, spellId);
summon->SetHomePosition(pos);
summon->InitStats(duration);
if (addToWorld)
Add(summon->ToCreature());
Add(summon->ToCreature());
summon->InitSummon();
//ObjectAccessor::UpdateObjectVisibility(summon);