mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-21 15:27:47 -04:00
Core/WorldSession: Added research notes about CMSG_AUTH_SESSION values and reordered checks during login to always initialize encryption first to make sure the client can read failure packet
This commit is contained in:
@@ -87,8 +87,6 @@ void WorldSocket::ReadDataHandler()
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{
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ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(GetHeaderBuffer());
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header->size -= sizeof(header->cmd);
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uint16 opcode = uint16(header->cmd);
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std::string opcodeName = GetOpcodeNameForLogging(opcode);
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@@ -173,35 +171,30 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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std::string account;
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SHA1Hash sha;
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uint32 clientBuild;
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uint32 unk2, unk3, unk5, unk6, unk7;
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uint32 serverId, loginServerType, region, battlegroup, realmIndex;
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uint64 unk4;
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WorldPacket packet, SendAddonPacked;
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BigNumber k;
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bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
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if (sWorld->IsClosed())
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{
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SendAuthResponseError(AUTH_REJECT);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteIpAddress().to_string().c_str());
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return;
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}
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// Read the content of the packet
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recvPacket >> clientBuild;
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recvPacket >> unk2;
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recvPacket >> serverId; // Used for GRUNT only
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recvPacket >> account;
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recvPacket >> unk3;
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recvPacket >> loginServerType; // 0 GRUNT, 1 Battle.net
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recvPacket >> clientSeed;
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recvPacket >> unk5 >> unk6 >> unk7;
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recvPacket >> region >> battlegroup; // Used for Battle.net only
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recvPacket >> realmIndex; // realmId from auth_database.realmlist table
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recvPacket >> unk4;
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recvPacket.read(digest, 20);
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TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
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TC_LOG_INFO("network", "WorldSocket::HandleAuthSession: client %u, serverId %u, account %s, loginServerType %u, clientseed %u, realmIndex %u",
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clientBuild,
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unk2,
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serverId,
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account.c_str(),
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unk3,
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clientSeed);
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loginServerType,
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clientSeed,
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realmIndex);
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// Get the account information from the auth database
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// 0 1 2 3 4 5 6 7 8
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@@ -218,6 +211,7 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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// We can not log here, as we do not know the account. Thus, no accountId.
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SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
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DelayedCloseSocket();
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return;
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}
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@@ -243,6 +237,57 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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// id has to be fetched at this point, so that first actual account response that fails can be logged
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id = fields[0].GetUInt32();
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k.SetHexStr(fields[1].GetCString());
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// even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it
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_authCrypt.Init(&k);
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// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
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if (sWorld->IsClosed())
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{
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SendAuthResponseError(AUTH_REJECT);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteIpAddress().to_string().c_str());
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DelayedCloseSocket();
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return;
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}
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if (realmIndex != realmID)
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{
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SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm).");
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DelayedCloseSocket();
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return;
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}
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std::string os = fields[8].GetString();
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// Must be done before WorldSession is created
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if (wardenActive && os != "Win" && os != "OSX")
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{
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SendAuthResponseError(AUTH_REJECT);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), os.c_str());
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DelayedCloseSocket();
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return;
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}
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// Check that Key and account name are the same on client and server
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uint32 t = 0;
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sha.UpdateData(account);
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sha.UpdateData((uint8*)&t, 4);
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sha.UpdateData((uint8*)&clientSeed, 4);
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sha.UpdateData((uint8*)&_authSeed, 4);
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sha.UpdateBigNumbers(&k, NULL);
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sha.Finalize();
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if (memcmp(sha.GetDigest(), digest, 20))
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{
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SendAuthResponseError(AUTH_FAILED);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
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DelayedCloseSocket();
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return;
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}
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///- Re-check ip locking (same check as in auth).
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if (fields[3].GetUInt8() == 1) // if ip is locked
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{
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@@ -252,12 +297,11 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", fields[2].GetCString(), address.c_str());
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// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
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sScriptMgr->OnFailedAccountLogin(id);
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DelayedCloseSocket();
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return;
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}
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}
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k.SetHexStr(fields[1].GetCString());
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int64 mutetime = fields[5].GetInt64();
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//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
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if (mutetime < 0)
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@@ -277,16 +321,6 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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locale = LOCALE_enUS;
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uint32 recruiter = fields[7].GetUInt32();
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std::string os = fields[8].GetString();
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// Must be done before WorldSession is created
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if (wardenActive && os != "Win" && os != "OSX")
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{
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SendAuthResponseError(AUTH_REJECT);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), os.c_str());
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return;
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}
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// Checks gmlevel per Realm
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
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@@ -316,6 +350,7 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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SendAuthResponseError(AUTH_BANNED);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
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sScriptMgr->OnFailedAccountLogin(id);
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DelayedCloseSocket();
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return;
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}
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@@ -327,23 +362,7 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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SendAuthResponseError(AUTH_UNAVAILABLE);
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TC_LOG_INFO("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
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sScriptMgr->OnFailedAccountLogin(id);
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return;
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}
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// Check that Key and account name are the same on client and server
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uint32 t = 0;
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sha.UpdateData(account);
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sha.UpdateData((uint8*)&t, 4);
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sha.UpdateData((uint8*)&clientSeed, 4);
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sha.UpdateData((uint8*)&_authSeed, 4);
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sha.UpdateBigNumbers(&k, NULL);
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sha.Finalize();
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if (memcmp(sha.GetDigest(), digest, 20))
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{
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SendAuthResponseError(AUTH_FAILED);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
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DelayedCloseSocket();
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return;
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}
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@@ -370,19 +389,15 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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LoginDatabase.Execute(stmt);
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// NOTE ATM the socket is single-threaded, have this in mind ...
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// At this point, we can safely hook a successful login
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sScriptMgr->OnAccountLogin(id);
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_worldSession = new WorldSession(id, shared_from_this(), AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter);
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_authCrypt.Init(&k);
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_worldSession->LoadGlobalAccountData();
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_worldSession->LoadTutorialsData();
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_worldSession->ReadAddonsInfo(recvPacket);
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_worldSession->LoadPermissions();
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// At this point, we can safely hook a successful login
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sScriptMgr->OnAccountLogin(id);
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// Initialize Warden system only if it is enabled by config
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if (wardenActive)
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_worldSession->InitWarden(&k, os);
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