*Correctly show spellclick flag for vehicles and creatures with info in spellclick table.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-08 23:43:25 -05:00
parent 30adb32d53
commit a8dbf8904c
7 changed files with 20 additions and 17 deletions
-1
View File
@@ -13618,7 +13618,6 @@ void Unit::SetCharmedBy(Unit* charmer, CharmType type)
if(GetTypeId() == TYPEID_UNIT)
{
((Creature*)this)->AI()->OnCharmed(true);
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
}
else