mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-24 15:40:28 -04:00
Renamed WorldTcpSession back to WorldSocket
This commit is contained in:
@@ -0,0 +1,475 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <boost/asio/write.hpp>
|
||||
#include <boost/asio/read_until.hpp>
|
||||
#include <memory>
|
||||
#include "WorldSocket.h"
|
||||
#include "ServerPktHeader.h"
|
||||
#include "BigNumber.h"
|
||||
#include "Opcodes.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "SHA1.h"
|
||||
|
||||
using boost::asio::ip::tcp;
|
||||
using boost::asio::streambuf;
|
||||
|
||||
WorldSocket::WorldSocket(tcp::socket socket)
|
||||
: _socket(std::move(socket)), _authSeed(static_cast<uint32>(rand32())), _worldSession(nullptr), _OverSpeedPings(0)
|
||||
{
|
||||
}
|
||||
|
||||
void WorldSocket::Start()
|
||||
{
|
||||
AsyncReadHeader();
|
||||
HandleSendAuthSession();
|
||||
}
|
||||
|
||||
void WorldSocket::HandleSendAuthSession()
|
||||
{
|
||||
WorldPacket packet(SMSG_AUTH_CHALLENGE, 37);
|
||||
packet << uint32(1); // 1...31
|
||||
packet << uint32(_authSeed);
|
||||
|
||||
BigNumber seed1;
|
||||
seed1.SetRand(16 * 8);
|
||||
packet.append(seed1.AsByteArray(16).get(), 16); // new encryption seeds
|
||||
|
||||
BigNumber seed2;
|
||||
seed2.SetRand(16 * 8);
|
||||
packet.append(seed2.AsByteArray(16).get(), 16); // new encryption seeds
|
||||
|
||||
AsyncWrite(packet);
|
||||
}
|
||||
|
||||
|
||||
void WorldSocket::AsyncReadHeader()
|
||||
{
|
||||
auto self(shared_from_this());
|
||||
_socket.async_read_some(boost::asio::buffer(_readBuffer, sizeof(ClientPktHeader)), [this, self](boost::system::error_code error, size_t transferedBytes)
|
||||
{
|
||||
if (!error && transferedBytes == sizeof(ClientPktHeader))
|
||||
{
|
||||
ClientPktHeader* header = (ClientPktHeader*)&_readBuffer;
|
||||
|
||||
if (_worldSession)
|
||||
_authCrypt.DecryptRecv((uint8*)header, sizeof(ClientPktHeader));
|
||||
|
||||
EndianConvertReverse(header->size);
|
||||
EndianConvert(header->cmd);
|
||||
|
||||
AsyncReadData(header->size - sizeof(header->cmd));
|
||||
}
|
||||
else
|
||||
{
|
||||
_socket.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void WorldSocket::AsyncReadData(size_t dataSize)
|
||||
{
|
||||
auto self(shared_from_this());
|
||||
_socket.async_read_some(boost::asio::buffer(&_readBuffer[sizeof(ClientPktHeader)], dataSize), [this, dataSize, self](boost::system::error_code error, size_t transferedBytes)
|
||||
{
|
||||
if (!error && transferedBytes == dataSize)
|
||||
{
|
||||
ClientPktHeader* header = (ClientPktHeader*)&_readBuffer;
|
||||
|
||||
header->size -= sizeof(header->cmd);
|
||||
|
||||
uint16 opcode = (uint16)header->cmd;
|
||||
|
||||
std::string opcodeName = GetOpcodeNameForLogging(opcode);
|
||||
|
||||
WorldPacket packet(opcode, header->size);
|
||||
|
||||
if (header->size > 0)
|
||||
{
|
||||
packet.resize(header->size);
|
||||
|
||||
std::memcpy(packet.contents(), &_readBuffer[sizeof(ClientPktHeader)], header->size);
|
||||
}
|
||||
|
||||
switch (opcode)
|
||||
{
|
||||
case CMSG_PING:
|
||||
HandlePing(packet);
|
||||
break;
|
||||
case CMSG_AUTH_SESSION:
|
||||
if (_worldSession)
|
||||
{
|
||||
TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
sScriptMgr->OnPacketReceive(shared_from_this(), packet);
|
||||
HandleAuthSession(packet);
|
||||
break;
|
||||
case CMSG_KEEP_ALIVE:
|
||||
TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
|
||||
sScriptMgr->OnPacketReceive(shared_from_this(), packet);
|
||||
break;
|
||||
default:
|
||||
{
|
||||
if (!_worldSession)
|
||||
{
|
||||
TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
|
||||
break;
|
||||
}
|
||||
|
||||
// Our Idle timer will reset on any non PING opcodes.
|
||||
// Catches people idling on the login screen and any lingering ingame connections.
|
||||
_worldSession->ResetTimeOutTime();
|
||||
|
||||
// Copy the packet to the heap before enqueuing
|
||||
_worldSession->QueuePacket(new WorldPacket(packet));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AsyncReadHeader();
|
||||
}
|
||||
else
|
||||
{
|
||||
_socket.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void WorldSocket::AsyncWrite(WorldPacket const& packet)
|
||||
{
|
||||
ServerPktHeader header(packet.size() + 2, packet.GetOpcode());
|
||||
_authCrypt.EncryptSend((uint8*)header.header, header.getHeaderLength());
|
||||
|
||||
auto data = new char[header.getHeaderLength() + packet.size()];
|
||||
std::memcpy(data, (char*)header.header, header.getHeaderLength());
|
||||
|
||||
if (!packet.empty())
|
||||
std::memcpy(data + header.getHeaderLength(), (char const*)packet.contents(), packet.size());
|
||||
|
||||
std::shared_ptr<char> buffer(data, [=](char* _b)
|
||||
{
|
||||
delete[] _b;
|
||||
});
|
||||
|
||||
boost::asio::async_write(_socket, boost::asio::buffer(buffer.get(), header.getHeaderLength() + packet.size()), [this, buffer](boost::system::error_code error, std::size_t /*length*/)
|
||||
{
|
||||
if (error)
|
||||
{
|
||||
_socket.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
|
||||
{
|
||||
uint8 digest[20];
|
||||
uint32 clientSeed;
|
||||
uint8 security;
|
||||
uint32 id;
|
||||
LocaleConstant locale;
|
||||
std::string account;
|
||||
SHA1Hash sha;
|
||||
uint32 clientBuild;
|
||||
uint32 unk2, unk3, unk5, unk6, unk7;
|
||||
uint64 unk4;
|
||||
WorldPacket packet, SendAddonPacked;
|
||||
BigNumber k;
|
||||
bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
|
||||
|
||||
if (sWorld->IsClosed())
|
||||
{
|
||||
SendAuthResponseError(AUTH_REJECT);
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteIpAddress().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// Read the content of the packet
|
||||
recvPacket >> clientBuild;
|
||||
recvPacket >> unk2;
|
||||
recvPacket >> account;
|
||||
recvPacket >> unk3;
|
||||
recvPacket >> clientSeed;
|
||||
recvPacket >> unk5 >> unk6 >> unk7;
|
||||
recvPacket >> unk4;
|
||||
recvPacket.read(digest, 20);
|
||||
|
||||
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
|
||||
clientBuild,
|
||||
unk2,
|
||||
account.c_str(),
|
||||
unk3,
|
||||
clientSeed);
|
||||
|
||||
// Get the account information from the realmd database
|
||||
// 0 1 2 3 4 5 6 7 8
|
||||
// SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
|
||||
|
||||
stmt->setString(0, account);
|
||||
|
||||
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
||||
|
||||
// Stop if the account is not found
|
||||
if (!result)
|
||||
{
|
||||
// We can not log here, as we do not know the account. Thus, no accountId.
|
||||
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
|
||||
return;
|
||||
}
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint8 expansion = fields[4].GetUInt8();
|
||||
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
|
||||
if (expansion > world_expansion)
|
||||
expansion = world_expansion;
|
||||
|
||||
// For hook purposes, we get Remoteaddress at this point.
|
||||
std::string address = GetRemoteIpAddress();
|
||||
|
||||
// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
|
||||
|
||||
stmt->setString(0, address);
|
||||
stmt->setString(1, account);
|
||||
|
||||
LoginDatabase.Execute(stmt);
|
||||
// This also allows to check for possible "hack" attempts on account
|
||||
|
||||
// id has to be fetched at this point, so that first actual account response that fails can be logged
|
||||
id = fields[0].GetUInt32();
|
||||
|
||||
///- Re-check ip locking (same check as in realmd).
|
||||
if (fields[3].GetUInt8() == 1) // if ip is locked
|
||||
{
|
||||
if (strcmp(fields[2].GetCString(), address.c_str()))
|
||||
{
|
||||
SendAuthResponseError(AUTH_FAILED);
|
||||
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", fields[2].GetCString(), address.c_str());
|
||||
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
|
||||
sScriptMgr->OnFailedAccountLogin(id);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
k.SetHexStr(fields[1].GetCString());
|
||||
|
||||
int64 mutetime = fields[5].GetInt64();
|
||||
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
|
||||
if (mutetime < 0)
|
||||
{
|
||||
mutetime = time(NULL) + llabs(mutetime);
|
||||
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
|
||||
|
||||
stmt->setInt64(0, mutetime);
|
||||
stmt->setUInt32(1, id);
|
||||
|
||||
LoginDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
locale = LocaleConstant(fields[6].GetUInt8());
|
||||
if (locale >= TOTAL_LOCALES)
|
||||
locale = LOCALE_enUS;
|
||||
|
||||
uint32 recruiter = fields[7].GetUInt32();
|
||||
std::string os = fields[8].GetString();
|
||||
|
||||
// Must be done before WorldSession is created
|
||||
if (wardenActive && os != "Win" && os != "OSX")
|
||||
{
|
||||
SendAuthResponseError(AUTH_REJECT);
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), os.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// Checks gmlevel per Realm
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
|
||||
|
||||
stmt->setUInt32(0, id);
|
||||
stmt->setInt32(1, int32(realmID));
|
||||
|
||||
result = LoginDatabase.Query(stmt);
|
||||
|
||||
if (!result)
|
||||
security = 0;
|
||||
else
|
||||
{
|
||||
fields = result->Fetch();
|
||||
security = fields[0].GetUInt8();
|
||||
}
|
||||
|
||||
// Re-check account ban (same check as in realmd)
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BANS);
|
||||
|
||||
stmt->setUInt32(0, id);
|
||||
stmt->setString(1, address);
|
||||
|
||||
PreparedQueryResult banresult = LoginDatabase.Query(stmt);
|
||||
|
||||
if (banresult) // if account banned
|
||||
{
|
||||
SendAuthResponseError(AUTH_BANNED);
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
|
||||
sScriptMgr->OnFailedAccountLogin(id);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check locked state for server
|
||||
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
|
||||
TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
|
||||
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
|
||||
{
|
||||
SendAuthResponseError(AUTH_UNAVAILABLE);
|
||||
TC_LOG_INFO("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
|
||||
sScriptMgr->OnFailedAccountLogin(id);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check that Key and account name are the same on client and server
|
||||
uint32 t = 0;
|
||||
|
||||
sha.UpdateData(account);
|
||||
sha.UpdateData((uint8*)&t, 4);
|
||||
sha.UpdateData((uint8*)&clientSeed, 4);
|
||||
sha.UpdateData((uint8*)&_authSeed, 4);
|
||||
sha.UpdateBigNumbers(&k, NULL);
|
||||
sha.Finalize();
|
||||
|
||||
if (memcmp(sha.GetDigest(), digest, 20))
|
||||
{
|
||||
SendAuthResponseError(AUTH_FAILED);
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
|
||||
account.c_str(),
|
||||
address.c_str());
|
||||
|
||||
// Check if this user is by any chance a recruiter
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_RECRUITER);
|
||||
|
||||
stmt->setUInt32(0, id);
|
||||
|
||||
result = LoginDatabase.Query(stmt);
|
||||
|
||||
bool isRecruiter = false;
|
||||
if (result)
|
||||
isRecruiter = true;
|
||||
|
||||
// Update the last_ip in the database as it was successful for login
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
|
||||
|
||||
stmt->setString(0, address);
|
||||
stmt->setString(1, account);
|
||||
|
||||
LoginDatabase.Execute(stmt);
|
||||
|
||||
// NOTE ATM the socket is single-threaded, have this in mind ...
|
||||
_worldSession = new WorldSession(id, shared_from_this(), AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter);
|
||||
|
||||
_authCrypt.Init(&k);
|
||||
|
||||
_worldSession->LoadGlobalAccountData();
|
||||
_worldSession->LoadTutorialsData();
|
||||
_worldSession->ReadAddonsInfo(recvPacket);
|
||||
_worldSession->LoadPermissions();
|
||||
|
||||
// At this point, we can safely hook a successful login
|
||||
sScriptMgr->OnAccountLogin(id);
|
||||
|
||||
// Initialize Warden system only if it is enabled by config
|
||||
if (wardenActive)
|
||||
_worldSession->InitWarden(&k, os);
|
||||
|
||||
sWorld->AddSession(_worldSession);
|
||||
}
|
||||
|
||||
void WorldSocket::SendAuthResponseError(uint8 code)
|
||||
{
|
||||
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
|
||||
packet << uint8(code);
|
||||
|
||||
AsyncWrite(packet);
|
||||
}
|
||||
|
||||
void WorldSocket::HandlePing(WorldPacket& recvPacket)
|
||||
{
|
||||
uint32 ping;
|
||||
uint32 latency;
|
||||
|
||||
// Get the ping packet content
|
||||
recvPacket >> ping;
|
||||
recvPacket >> latency;
|
||||
|
||||
if (_LastPingTime == steady_clock::time_point())
|
||||
{
|
||||
_LastPingTime = steady_clock::now();
|
||||
}
|
||||
else
|
||||
{
|
||||
steady_clock::time_point now = steady_clock::now();
|
||||
|
||||
steady_clock::duration diff = now - _LastPingTime;
|
||||
|
||||
_LastPingTime = now;
|
||||
|
||||
if (diff < seconds(27))
|
||||
{
|
||||
++_OverSpeedPings;
|
||||
|
||||
uint32 maxAllowed = sWorld->getIntConfig(CONFIG_MAX_OVERSPEED_PINGS);
|
||||
|
||||
if (maxAllowed && _OverSpeedPings > maxAllowed)
|
||||
{
|
||||
if (_worldSession && !_worldSession->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_OVERSPEED_PING))
|
||||
{
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)",
|
||||
_worldSession->GetPlayerInfo().c_str(), GetRemoteIpAddress().c_str());
|
||||
|
||||
_socket.close();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
_OverSpeedPings = 0;
|
||||
}
|
||||
|
||||
if (_worldSession)
|
||||
{
|
||||
_worldSession->SetLatency(latency);
|
||||
_worldSession->ResetClientTimeDelay();
|
||||
}
|
||||
else
|
||||
{
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s",
|
||||
GetRemoteIpAddress().c_str());
|
||||
|
||||
_socket.close();
|
||||
return;
|
||||
}
|
||||
|
||||
WorldPacket packet(SMSG_PONG, 4);
|
||||
packet << ping;
|
||||
return AsyncWrite(packet);
|
||||
}
|
||||
Reference in New Issue
Block a user