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Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify if creature's level should remain the same between entry updates.
A value of 0 (default) forces the creature to keep its current level between entry updates. Fixes #16371
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@@ -1013,7 +1013,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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if (IsCreature(*itr))
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(*itr)->ToCreature()->UpdateEntry(e.action.updateTemplate.creature);
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(*itr)->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, nullptr, e.action.updateTemplate.updateLevel);
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delete targets;
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break;
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