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Core/Scripts: implement Drain Mana breaking some auras on hit
Updates #20234
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@@ -858,6 +858,24 @@ class spell_gen_choking_vines : public AuraScript
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}
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};
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// 5138 - Drain Mana
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// 8129 - Mana Burn
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class spell_gen_clear_fear_poly : public SpellScript
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{
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PrepareSpellScript(spell_gen_clear_fear_poly);
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void HandleAfterHit()
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{
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if (Unit* unitTarget = GetHitUnit())
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unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH));
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}
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void Register() override
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{
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AfterHit += SpellHitFn(spell_gen_clear_fear_poly::HandleAfterHit);
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}
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};
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class spell_gen_clone : public SpellScript
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{
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PrepareSpellScript(spell_gen_clone);
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@@ -3942,6 +3960,7 @@ void AddSC_generic_spell_scripts()
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RegisterAuraScript(spell_gen_chains_of_ice);
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RegisterSpellScript(spell_gen_chaos_blast);
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RegisterAuraScript(spell_gen_choking_vines);
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RegisterSpellScript(spell_gen_clear_fear_poly);
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RegisterSpellScript(spell_gen_clone);
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RegisterSpellScript(spell_gen_clone_weapon);
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RegisterAuraScript(spell_gen_clone_weapon_aura);
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