Core/Spells: Define and implement SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS; revert SPELL_ATTR4_FIXED_DAMAGE

Closes #1307
Closes #2270
This commit is contained in:
tobmaps
2011-07-22 23:30:23 +07:00
parent f50892fa77
commit a3feb40eb6
3 changed files with 11 additions and 16 deletions
+9 -9
View File
@@ -1032,12 +1032,6 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
if (damage < 0)
return;
if (spellInfo->AttributesEx4 & SPELL_ATTR4_FIXED_DAMAGE)
{
damageInfo->damage = damage;
return;
}
Unit* victim = damageInfo->target;
if (!victim || !victim->isAlive())
return;
@@ -10692,9 +10686,9 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellEntry const* spellProto, uint32
AddPctN(DoneTotalMod, aurEff->GetAmount());
// Sigil of the Vengeful Heart
if (spellProto->SpellFamilyFlags[0] & 0x2000)
if (AuraEffect* aurEff = GetAuraEffect(64962, EFFECT_1))
AddPctN(DoneTotal, aurEff->GetAmount());
if (spellProto->SpellFamilyFlags[0] & 0x2000)
if (AuraEffect* aurEff = GetAuraEffect(64962, EFFECT_1))
AddPctN(DoneTotal, aurEff->GetAmount());
// Glacier Rot
if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
@@ -10904,6 +10898,12 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellEntry const* spellProto, uint32
DoneTotalMod = 1.0f;
}
// Some spells don't benefit from from pct done mods
// maybe should be implemented like SPELL_ATTR3_NO_DONE_BONUS,
// but then it may break spell power coeffs work on spell 31117
if (spellProto->AttributesEx6 & SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS)
DoneTotalMod = 1.0f;
float tmpDamage = (int32(pdamage) + DoneTotal) * DoneTotalMod;
// apply spellmod to Done damage (flat and pct)
if (Player* modOwner = GetSpellModOwner())