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Core/Scripts port _DespawnAtEvade functionality to 3.3.5 branch
Implement _DespawnAtEvade functionality to boss Lich King
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@@ -547,6 +547,29 @@ void BossAI::UpdateAI(uint32 diff)
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DoMeleeAttackIfReady();
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}
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void BossAI::_DespawnAtEvade(uint32 delayToRespawn)
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{
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if (delayToRespawn < 2)
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{
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TC_LOG_ERROR("scripts", "_DespawnAtEvade called with delay of %u seconds, defaulting to 2.", delayToRespawn);
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delayToRespawn = 2;
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}
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uint32 corpseDelay = me->GetCorpseDelay();
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uint32 respawnDelay = me->GetRespawnDelay();
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me->SetCorpseDelay(1);
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me->SetRespawnDelay(delayToRespawn - 1);
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me->DespawnOrUnsummon();
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me->SetCorpseDelay(corpseDelay);
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me->SetRespawnDelay(respawnDelay);
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if(instance)
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instance->SetBossState(_bossId, FAIL);
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}
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// WorldBossAI - for non-instanced bosses
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WorldBossAI::WorldBossAI(Creature* creature) :
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