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Core/Entities: Use ObjectGuid class in game project
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@@ -36,7 +36,6 @@ enum Points
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};
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FollowerAI::FollowerAI(Creature* creature) : ScriptedAI(creature),
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m_uiLeaderGUID(0),
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m_uiUpdateFollowTimer(2500),
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m_uiFollowState(STATE_FOLLOW_NONE),
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m_pQuestForFollow(NULL)
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