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Core/Player: implemented Heirloom Collection
* implemented all things related to that collection * you can create heirloom by click on item in collection * also you can upgrade heirlooms by using specific kits * old heirlooms are converted to new ones
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@@ -188,6 +188,11 @@ void HotfixDatabaseConnection::DoPrepareStatements()
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// GuildPerkSpells.db2
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PrepareStatement(HOTFIX_SEL_GUILD_PERK_SPELLS, "SELECT ID, GuildLevel, SpellID FROM guild_perk_spells ORDER BY ID DESC", CONNECTION_SYNCH);
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// Heirloom.db2
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PrepareStatement(HOTFIX_SEL_HEIRLOOM, "SELECT ID, ItemID, Flags, SourceText, Source, OldItem1, OldItem2, NextDifficultyItemID, UpgradeItemID1, UpgradeItemID2, "
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"ItemBonusListID1, ItemBonusListID2 FROM heirloom ORDER BY ID DESC", CONNECTION_SYNCH);
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PREPARE_LOCALE_STMT(HOTFIX_SEL_HEIRLOOM, "SELECT ID, SourceText_lang FROM heirloom_locale WHERE locale = ?", CONNECTION_SYNCH);
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// Holidays.db2
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PrepareStatement(HOTFIX_SEL_HOLIDAYS, "SELECT ID, Duration1, Duration2, Duration3, Duration4, Duration5, Duration6, Duration7, Duration8, "
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"Duration9, Duration10, Date1, Date2, Date3, Date4, Date5, Date6, Date7, Date8, Date9, Date10, Date11, Date12, Date13, Date14, Date15, "
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