Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word. Corrected to "fixate".

fd33b1c follow-up

(cherry picked from commit 1d27f83bda)
This commit is contained in:
Treeston
2018-05-04 21:56:48 +02:00
committed by Shauren
parent 58043c8d90
commit 9f06cb63d2
4 changed files with 31 additions and 31 deletions
+3 -3
View File
@@ -889,7 +889,7 @@ public:
handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
count = 0;
Unit* fixtateVictim = mgr.GetFixtateTarget();
Unit* fixateVictim = mgr.GetFixateTarget();
for (ThreatReference const* ref : mgr.GetSortedThreatList())
{
Unit* unit = ref->GetVictim();
@@ -906,8 +906,8 @@ public:
onlineStr = "";
}
char const* tauntStr;
if (unit == fixtateVictim)
tauntStr = " [FIXTATE]";
if (unit == fixateVictim)
tauntStr = " [FIXATE]";
else
switch (ref->GetTauntState())
{