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Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word. Corrected to "fixate".
fd33b1cfollow-up (cherry picked from commit1d27f83bda)
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@@ -889,7 +889,7 @@ public:
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handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
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count = 0;
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Unit* fixtateVictim = mgr.GetFixtateTarget();
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Unit* fixateVictim = mgr.GetFixateTarget();
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for (ThreatReference const* ref : mgr.GetSortedThreatList())
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{
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Unit* unit = ref->GetVictim();
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@@ -906,8 +906,8 @@ public:
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onlineStr = "";
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}
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char const* tauntStr;
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if (unit == fixtateVictim)
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tauntStr = " [FIXTATE]";
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if (unit == fixateVictim)
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tauntStr = " [FIXATE]";
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else
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switch (ref->GetTauntState())
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{
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