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Core/Misc: Fix some static analysis issues
Add some asserts and additional NULL checks as sanity checks.
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@@ -271,6 +271,7 @@ class spell_warl_demonic_circle_summon : public SpellScriptLoader
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// If not in range remove the WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST.
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_WARLOCK_DEMONIC_CIRCLE_TELEPORT);
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ASSERT(spellInfo);
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if (GetTarget()->IsWithinDist(circle, spellInfo->GetMaxRange(true)))
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{
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@@ -353,6 +354,7 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader
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if (targetCreature->IsPet())
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{
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CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(targetCreature->GetEntry());
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ASSERT(ci);
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switch (ci->family)
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{
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case CREATURE_FAMILY_SUCCUBUS:
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@@ -361,6 +363,7 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader
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case CREATURE_FAMILY_VOIDWALKER:
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
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ASSERT(spellInfo);
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int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0)));
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targetCreature->CastCustomSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true);
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//unitTarget->CastSpell(unitTarget, 54441, true);
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