Core/SAI: Implemented new action SMART_ACTION_TRIGGER_GAME_EVENT

This commit is contained in:
Shauren
2022-04-24 15:02:40 +02:00
parent b8246d1ba7
commit 9d0187dd56
3 changed files with 28 additions and 1 deletions
@@ -22,6 +22,7 @@
#include "CreatureTextMgr.h"
#include "CreatureTextMgrImpl.h"
#include "GameEventMgr.h"
#include "GameEventSender.h"
#include "GameObject.h"
#include "GossipDef.h"
#include "GridNotifiersImpl.h"
@@ -2467,6 +2468,19 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
Trinity::Containers::EraseIf(mTimedActionList, [e](SmartScriptHolder const& script) { return script.event_id > e.event_id; });
break;
}
case SMART_ACTION_TRIGGER_GAME_EVENT:
{
WorldObject* sourceObject = GetBaseObjectOrUnit(unit);
for (WorldObject* target : targets)
{
if (e.action.triggerGameEvent.useSaiTargetAsGameEventSource)
GameEvents::Trigger(e.action.triggerGameEvent.eventId, sourceObject, target);
else
GameEvents::Trigger(e.action.triggerGameEvent.eventId, target, sourceObject);
}
break;
}
default:
TC_LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry " SI64FMTD " SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;