Merge branch 'master' into 4.3.4

Conflicts:
	src/server/game/AI/EventAI/CreatureEventAI.h
	src/server/game/AI/EventAI/CreatureEventAIMgr.h
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/DungeonFinding/LFGMgr.h
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Grids/Notifiers/GridNotifiers.h
	src/server/game/Grids/ObjectGridLoader.h
	src/server/game/Spells/SpellInfo.h
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
	src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_desolace.cpp
	src/server/scripts/Kalimdor/zone_mulgore.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
	src/server/scripts/Kalimdor/zone_tanaris.cpp
	src/server/scripts/Kalimdor/zone_thousand_needles.cpp
	src/tools/map_extractor/System.cpp
	src/tools/map_extractor/mpq_libmpq.cpp
	src/tools/map_extractor/mpq_libmpq04.h
	src/tools/vmap4_extractor/loadlib/loadlib.h
	src/tools/vmap4_extractor/mpq_libmpq.cpp
	src/tools/vmap4_extractor/mpq_libmpq04.h
This commit is contained in:
Spp
2013-11-08 10:29:51 +01:00
484 changed files with 3938 additions and 2160 deletions
+7 -7
View File
@@ -2057,7 +2057,7 @@ namespace Trinity
{
public:
MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID)
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {}
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) { }
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
char const* text = sObjectMgr->GetTrinityString(i_textId, loc_idx);
@@ -2078,7 +2078,7 @@ namespace Trinity
{
public:
MonsterCustomChatBuilder(WorldObject const& obj, ChatMsg msgtype, const char* text, uint32 language, uint64 targetGUID)
: i_object(obj), i_msgtype(msgtype), i_text(text), i_language(language), i_targetGUID(targetGUID) {}
: i_object(obj), i_msgtype(msgtype), i_text(text), i_language(language), i_targetGUID(targetGUID) { }
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
/// @todo i_object.GetName() also must be localized?
@@ -2600,10 +2600,10 @@ namespace Trinity
{
public:
NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float angle, ObjectPosSelector& selector)
: i_object(obj), i_searcher(searcher), i_angle(angle), i_selector(selector) {}
: i_object(obj), i_searcher(searcher), i_angle(angle), i_selector(selector) { }
void operator()(Corpse*) const {}
void operator()(DynamicObject*) const {}
void operator()(Corpse*) const { }
void operator()(DynamicObject*) const { }
void operator()(Creature* c) const
{
@@ -3025,7 +3025,7 @@ struct WorldObjectChangeAccumulator
UpdateDataMapType& i_updateDatas;
WorldObject& i_object;
std::set<uint64> plr_list;
WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {}
WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) { }
void Visit(PlayerMapType &m)
{
Player* source = NULL;
@@ -3087,7 +3087,7 @@ struct WorldObjectChangeAccumulator
}
}
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
template<class SKIP> void Visit(GridRefManager<SKIP> &) { }
};
void WorldObject::BuildUpdate(UpdateDataMapType& data_map)