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Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
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@@ -880,7 +880,6 @@ void Map::ScriptsProcess()
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if (!cSource->IsAlive())
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return;
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cSource->GetMotionMaster()->MovementExpired();
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cSource->GetMotionMaster()->MoveIdle();
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switch (step.script->Movement.MovementType)
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