Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.

Gameobjects do not need to use SmartAI in order to be targeted by other entities' scripts.
This commit is contained in:
Snapper
2016-06-01 13:41:58 +02:00
parent 291a264013
commit 9803e58392
@@ -1037,10 +1037,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
target->DespawnOrUnsummon(e.action.forceDespawn.delay);
}
else if (GameObject* goTarget = (*itr)->ToGameObject())
{
if (IsSmartGO(goTarget))
goTarget->SetRespawnTime(e.action.forceDespawn.delay + 1);
}
goTarget->SetRespawnTime(e.action.forceDespawn.delay + 1);
}
delete targets;