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Core/Spells: move some spells so spellscripts
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@@ -255,10 +255,11 @@ class spell_rog_deadly_poison : public SpellScriptLoader
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};
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// 51690 - Killing Spree
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#define KillingSpreeScriptName "spell_rog_killing_spree"
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class spell_rog_killing_spree : public SpellScriptLoader
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{
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public:
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spell_rog_killing_spree() : SpellScriptLoader("spell_rog_killing_spree") { }
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spell_rog_killing_spree() : SpellScriptLoader(KillingSpreeScriptName) { }
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class spell_rog_killing_spree_SpellScript : public SpellScript
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{
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@@ -274,7 +275,7 @@ class spell_rog_killing_spree : public SpellScriptLoader
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{
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if (Aura* aura = GetCaster()->GetAura(SPELL_ROGUE_KILLING_SPREE))
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{
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if (spell_rog_killing_spree_AuraScript* script = dynamic_cast<spell_rog_killing_spree_AuraScript*>(aura->GetScriptByName("spell_rog_killing_spree")))
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if (spell_rog_killing_spree_AuraScript* script = dynamic_cast<spell_rog_killing_spree_AuraScript*>(aura->GetScriptByName(KillingSpreeScriptName)))
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script->AddTarget(GetHitUnit());
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}
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}
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