Core/VS: Allow to store/retrive random stats items in void storage

Also set items to soulbound on withdraw
This commit is contained in:
Nay
2012-07-30 18:34:39 +01:00
parent 3df10d8273
commit 940f655a3c
6 changed files with 31 additions and 14 deletions
@@ -556,7 +556,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, "DELETE FROM character_action WHERE spec<>? AND guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND slot = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_SEL_VOID_STORAGE, "SELECT itemid, itemEntry, slot, creatorGuid FROM void_storage WHERE playerGuid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_REP_VOID_STORAGE_ITEM, "REPLACE INTO void_storage (itemId, playerGuid, itemEntry, slot, creatorGuid) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_VOID_STORAGE, "SELECT itemId, itemEntry, slot, creatorGuid, randomProperty, suffixFactor FROM void_storage WHERE playerGuid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_REP_VOID_STORAGE_ITEM, "REPLACE INTO void_storage (itemId, playerGuid, itemEntry, slot, creatorGuid, randomProperty, suffixFactor) VALUES (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT, "DELETE FROM void_storage WHERE slot = ? AND playerGuid = ?", CONNECTION_ASYNC);
}