Core/Scripts: Drop gameobject_scripts table - empty, deprecated and no longer needed

This commit is contained in:
Nay
2013-01-03 19:18:26 +00:00
parent 59e4f6eb05
commit 9394dc10b4
7 changed files with 2 additions and 46 deletions
@@ -1098,11 +1098,7 @@ void GameObject::Use(Unit* user)
case GAMEOBJECT_TYPE_BUTTON: //1
//doors/buttons never really despawn, only reset to default state/flags
UseDoorOrButton(0, false, user);
// activate script
GetMap()->ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this);
return;
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
if (user->GetTypeId() != TYPEID_PLAYER)