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https://github.com/araxiaonline/TrinityCore.git
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Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
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@@ -107,7 +107,7 @@ WayPoint* SmartAI::GetNextWayPoint()
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mLastWP = (*itr).second;
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if (mLastWP->id != mCurrentWPID)
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{
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sLog.outError("SmartAI::GetNextWayPoint: Got not expected waypoint id %u, expected %u", mLastWP->id, mCurrentWPID);
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sLog->outError("SmartAI::GetNextWayPoint: Got not expected waypoint id %u, expected %u", mLastWP->id, mCurrentWPID);
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}
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return (*itr).second;
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}
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@@ -118,7 +118,7 @@ void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* /*invoker*/)
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{
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if (me->isInCombat())// no wp movement in combat
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{
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sLog.outError("SmartAI::StartPath: Creature entry %u wanted to start waypoint movement while in combat, ignoring.", me->GetEntry());
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sLog->outError("SmartAI::StartPath: Creature entry %u wanted to start waypoint movement while in combat, ignoring.", me->GetEntry());
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return;
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}
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if (HasEscortState(SMART_ESCORT_ESCORTING))
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@@ -163,7 +163,7 @@ void SmartAI::PausePath(uint32 delay, bool forced)
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return;
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if (HasEscortState(SMART_ESCORT_PAUSED))
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{
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sLog.outError("SmartAI::StartPath: Creature entry %u wanted to pause waypoint movement while already paused, ignoring.", me->GetEntry());
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sLog->outError("SmartAI::StartPath: Creature entry %u wanted to pause waypoint movement while already paused, ignoring.", me->GetEntry());
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return;
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}
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mForcedPaused = forced;
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@@ -845,7 +845,7 @@ void SmartGameObjectAI::Reset()
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// Called when a player opens a gossip dialog with the gameobject.
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bool SmartGameObjectAI::GossipHello(Player* player)
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{
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sLog.outDebug("SmartGameObjectAI::GossipHello");
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sLog->outDebug("SmartGameObjectAI::GossipHello");
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GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0 ,0 , false, NULL, go);
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return false;
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}
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@@ -909,7 +909,7 @@ class SmartTrigger : public AreaTriggerScript
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bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
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{
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sLog.outDebug("AreaTrigger %u is using SmartTrigger script", trigger->id);
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sLog->outDebug("AreaTrigger %u is using SmartTrigger script", trigger->id);
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SmartScript script;
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script.OnInitialize(NULL, trigger);
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script.ProcessEventsFor(SMART_EVENT_AREATRIGGER_ONTRIGGER, player, trigger->id);
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