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Derp. Build fix.
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@@ -457,7 +457,7 @@ void SmartAI::EnterEvadeMode(EvadeReason /*why*/)
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}
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else if (Unit* owner = me->GetCharmerOrOwner())
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{
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me->GetMotionMaster()->MoveFollow(target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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me->ClearUnitState(UNIT_STATE_EVADE);
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}
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else
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