Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlefield/Battlefield.h
	src/server/game/Battlegrounds/ArenaScore.h
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/ArenaTeam.h
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.h
	src/server/game/Battlegrounds/BattlegroundQueue.h
	src/server/game/Battlegrounds/BattlegroundScore.h
	src/server/game/Battlegrounds/Zones/BattlegroundAB.h
	src/server/game/Battlegrounds/Zones/BattlegroundAV.h
	src/server/game/Battlegrounds/Zones/BattlegroundEY.h
	src/server/game/Battlegrounds/Zones/BattlegroundIC.h
	src/server/game/Battlegrounds/Zones/BattlegroundSA.h
	src/server/game/Battlegrounds/Zones/BattlegroundWS.h
	src/server/game/DungeonFinding/LFG.h
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/DungeonFinding/LFGMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/DungeonFinding/LFGQueue.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/Creature/GossipDef.h
	src/server/game/Entities/Creature/TemporarySummon.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Object.h
	src/server/game/Entities/Object/ObjectDefines.h
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Globals/ObjectAccessor.cpp
	src/server/game/Globals/ObjectAccessor.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Groups/Group.cpp
	src/server/game/Groups/Group.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/NPCHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Handlers/VehicleHandler.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Spells/Spell.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/Commands/cs_gm.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_reset.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
	src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
	src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
Shauren
2014-09-20 11:05:30 +02:00
597 changed files with 9276 additions and 9366 deletions
+34 -31
View File
@@ -135,7 +135,7 @@ public:
WorldObject* object = NULL;
if (*args)
{
uint64 guid = handler->extractGuidFromLink((char*)args);
ObjectGuid guid = handler->extractGuidFromLink((char*)args);
if (guid)
object = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
@@ -180,9 +180,8 @@ public:
GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY());
// 63? WHY?
int gridX = 63 - gridCoord.x_coord;
int gridY = 63 - gridCoord.y_coord;
int gridX = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord;
int gridY = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord;
uint32 haveMap = Map::ExistMap(mapId, gridX, gridY) ? 1 : 0;
uint32 haveVMap = Map::ExistVMap(mapId, gridX, gridY) ? 1 : 0;
@@ -198,10 +197,12 @@ public:
else
handler->PSendSysMessage(LANG_GPS_NO_VMAP);
char const* unknown = handler->GetTrinityString(LANG_UNKNOWN);
handler->PSendSysMessage(LANG_MAP_POSITION,
mapId, (mapEntry ? mapEntry->name : handler->GetTrinityString(LANG_UNKNOWN)),
zoneId, (zoneEntry ? zoneEntry->area_name : handler->GetTrinityString(LANG_UNKNOWN)),
areaId, (areaEntry ? areaEntry->area_name : handler->GetTrinityString(LANG_UNKNOWN)),
mapId, (mapEntry ? mapEntry->name : unknown),
zoneId, (zoneEntry ? zoneEntry->area_name : unknown),
areaId, (areaEntry ? areaEntry->area_name : unknown),
object->GetPhaseMask(),
object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(),
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
@@ -265,7 +266,7 @@ public:
static bool HandleAppearCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -281,7 +282,7 @@ public:
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
std::string chrNameLink = handler->playerLink(targetName);
@@ -408,7 +409,7 @@ public:
static bool HandleSummonCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -425,7 +426,7 @@ public:
{
std::string nameLink = handler->playerLink(targetName);
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
if (target->IsBeingTeleported())
@@ -538,7 +539,7 @@ public:
}
if (Player* player = target->ToPlayer())
if (handler->HasLowerSecurity(player, 0, false))
if (handler->HasLowerSecurity(player, ObjectGuid::Empty, false))
return false;
if (target->IsAlive())
@@ -555,7 +556,7 @@ public:
static bool HandleReviveCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
@@ -598,16 +599,16 @@ public:
static bool HandleGUIDCommand(ChatHandler* handler, char const* /*args*/)
{
uint64 guid = handler->GetSession()->GetPlayer()->GetTarget();
ObjectGuid guid = handler->GetSession()->GetPlayer()->GetTarget();
if (guid == 0)
if (guid.IsEmpty())
{
handler->SendSysMessage(LANG_NO_SELECTION);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_OBJECT_GUID, GUID_LOPART(guid), GUID_HIPART(guid));
handler->PSendSysMessage(LANG_OBJECT_GUID, guid.GetCounter(), guid.GetHigh());
return true;
}
@@ -704,7 +705,7 @@ public:
if (*args)
{
uint64 guid = handler->extractGuidFromLink((char*)args);
ObjectGuid guid = handler->extractGuidFromLink((char*)args);
if (guid)
obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
@@ -738,7 +739,7 @@ public:
return false;
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
if (target->IsBeingTeleported())
@@ -806,7 +807,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
std::string kickReasonStr = handler->GetTrinityString(LANG_NO_REASON);
@@ -1381,17 +1382,17 @@ public:
{
// Define ALL the player variables!
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
PreparedStatement* stmt = NULL;
// To make sure we get a target, we convert our guid to an omniversal...
uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atol((char*)args)));
// ... and make sure we get a target, somehow.
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName))
{
target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
target = ObjectAccessor::FindPlayer(parseGUID);
targetGuid = parseGUID;
}
// if not, then return false. Which shouldn't happen, now should it ?
@@ -1433,7 +1434,7 @@ public:
// Account data print variables
std::string userName = handler->GetTrinityString(LANG_ERROR);
uint32 accId = 0;
uint32 lowguid = GUID_LOPART(targetGuid);
uint32 lowguid = targetGuid.GetCounter();
std::string eMail = handler->GetTrinityString(LANG_ERROR);
std::string regMail = handler->GetTrinityString(LANG_ERROR);
uint32 security = 0;
@@ -1487,7 +1488,7 @@ public:
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
accId = target->GetSession()->GetAccountId();
@@ -1712,7 +1713,9 @@ public:
}
if (target)
handler->PSendSysMessage(LANG_PINFO_CHR_MAP, map->name, (!zoneName.empty() ? zoneName.c_str() : handler->GetTrinityString(LANG_UNKNOWN)), (!areaName.empty() ? areaName.c_str() : handler->GetTrinityString(LANG_UNKNOWN)));
handler->PSendSysMessage(LANG_PINFO_CHR_MAP, map->name,
(!zoneName.empty() ? zoneName.c_str() : handler->GetTrinityString(LANG_UNKNOWN)),
(!areaName.empty() ? areaName.c_str() : handler->GetTrinityString(LANG_UNKNOWN)));
// Output XVII. - XVIX. if they are not empty
if (!guildName.empty())
@@ -1797,7 +1800,7 @@ public:
muteReasonStr = muteReason;
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
@@ -1860,7 +1863,7 @@ public:
static bool HandleUnmuteCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -2116,7 +2119,7 @@ public:
}
if (Player* player = target->ToPlayer())
if (handler->HasLowerSecurity(player, 0, false))
if (handler->HasLowerSecurity(player, ObjectGuid::Empty, false))
return false;
if (!target->IsAlive())
@@ -2188,7 +2191,7 @@ public:
{
Player* target = NULL;
if (args && strlen(args) > 0)
if (args && args[0] != '\0')
{
target = sObjectAccessor->FindPlayerByName(args);
if (!target)
@@ -2206,7 +2209,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
target->CombatStop();
@@ -2221,7 +2224,7 @@ public:
return false;
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
// Repair items