Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlefield/Battlefield.h
	src/server/game/Battlegrounds/ArenaScore.h
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/ArenaTeam.h
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.h
	src/server/game/Battlegrounds/BattlegroundQueue.h
	src/server/game/Battlegrounds/BattlegroundScore.h
	src/server/game/Battlegrounds/Zones/BattlegroundAB.h
	src/server/game/Battlegrounds/Zones/BattlegroundAV.h
	src/server/game/Battlegrounds/Zones/BattlegroundEY.h
	src/server/game/Battlegrounds/Zones/BattlegroundIC.h
	src/server/game/Battlegrounds/Zones/BattlegroundSA.h
	src/server/game/Battlegrounds/Zones/BattlegroundWS.h
	src/server/game/DungeonFinding/LFG.h
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/DungeonFinding/LFGMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/DungeonFinding/LFGQueue.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/Creature/GossipDef.h
	src/server/game/Entities/Creature/TemporarySummon.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Object.h
	src/server/game/Entities/Object/ObjectDefines.h
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Globals/ObjectAccessor.cpp
	src/server/game/Globals/ObjectAccessor.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Groups/Group.cpp
	src/server/game/Groups/Group.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/NPCHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Handlers/VehicleHandler.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Spells/Spell.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/Commands/cs_gm.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_reset.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
	src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
	src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
Shauren
2014-09-20 11:05:30 +02:00
597 changed files with 9276 additions and 9366 deletions
+1 -1
View File
@@ -774,7 +774,7 @@ public:
if (handler->HasLowerSecurityAccount(NULL, targetAccountId, true))
return false;
if (strcmp(password, passwordConfirmation))
if (strcmp(password, passwordConfirmation) != 0)
{
handler->SendSysMessage(LANG_NEW_PASSWORDS_NOT_MATCH);
handler->SetSentErrorMessage(true);
+4 -4
View File
@@ -103,7 +103,7 @@ public:
}
sArenaTeamMgr->AddArenaTeam(arena);
handler->PSendSysMessage(LANG_ARENA_CREATE, arena->GetName().c_str(), arena->GetId(), arena->GetType(), arena->GetCaptain());
handler->PSendSysMessage(LANG_ARENA_CREATE, arena->GetName().c_str(), arena->GetId(), arena->GetType(), arena->GetCaptain().GetCounter());
}
else
{
@@ -232,7 +232,7 @@ public:
return false;
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid))
return false;
@@ -275,7 +275,7 @@ public:
arena->SetCaptain(targetGuid);
CharacterNameData const* oldCaptainNameData = sWorld->GetCharacterNameData(GUID_LOPART(arena->GetCaptain()));
CharacterNameData const* oldCaptainNameData = sWorld->GetCharacterNameData(arena->GetCaptain());
if (!oldCaptainNameData)
{
handler->SetSentErrorMessage(true);
@@ -313,7 +313,7 @@ public:
handler->PSendSysMessage(LANG_ARENA_INFO_HEADER, arena->GetName().c_str(), arena->GetId(), arena->GetRating(), arena->GetType(), arena->GetType());
for (ArenaTeam::MemberList::iterator itr = arena->m_membersBegin(); itr != arena->m_membersEnd(); ++itr)
handler->PSendSysMessage(LANG_ARENA_INFO_MEMBERS, itr->Name.c_str(), GUID_LOPART(itr->Guid), itr->PersonalRating, (arena->GetCaptain() == itr->Guid ? "- Captain" : ""));
handler->PSendSysMessage(LANG_ARENA_INFO_MEMBERS, itr->Name.c_str(), itr->Guid.GetCounter(), itr->PersonalRating, (arena->GetCaptain() == itr->Guid ? "- Captain" : ""));
return true;
}
+1 -1
View File
@@ -340,7 +340,7 @@ public:
bool permanent = (fields[1].GetUInt32() == uint32(0));
std::string banTime = permanent ? handler->GetTrinityString(LANG_BANINFO_INFINITE) : secsToTimeString(fields[1].GetUInt32(), true);
handler->PSendSysMessage(LANG_BANINFO_HISTORYENTRY,
fields[0].GetCString(), banTime.c_str(), active ? handler->GetTrinityString(LANG_YES) : handler->GetTrinityString(LANG_NO), fields[4].GetCString(), fields[5].GetCString());
TimeToTimestampStr(fields[0].GetUInt32()).c_str(), banTime.c_str(), active ? handler->GetTrinityString(LANG_YES) : handler->GetTrinityString(LANG_NO), fields[4].GetCString(), fields[5].GetCString());
}
while (result->NextRow());
+37 -37
View File
@@ -79,7 +79,7 @@ public:
// Stores informations about a deleted character
struct DeletedInfo
{
uint32 lowGuid; ///< the low GUID from the character
ObjectGuid guid; ///< the GUID from the character
std::string name; ///< the character name
uint32 accountId; ///< the account id
std::string accountName; ///< the account name
@@ -133,7 +133,7 @@ public:
DeletedInfo info;
info.lowGuid = fields[0].GetUInt32();
info.guid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
info.name = fields[1].GetString();
info.accountId = fields[2].GetUInt32();
@@ -173,11 +173,11 @@ public:
if (!handler->GetSession())
handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE,
itr->lowGuid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->guid.GetCounter(), itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
else
handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT,
itr->lowGuid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->guid.GetCounter(), itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
}
@@ -199,7 +199,7 @@ public:
{
if (delInfo.accountName.empty()) // account not exist
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.lowGuid, delInfo.accountId);
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
return;
}
@@ -207,29 +207,29 @@ public:
uint32 charcount = AccountMgr::GetCharactersCount(delInfo.accountId);
if (charcount >= 10)
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.lowGuid, delInfo.accountId);
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
return;
}
if (sObjectMgr->GetPlayerGUIDByName(delInfo.name))
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.lowGuid, delInfo.accountId);
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
stmt->setString(0, delInfo.name);
stmt->setUInt32(1, delInfo.accountId);
stmt->setUInt32(2, delInfo.lowGuid);
stmt->setUInt32(2, delInfo.guid.GetCounter());
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
stmt->setUInt32(0, delInfo.lowGuid);
stmt->setUInt32(0, delInfo.guid.GetCounter());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
sWorld->AddCharacterNameData(delInfo.guid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
}
static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
static void HandleCharacterLevel(Player* player, ObjectGuid playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
{
if (player)
{
@@ -252,7 +252,7 @@ public:
// Update level and reset XP, everything else will be updated at login
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
stmt->setUInt8(0, uint8(newLevel));
stmt->setUInt32(1, GUID_LOPART(playerGuid));
stmt->setUInt32(1, playerGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
}
@@ -303,7 +303,7 @@ public:
static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -318,7 +318,7 @@ public:
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
playerOldName = target->GetName();
@@ -368,7 +368,7 @@ public:
// Remove declined name from db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
stmt->setUInt32(0, targetGuid);
stmt->setUInt32(0, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
if (target)
@@ -382,7 +382,7 @@ public:
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME_BY_GUID);
stmt->setString(0, newName);
stmt->setUInt32(1, GUID_LOPART(targetGuid));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -396,14 +396,14 @@ public:
sLog->outCommand(session->GetAccountId(), "GM %s (Account: %u) forced rename %s to player %s (Account: %u)", player->GetName().c_str(), session->GetAccountId(), newName.c_str(), playerOldName.c_str(), sObjectMgr->GetPlayerAccountIdByGUID(targetGuid));
}
else
sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (GUID: %u)", playerOldName.c_str(), newName.c_str(), GUID_LOPART(targetGuid));
sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (%s)", playerOldName.c_str(), newName.c_str(), targetGuid.ToString().c_str());
}
else
{
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str());
@@ -416,11 +416,11 @@ public:
return false;
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
}
@@ -444,7 +444,7 @@ public:
}
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
@@ -472,7 +472,7 @@ public:
static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -488,8 +488,8 @@ public:
else
{
std::string oldNameLink = handler->playerLink(targetName);
stmt->setUInt32(1, GUID_LOPART(targetGuid));
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, targetGuid.GetCounter());
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
@@ -499,7 +499,7 @@ public:
static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
@@ -516,8 +516,8 @@ public:
else
{
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
stmt->setUInt32(1, targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
@@ -527,7 +527,7 @@ public:
static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -545,8 +545,8 @@ public:
{
std::string oldNameLink = handler->playerLink(targetName);
/// @todo add text into database
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
stmt->setUInt32(1, targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
@@ -721,7 +721,7 @@ public:
// Call the appropriate function to delete them (current account for deleted characters is 0)
for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
Player::DeleteFromDB(itr->lowGuid, 0, false, true);
Player::DeleteFromDB(itr->guid, 0, false, true);
return true;
}
@@ -773,7 +773,7 @@ public:
if (!normalizePlayerName(characterName))
return false;
uint64 characterGuid;
ObjectGuid characterGuid;
uint32 accountId;
Player* player = sObjectAccessor->FindPlayerByName(characterName);
@@ -799,7 +799,7 @@ public:
AccountMgr::GetName(accountId, accountName);
Player::DeleteFromDB(characterGuid, accountId, true, true);
handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), GUID_LOPART(characterGuid), accountName.c_str(), accountId);
handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), characterGuid.GetCounter(), accountName.c_str(), accountId);
return true;
}
@@ -818,7 +818,7 @@ public:
}
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
@@ -921,7 +921,7 @@ public:
return false;
}
if (sObjectMgr->GetPlayerAccountIdByGUID(guid))
if (sObjectMgr->GetPlayerAccountIdByGUID(ObjectGuid(HIGHGUID_PLAYER, guid)))
{
handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid);
handler->SetSentErrorMessage(true);
@@ -966,10 +966,10 @@ public:
if (!fileStr || !playerStr)
return false;
uint64 guid;
ObjectGuid guid;
// character name can't start from number
if (isNumeric(playerStr))
guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER);
guid = ObjectGuid(HIGHGUID_PLAYER, uint32(atoi(playerStr)));
else
{
std::string name = handler->extractPlayerNameFromLink(playerStr);
+1 -1
View File
@@ -228,7 +228,7 @@ public:
if (!chr)
chr = handler->GetSession()->GetPlayer();
else if (handler->HasLowerSecurity(chr, 0)) // check online security
else if (handler->HasLowerSecurity(chr, ObjectGuid::Empty)) // check online security
return false;
if (argstr == "on")
+22 -22
View File
@@ -240,7 +240,7 @@ public:
return false;
SellResult msg = SellResult(atoi(args));
handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0);
handler->GetSession()->GetPlayer()->SendSellError(msg, nullptr, ObjectGuid::Empty);
return true;
}
@@ -250,7 +250,7 @@ public:
return false;
BuyResult msg = BuyResult(atoi(args));
handler->GetSession()->GetPlayer()->SendBuyError(msg, 0, 0, 0);
handler->GetSession()->GetPlayer()->SendBuyError(msg, nullptr, 0, 0);
return true;
}
@@ -321,7 +321,7 @@ public:
std::string type;
parsedStream >> type;
if (type == "")
if (type.empty())
break;
if (type == "uint8")
@@ -362,11 +362,11 @@ public:
}
else if (type == "appitsguid")
{
data.append(unit->GetPackGUID());
data << unit->GetPackGUID();
}
else if (type == "appmyguid")
{
data.append(player->GetPackGUID());
data << player->GetPackGUID();
}
else if (type == "appgoguid")
{
@@ -378,7 +378,7 @@ public:
ifs.close();
return false;
}
data.append(obj->GetPackGUID());
data << obj->GetPackGUID();
}
else if (type == "goguid")
{
@@ -559,10 +559,10 @@ public:
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
if (Item* item2 = bag->GetItemByPos(j))
if (item2->GetState() == state)
handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()));
handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), item2->GetOwnerGUID().GetCounter());
}
else if (item->GetState() == state)
handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), item->GetOwnerGUID().GetCounter());
}
}
}
@@ -624,7 +624,7 @@ public:
if (item->GetOwnerGUID() != player->GetGUID())
{
handler->PSendSysMessage("The item with slot %d and itemguid %d does have non-matching owner guid (%d) and player guid (%d) !", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
handler->PSendSysMessage("The item with slot %d and itemguid %d does have non-matching owner guid (%d) and player guid (%d) !", item->GetSlot(), item->GetGUIDLow(), item->GetOwnerGUID().GetCounter(), player->GetGUIDLow());
error = true;
continue;
}
@@ -684,7 +684,7 @@ public:
if (item2->GetOwnerGUID() != player->GetGUID())
{
handler->PSendSysMessage("The item in bag %d at slot %d and with itemguid %d, the owner's guid (%d) and the player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow());
handler->PSendSysMessage("The item in bag %d at slot %d and with itemguid %d, the owner's guid (%d) and the player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetOwnerGUID().GetCounter(), player->GetGUIDLow());
error = true;
continue;
}
@@ -746,7 +746,7 @@ public:
if (item->GetOwnerGUID() != player->GetGUID())
{
handler->PSendSysMessage("queue(%zu): For the item with guid %d, the owner's guid (%d) and the player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
handler->PSendSysMessage("queue(%zu): For the item with guid %d, the owner's guid (%d) and the player's guid (%d) don't match!", i, item->GetGUIDLow(), item->GetOwnerGUID().GetCounter(), player->GetGUIDLow());
error = true;
continue;
}
@@ -990,7 +990,7 @@ public:
uint32 guid = (uint32)atoi(e);
uint32 index = (uint32)atoi(f);
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HIGHGUID_ITEM, 0, guid));
if (!i)
return false;
@@ -1021,7 +1021,7 @@ public:
uint32 index = (uint32)atoi(f);
uint32 value = (uint32)atoi(g);
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HIGHGUID_ITEM, 0, guid));
if (!i)
return false;
@@ -1045,7 +1045,7 @@ public:
uint32 guid = (uint32)atoi(e);
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HIGHGUID_ITEM, guid));
if (!i)
return false;
@@ -1124,12 +1124,12 @@ public:
return false;
}
uint64 guid = target->GetGUID();
ObjectGuid guid = target->GetGUID();
uint32 field = (uint32)atoi(x);
if (field >= target->GetValuesCount())
{
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, field, GUID_LOPART(guid), target->GetValuesCount());
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, field, guid.GetCounter(), target->GetValuesCount());
return false;
}
@@ -1141,13 +1141,13 @@ public:
{
uint32 value = (uint32)atoi(y);
target->SetUInt32Value(field, value);
handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), field, value);
handler->PSendSysMessage(LANG_SET_UINT_FIELD, guid.GetCounter(), field, value);
}
else
{
float value = (float)atof(y);
target->SetFloatValue(field, value);
handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), field, value);
handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, guid.GetCounter(), field, value);
}
return true;
@@ -1172,12 +1172,12 @@ public:
return false;
}
uint64 guid = target->GetGUID();
ObjectGuid guid = target->GetGUID();
uint32 opcode = (uint32)atoi(x);
if (opcode >= target->GetValuesCount())
{
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, GUID_LOPART(guid), target->GetValuesCount());
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, guid.GetCounter(), target->GetValuesCount());
return false;
}
@@ -1188,12 +1188,12 @@ public:
if (isInt32)
{
uint32 value = target->GetUInt32Value(opcode);
handler->PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), opcode, value);
handler->PSendSysMessage(LANG_GET_UINT_FIELD, guid.GetCounter(), opcode, value);
}
else
{
float value = target->GetFloatValue(opcode);
handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value);
handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, guid.GetCounter(), opcode, value);
}
return true;
+1 -1
View File
@@ -208,7 +208,7 @@ public:
if (param == "on")
{
if (_player->HasAura(VISUAL_AURA, 0))
if (_player->HasAura(VISUAL_AURA))
_player->RemoveAurasDueToSpell(VISUAL_AURA);
_player->SetGMVisible(true);
+1 -1
View File
@@ -140,7 +140,7 @@ public:
Transport* transport = NULL;
if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, id, HIGHGUID_UNIT), (Creature*)NULL))
if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, id, guid), (Creature*)NULL))
{
x = creature->GetPositionX();
y = creature->GetPositionY();
+4 -4
View File
@@ -327,7 +327,7 @@ public:
return false;
}
GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(MAKE_NEW_GUID(guidLow, id, HIGHGUID_GAMEOBJECT));
GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, id, guidLow));
handler->PSendSysMessage(LANG_GAMEOBJECT_DETAIL, guidLow, objectInfo->name.c_str(), guidLow, id, x, y, z, mapId, o, phase);
@@ -370,13 +370,13 @@ public:
return false;
}
uint64 ownerGuid = object->GetOwnerGUID();
ObjectGuid ownerGuid = object->GetOwnerGUID();
if (ownerGuid)
{
Unit* owner = ObjectAccessor::GetUnit(*handler->GetSession()->GetPlayer(), ownerGuid);
if (!owner || !IS_PLAYER_GUID(ownerGuid))
if (!owner || !ownerGuid.IsPlayer())
{
handler->PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(ownerGuid), object->GetGUIDLow());
handler->PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, ownerGuid.GetCounter(), object->GetGUIDLow());
handler->SetSentErrorMessage(true);
return false;
}
+12 -12
View File
@@ -57,7 +57,7 @@ public:
return false;
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
Group* group = target->GetGroup();
@@ -95,7 +95,7 @@ public:
continue;
// check online security
if (handler->HasLowerSecurity(player, 0))
if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
return false;
std::string plNameLink = handler->GetNameLink(player);
@@ -147,7 +147,7 @@ public:
{
Player* player = NULL;
Group* group = NULL;
uint64 guid = 0;
ObjectGuid guid;
char* nameStr = strtok((char*)args, " ");
if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
@@ -173,7 +173,7 @@ public:
{
Player* player = NULL;
Group* group = NULL;
uint64 guid = 0;
ObjectGuid guid;
char* nameStr = strtok((char*)args, " ");
if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
@@ -194,7 +194,7 @@ public:
{
Player* player = NULL;
Group* group = NULL;
uint64 guid = 0;
ObjectGuid guid;
char* nameStr = strtok((char*)args, " ");
if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
@@ -220,8 +220,8 @@ public:
Player* playerTarget = NULL;
Group* groupSource = NULL;
Group* groupTarget = NULL;
uint64 guidSource = 0;
uint64 guidTarget = 0;
ObjectGuid guidSource;
ObjectGuid guidTarget;
char* nameplgrStr = strtok((char*)args, " ");
char* nameplStr = strtok(NULL, " ");
@@ -263,18 +263,18 @@ public:
// Get ALL the variables!
Player* playerTarget;
uint32 phase = 0;
uint64 guidTarget;
ObjectGuid guidTarget;
std::string nameTarget;
std::string zoneName;
const char* onlineState = "";
// Parse the guid to uint32...
uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atol((char*)args)));
// ... and try to extract a player out of it.
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
{
playerTarget = sObjectMgr->GetPlayerByLowGUID(parseGUID);
playerTarget = ObjectAccessor::FindPlayer(parseGUID);
guidTarget = parseGUID;
}
// If not, we return false and end right away.
@@ -292,7 +292,7 @@ public:
if (!groupTarget)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt32(0, guidTarget);
stmt->setUInt32(0, guidTarget.GetCounter());
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
if (resultGroup)
groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
@@ -368,7 +368,7 @@ public:
// Now we can print those informations for every single member of each group!
handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
zoneName.c_str(), phase, GUID_LOPART(slot.guid), flags.c_str(),
zoneName.c_str(), phase, slot.guid.GetCounter(), flags.c_str(),
lfg::GetRolesString(slot.roles).c_str());
}
+5 -5
View File
@@ -132,7 +132,7 @@ public:
return false;
// if not guild name only (in "") then player name
uint64 targetGuid;
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : NULL, NULL, &targetGuid))
return false;
@@ -156,7 +156,7 @@ public:
static bool HandleGuildUninviteCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
@@ -181,7 +181,7 @@ public:
return false;
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string target_name;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &target_name))
return false;
@@ -251,7 +251,7 @@ public:
{
Guild* guild = nullptr;
if (args && strlen(args) > 0)
if (args && args[0] != '\0')
{
if (isNumeric(args))
{
@@ -275,7 +275,7 @@ public:
std::string guildMasterName;
if (sObjectMgr->GetPlayerNameByGUID(guild->GetLeaderGUID(), guildMasterName))
handler->PSendSysMessage(LANG_GUILD_INFO_GUILD_MASTER, guildMasterName.c_str(), guild->GetLeaderGUID()); // Guild Master
handler->PSendSysMessage(LANG_GUILD_INFO_GUILD_MASTER, guildMasterName.c_str(), guild->GetLeaderGUID().GetCounter()); // Guild Master
// Format creation date
char createdDateStr[20];
+3 -3
View File
@@ -71,7 +71,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
uint32 amount = (uint32)atoi(args);
@@ -91,7 +91,7 @@ public:
// check online security
if (Player* player = target->ToPlayer())
if (handler->HasLowerSecurity(player, 0))
if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
return false;
handler->GetSession()->GetPlayer()->RewardHonor(target, 1);
@@ -109,7 +109,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
target->UpdateHonorFields();
+1 -1
View File
@@ -125,7 +125,7 @@ public:
uint16 counter = 0;
uint16 MapId = 0;
if (strcmp(map, "all"))
if (strcmp(map, "all") != 0)
{
MapId = uint16(atoi(map));
if (!MapId)
+2 -2
View File
@@ -27,7 +27,7 @@ void GetPlayerInfo(ChatHandler* handler, Player* player)
if (!player)
return;
uint64 guid = player->GetGUID();
ObjectGuid guid = player->GetGUID();
lfg::LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(guid);
std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
@@ -86,7 +86,7 @@ public:
return true;
}
uint64 guid = grp->GetGUID();
ObjectGuid guid = grp->GetGUID();
std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
handler->PSendSysMessage(LANG_LFG_GROUP_INFO, grp->isLFGGroup(),
state.c_str(), sLFGMgr->GetDungeon(guid));
+8 -8
View File
@@ -447,8 +447,8 @@ public:
handler->PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), (handler->GetSession() ? ss_name.str().c_str() : name),
aurApp->GetEffectMask(), aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(),
aura->GetDuration(), aura->GetMaxDuration(), (aura->IsPassive() ? passiveStr : ""),
(talent ? talentStr : ""), IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",
GUID_LOPART(aura->GetCasterGUID()));
(talent ? talentStr : ""), aura->GetCasterGUID().IsPlayer() ? "player" : "creature",
aura->GetCasterGUID().GetCounter());
}
for (uint16 i = 0; i < TOTAL_AURAS; ++i)
@@ -469,25 +469,25 @@ public:
static bool HandleListMailCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
PreparedStatement* stmt = NULL;
if (!*args)
return false;
uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atol((char*)args)));
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName))
{
target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
target = ObjectAccessor::FindPlayer(parseGUID);
targetGuid = parseGUID;
}
else if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_LIST_COUNT);
stmt->setUInt32(0, targetGuid);
stmt->setUInt32(0, targetGuid.GetCounter());
PreparedQueryResult queryResult = CharacterDatabase.Query(stmt);
if (queryResult)
{
@@ -495,11 +495,11 @@ public:
uint32 countMail = fields[0].GetUInt64();
std::string nameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_LIST_MAIL_HEADER, countMail, nameLink.c_str(), targetGuid);
handler->PSendSysMessage(LANG_LIST_MAIL_HEADER, countMail, nameLink.c_str(), targetGuid.GetCounter());
handler->PSendSysMessage(LANG_ACCOUNT_LIST_BAR);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_LIST_INFO);
stmt->setUInt32(0, targetGuid);
stmt->setUInt32(0, targetGuid.GetCounter());
PreparedQueryResult queryResult = CharacterDatabase.Query(stmt);
if (queryResult)
+34 -31
View File
@@ -135,7 +135,7 @@ public:
WorldObject* object = NULL;
if (*args)
{
uint64 guid = handler->extractGuidFromLink((char*)args);
ObjectGuid guid = handler->extractGuidFromLink((char*)args);
if (guid)
object = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
@@ -180,9 +180,8 @@ public:
GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY());
// 63? WHY?
int gridX = 63 - gridCoord.x_coord;
int gridY = 63 - gridCoord.y_coord;
int gridX = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord;
int gridY = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord;
uint32 haveMap = Map::ExistMap(mapId, gridX, gridY) ? 1 : 0;
uint32 haveVMap = Map::ExistVMap(mapId, gridX, gridY) ? 1 : 0;
@@ -198,10 +197,12 @@ public:
else
handler->PSendSysMessage(LANG_GPS_NO_VMAP);
char const* unknown = handler->GetTrinityString(LANG_UNKNOWN);
handler->PSendSysMessage(LANG_MAP_POSITION,
mapId, (mapEntry ? mapEntry->name : handler->GetTrinityString(LANG_UNKNOWN)),
zoneId, (zoneEntry ? zoneEntry->area_name : handler->GetTrinityString(LANG_UNKNOWN)),
areaId, (areaEntry ? areaEntry->area_name : handler->GetTrinityString(LANG_UNKNOWN)),
mapId, (mapEntry ? mapEntry->name : unknown),
zoneId, (zoneEntry ? zoneEntry->area_name : unknown),
areaId, (areaEntry ? areaEntry->area_name : unknown),
object->GetPhaseMask(),
object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(),
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
@@ -265,7 +266,7 @@ public:
static bool HandleAppearCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -281,7 +282,7 @@ public:
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
std::string chrNameLink = handler->playerLink(targetName);
@@ -408,7 +409,7 @@ public:
static bool HandleSummonCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -425,7 +426,7 @@ public:
{
std::string nameLink = handler->playerLink(targetName);
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
if (target->IsBeingTeleported())
@@ -538,7 +539,7 @@ public:
}
if (Player* player = target->ToPlayer())
if (handler->HasLowerSecurity(player, 0, false))
if (handler->HasLowerSecurity(player, ObjectGuid::Empty, false))
return false;
if (target->IsAlive())
@@ -555,7 +556,7 @@ public:
static bool HandleReviveCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
@@ -598,16 +599,16 @@ public:
static bool HandleGUIDCommand(ChatHandler* handler, char const* /*args*/)
{
uint64 guid = handler->GetSession()->GetPlayer()->GetTarget();
ObjectGuid guid = handler->GetSession()->GetPlayer()->GetTarget();
if (guid == 0)
if (guid.IsEmpty())
{
handler->SendSysMessage(LANG_NO_SELECTION);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_OBJECT_GUID, GUID_LOPART(guid), GUID_HIPART(guid));
handler->PSendSysMessage(LANG_OBJECT_GUID, guid.GetCounter(), guid.GetHigh());
return true;
}
@@ -704,7 +705,7 @@ public:
if (*args)
{
uint64 guid = handler->extractGuidFromLink((char*)args);
ObjectGuid guid = handler->extractGuidFromLink((char*)args);
if (guid)
obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
@@ -738,7 +739,7 @@ public:
return false;
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
if (target->IsBeingTeleported())
@@ -806,7 +807,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
std::string kickReasonStr = handler->GetTrinityString(LANG_NO_REASON);
@@ -1381,17 +1382,17 @@ public:
{
// Define ALL the player variables!
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
PreparedStatement* stmt = NULL;
// To make sure we get a target, we convert our guid to an omniversal...
uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atol((char*)args)));
// ... and make sure we get a target, somehow.
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName))
{
target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
target = ObjectAccessor::FindPlayer(parseGUID);
targetGuid = parseGUID;
}
// if not, then return false. Which shouldn't happen, now should it ?
@@ -1433,7 +1434,7 @@ public:
// Account data print variables
std::string userName = handler->GetTrinityString(LANG_ERROR);
uint32 accId = 0;
uint32 lowguid = GUID_LOPART(targetGuid);
uint32 lowguid = targetGuid.GetCounter();
std::string eMail = handler->GetTrinityString(LANG_ERROR);
std::string regMail = handler->GetTrinityString(LANG_ERROR);
uint32 security = 0;
@@ -1487,7 +1488,7 @@ public:
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
accId = target->GetSession()->GetAccountId();
@@ -1712,7 +1713,9 @@ public:
}
if (target)
handler->PSendSysMessage(LANG_PINFO_CHR_MAP, map->name, (!zoneName.empty() ? zoneName.c_str() : handler->GetTrinityString(LANG_UNKNOWN)), (!areaName.empty() ? areaName.c_str() : handler->GetTrinityString(LANG_UNKNOWN)));
handler->PSendSysMessage(LANG_PINFO_CHR_MAP, map->name,
(!zoneName.empty() ? zoneName.c_str() : handler->GetTrinityString(LANG_UNKNOWN)),
(!areaName.empty() ? areaName.c_str() : handler->GetTrinityString(LANG_UNKNOWN)));
// Output XVII. - XVIX. if they are not empty
if (!guildName.empty())
@@ -1797,7 +1800,7 @@ public:
muteReasonStr = muteReason;
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
@@ -1860,7 +1863,7 @@ public:
static bool HandleUnmuteCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -2116,7 +2119,7 @@ public:
}
if (Player* player = target->ToPlayer())
if (handler->HasLowerSecurity(player, 0, false))
if (handler->HasLowerSecurity(player, ObjectGuid::Empty, false))
return false;
if (!target->IsAlive())
@@ -2188,7 +2191,7 @@ public:
{
Player* target = NULL;
if (args && strlen(args) > 0)
if (args && args[0] != '\0')
{
target = sObjectAccessor->FindPlayerByName(args);
if (!target)
@@ -2206,7 +2209,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
target->CombatStop();
@@ -2221,7 +2224,7 @@ public:
return false;
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
// Repair items
+22 -22
View File
@@ -107,7 +107,7 @@ public:
return false;
}
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
handler->PSendSysMessage(LANG_YOU_CHANGE_HP, handler->GetNameLink(target).c_str(), hp, hpm);
@@ -145,7 +145,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
handler->PSendSysMessage(LANG_YOU_CHANGE_MANA, handler->GetNameLink(target).c_str(), mana, manam);
@@ -194,7 +194,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
handler->PSendSysMessage(LANG_YOU_CHANGE_ENERGY, handler->GetNameLink(target).c_str(), energy/10, energym/10);
@@ -245,7 +245,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
handler->PSendSysMessage(LANG_YOU_CHANGE_RAGE, handler->GetNameLink(target).c_str(), rage/10, ragem/10);
@@ -399,7 +399,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
handler->PSendSysMessage(LANG_YOU_CHANGE_SPELLFLATID, spellflatid, val, mark, handler->GetNameLink(target).c_str());
@@ -437,7 +437,7 @@ public:
if (target->GetTypeId() == TYPEID_PLAYER)
{
// check online security
if (handler->HasLowerSecurity(target->ToPlayer(), 0))
if (handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty))
return false;
target->ToPlayer()->SetFreeTalentPoints(tp);
target->ToPlayer()->SendTalentsInfoData(false);
@@ -449,7 +449,7 @@ public:
if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet*)target)->IsPermanentPetFor(owner->ToPlayer()))
{
// check online security
if (handler->HasLowerSecurity(owner->ToPlayer(), 0))
if (handler->HasLowerSecurity(owner->ToPlayer(), ObjectGuid::Empty))
return false;
((Pet*)target)->SetFreeTalentPoints(tp);
owner->ToPlayer()->SendTalentsInfoData(true);
@@ -486,7 +486,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
std::string targetNameLink = handler->GetNameLink(target);
@@ -534,7 +534,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
std::string targetNameLink = handler->GetNameLink(target);
@@ -579,7 +579,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
std::string targetNameLink = handler->GetNameLink(target);
@@ -624,7 +624,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
std::string targetNameLink = handler->GetNameLink(target);
@@ -669,7 +669,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
handler->PSendSysMessage(LANG_YOU_CHANGE_FLY_SPEED, FSpeed, handler->GetNameLink(target).c_str());
@@ -706,7 +706,7 @@ public:
if (Player* player = target->ToPlayer())
{
// check online security
if (handler->HasLowerSecurity(player, 0))
if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
return false;
handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, handler->GetNameLink(player).c_str());
@@ -954,7 +954,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
handler->PSendSysMessage(LANG_YOU_GIVE_MOUNT, handler->GetNameLink(target).c_str());
@@ -965,14 +965,14 @@ public:
target->Mount(mId);
WorldPacket data(SMSG_MOVE_SET_RUN_SPEED, (8+4+1+4));
data.append(target->GetPackGUID());
data << target->GetPackGUID();
data << (uint32)0;
data << (uint8)0; //new 2.1.0
data << float(speed);
target->SendMessageToSet(&data, true);
data.Initialize(SMSG_MOVE_SET_SWIM_SPEED, (8+4+4));
data.append(target->GetPackGUID());
data << target->GetPackGUID();
data << (uint32)0;
data << float(speed);
target->SendMessageToSet(&data, true);
@@ -995,7 +995,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
int64 moneyToAdd = 0;
@@ -1066,7 +1066,7 @@ public:
}
// check online security
if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), 0))
if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty))
return false;
char* pField = strtok((char*)args, " ");
@@ -1120,7 +1120,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
int32 amount = (uint32)atoi(args);
@@ -1161,7 +1161,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
char* factionTxt = handler->extractKeyFromLink((char*)args, "Hfaction");
@@ -1260,7 +1260,7 @@ public:
target = handler->GetSession()->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), 0))
else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty))
return false;
target->SetDisplayId(display_id);
@@ -1365,7 +1365,7 @@ public:
target = handler->GetSession()->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), 0))
else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty))
return false;
target->DeMorph();
+5 -5
View File
@@ -527,7 +527,7 @@ public:
return false;
if (CreatureData const* cr_data = sObjectMgr->GetCreatureData(lowguid))
unit = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT));
unit = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, cr_data->id, lowguid));
}
else
unit = handler->getSelectedCreature();
@@ -689,8 +689,8 @@ public:
}
creature->AI()->SetData(data_1, data_2);
std::string AIorScript = creature->GetAIName() != "" ? "AI type: " + creature->GetAIName() : (creature->GetScriptName() != "" ? "Script Name: " + creature->GetScriptName() : "No AI or Script Name Set");
handler->PSendSysMessage(LANG_NPC_SETDATA, creature->GetGUID(), creature->GetEntry(), creature->GetName().c_str(), data_1, data_2, AIorScript.c_str());
std::string AIorScript = !creature->GetAIName().empty() ? "AI type: " + creature->GetAIName() : (!creature->GetScriptName().empty() ? "Script Name: " + creature->GetScriptName() : "No AI or Script Name Set");
handler->PSendSysMessage(LANG_NPC_SETDATA, creature->GetGUID().GetCounter(), creature->GetEntry(), creature->GetName().c_str(), data_1, data_2, AIorScript.c_str());
return true;
}
@@ -1323,11 +1323,11 @@ public:
return false;
}
uint64 receiver_guid = atol(receiver_str);
ObjectGuid receiver_guid(HIGHGUID_PLAYER, uint32(atol(receiver_str)));
// check online security
Player* receiver = ObjectAccessor::FindPlayer(receiver_guid);
if (handler->HasLowerSecurity(receiver, 0))
if (handler->HasLowerSecurity(receiver, ObjectGuid::Empty))
return false;
creature->Whisper(text, LANG_UNIVERSAL, receiver);
+1 -1
View File
@@ -85,7 +85,7 @@ public:
creatureTarget->RemoveCorpse();
creatureTarget->SetHealth(0); // just for nice GM-mode view
pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID());
pet->SetGuidValue(UNIT_FIELD_CREATEDBY, player->GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction());
if (!pet->InitStatsForLevel(creatureTarget->getLevel()))
+2 -2
View File
@@ -206,11 +206,11 @@ public:
{
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creature))
for (uint16 z = 0; z < creatureCount; ++z)
player->KilledMonster(creatureInfo, 0);
player->KilledMonster(creatureInfo, ObjectGuid::Empty);
}
else if (creature < 0)
for (uint16 z = 0; z < creatureCount; ++z)
player->KillCreditGO(creature, 0);
player->KillCreditGO(creature);
}
// If the quest requires reputation to complete
+6 -6
View File
@@ -59,14 +59,14 @@ public:
static bool HandleResetAchievementsCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
if (target)
target->ResetAchievements();
else
AchievementMgr<Player>::DeleteFromDB(GUID_LOPART(targetGuid));
AchievementMgr<Player>::DeleteFromDB(targetGuid);
return true;
}
@@ -155,7 +155,7 @@ public:
static bool HandleResetSpellsCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -172,7 +172,7 @@ public:
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
handler->PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str());
@@ -202,7 +202,7 @@ public:
static bool HandleResetTalentsCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
{
@@ -246,7 +246,7 @@ public:
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
std::string nameLink = handler->playerLink(targetName);
+6 -6
View File
@@ -51,7 +51,7 @@ public:
{
// format: name "subject text" "mail text"
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -82,7 +82,7 @@ public:
/// @todo Fix poor design
SQLTransaction trans = CharacterDatabase.BeginTransaction();
MailDraft(subject, text)
.SendMailTo(trans, MailReceiver(target, GUID_LOPART(targetGuid)), sender);
.SendMailTo(trans, MailReceiver(target, targetGuid.GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
@@ -96,7 +96,7 @@ public:
{
// format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12]
Player* receiver;
uint64 receiverGuid;
ObjectGuid receiverGuid;
std::string receiverName;
if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName))
return false;
@@ -192,7 +192,7 @@ public:
}
}
draft.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender);
draft.SendMailTo(trans, MailReceiver(receiver, receiverGuid.GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
std::string nameLink = handler->playerLink(receiverName);
@@ -205,7 +205,7 @@ public:
/// format: name "subject text" "mail text" money
Player* receiver;
uint64 receiverGuid;
ObjectGuid receiverGuid;
std::string receiverName;
if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName))
return false;
@@ -242,7 +242,7 @@ public:
MailDraft(subject, text)
.AddMoney(money)
.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender);
.SendMailTo(trans, MailReceiver(receiver, receiverGuid.GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
+5 -5
View File
@@ -123,7 +123,7 @@ public:
return false;
Player* target;
uint64 target_guid;
ObjectGuid target_guid;
std::string target_name;
if (!handler->extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
@@ -135,7 +135,7 @@ public:
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND);
stmt->setUInt32(0, target_guid);
stmt->setUInt32(0, target_guid.GetCounter());
PreparedQueryResult resultDB = CharacterDatabase.Query(stmt);
if (resultDB)
@@ -166,7 +166,7 @@ public:
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
std::string chrNameLink = handler->playerLink(target_name);
@@ -225,7 +225,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
@@ -263,7 +263,7 @@ public:
continue;
// check online security
if (handler->HasLowerSecurity(player, 0))
if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
return false;
std::string plNameLink = handler->GetNameLink(player);
+4 -4
View File
@@ -95,7 +95,7 @@ public:
return true;
}
uint64 targetGuid = sObjectMgr->GetPlayerGUIDByName(target);
ObjectGuid targetGuid = sObjectMgr->GetPlayerGUIDByName(target);
uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(targetGuid);
// Target must exist and have administrative rights
if (!AccountMgr::HasPermission(accountId, rbac::RBAC_PERM_COMMANDS_BE_ASSIGNED_TICKET, realmID))
@@ -153,7 +153,7 @@ public:
return true;
}
sTicketMgr->CloseTicket(ticket->GetId(), player ? player->GetGUID() : -1);
sTicketMgr->CloseTicket(ticket->GetId(), player ? player->GetGUID() : ObjectGuid(uint64(-1)));
sTicketMgr->UpdateLastChange();
std::string msg = ticket->FormatMessageString(*handler, player ? player->GetName().c_str() : "Console", NULL, NULL, NULL, NULL);
@@ -376,7 +376,7 @@ public:
security = assignedPlayer->GetSession()->GetSecurity();
else
{
uint64 guid = ticket->GetAssignedToGUID();
ObjectGuid guid = ticket->GetAssignedToGUID();
uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(guid);
security = AccountMgr::GetSecurity(accountId, realmID);
}
@@ -434,7 +434,7 @@ public:
return false;
// Detect target's GUID
uint64 guid = 0;
ObjectGuid guid;
if (Player* player = sObjectAccessor->FindPlayerByName(name))
guid = player->GetGUID();
else
+4 -4
View File
@@ -80,7 +80,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
@@ -124,7 +124,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
@@ -170,7 +170,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
@@ -218,7 +218,7 @@ public:
}
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
uint64 titles2 = titles;
+4 -4
View File
@@ -631,7 +631,7 @@ public:
handler->PSendSysMessage("|cff00ff00DEBUG: wp modify del, PathID: |r|cff00ffff%u|r", pathid);
if (wpGuid != 0)
if (Creature* wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)))
if (Creature* wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid)))
{
wpCreature->CombatStop();
wpCreature->DeleteFromDB();
@@ -664,7 +664,7 @@ public:
// Respawn the owner of the waypoints
if (wpGuid != 0)
{
if (Creature* wpCreature = map->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)))
if (Creature* wpCreature = map->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid)))
{
wpCreature->CombatStop();
wpCreature->DeleteFromDB();
@@ -848,7 +848,7 @@ public:
{
Field* fields = result2->Fetch();
uint32 wpguid = fields[0].GetUInt32();
Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpguid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpguid));
if (!creature)
{
@@ -1053,7 +1053,7 @@ public:
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(guid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, guid));
if (!creature)
{
handler->PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid);
@@ -65,7 +65,7 @@ public:
void Initialize()
{
WaterElementalGUID = 0;
WaterElementalGUID.Clear();
HasCastIceblock = false;
}
@@ -177,7 +177,7 @@ public:
private:
EventMap events;
SummonList summons;
uint64 WaterElementalGUID;
ObjectGuid WaterElementalGUID;
bool HasCastIceblock;
};
@@ -68,7 +68,7 @@ class at_alizabal_intro : public AreaTriggerScript
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/)
{
if (InstanceScript* instance = player->GetInstanceScript())
if (Creature* alizabal = ObjectAccessor::GetCreature(*player, instance->GetData64(DATA_ALIZABAL)))
if (Creature* alizabal = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_ALIZABAL)))
alizabal->AI()->DoAction(ACTION_INTRO);
return true;
}
@@ -166,7 +166,7 @@ class npc_eyestalk : public CreatureScript
void IsSummonedBy(Unit* /*summoner*/) override
{
// player is the spellcaster so register summon manually
if (Creature* occuthar = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_OCCUTHAR)))
if (Creature* occuthar = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_OCCUTHAR)))
occuthar->AI()->JustSummoned(me);
}
@@ -324,7 +324,7 @@ class spell_occuthar_eyes_of_occuthar_vehicle : public SpellScriptLoader
{
Position pos = GetHitUnit()->GetPosition();
if (Creature* occuthar = ObjectAccessor::GetCreature(*GetCaster(), GetCaster()->GetInstanceScript()->GetData64(DATA_OCCUTHAR)))
if (Creature* occuthar = ObjectAccessor::GetCreature(*GetCaster(), GetCaster()->GetInstanceScript()->GetGuidData(DATA_OCCUTHAR)))
{
if (Creature* creature = occuthar->SummonCreature(NPC_EYE_OF_OCCUTHAR, pos))
creature->CastSpell(GetHitUnit(), SPELL_GAZE_OF_OCCUTHAR, false);
@@ -39,10 +39,6 @@ class instance_baradin_hold: public InstanceMapScript
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
ArgalothGUID = 0;
OccutharGUID = 0;
AlizabalGUID = 0;
}
void OnCreatureCreate(Creature* creature) override
@@ -73,7 +69,7 @@ class instance_baradin_hold: public InstanceMapScript
}
}
uint64 GetData64(uint32 data) const override
ObjectGuid GetGuidData(uint32 data) const override
{
switch (data)
{
@@ -87,7 +83,7 @@ class instance_baradin_hold: public InstanceMapScript
break;
}
return 0;
return ObjectGuid::Empty;
}
void OnGameObjectRemove(GameObject* go) override
@@ -103,9 +99,9 @@ class instance_baradin_hold: public InstanceMapScript
}
protected:
uint64 ArgalothGUID;
uint64 OccutharGUID;
uint64 AlizabalGUID;
ObjectGuid ArgalothGUID;
ObjectGuid OccutharGUID;
ObjectGuid AlizabalGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
@@ -38,10 +38,10 @@ public:
else
instance->SetData(TYPE_LYCEUM, IN_PROGRESS);
// If used brazier open linked doors (North or South)
if (go->GetGUID() == instance->GetData64(DATA_SF_BRAZIER_N))
instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_N), true);
else if (go->GetGUID() == instance->GetData64(DATA_SF_BRAZIER_S))
instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_S), true);
if (go->GetGUID() == instance->GetGuidData(DATA_SF_BRAZIER_N))
instance->HandleGameObject(instance->GetGuidData(DATA_GOLEM_DOOR_N), true);
else if (go->GetGUID() == instance->GetGuidData(DATA_SF_BRAZIER_S))
instance->HandleGameObject(instance->GetGuidData(DATA_GOLEM_DOOR_S), true);
}
return false;
}
@@ -138,9 +138,9 @@ public:
MobDeath_Timer = 0;
for (uint8 i = 0; i < MAX_NPC_AMOUNT; ++i)
RingMobGUID[i] = 0;
RingMobGUID[i].Clear();
RingBossGUID = 0;
RingBossGUID.Clear();
CanWalk = false;
}
@@ -154,8 +154,8 @@ public:
uint8 MobCount;
uint32 MobDeath_Timer;
uint64 RingMobGUID[4];
uint64 RingBossGUID;
ObjectGuid RingMobGUID[4];
ObjectGuid RingBossGUID;
bool CanWalk;
@@ -222,7 +222,7 @@ public:
void HandleGameObject(uint32 id, bool open)
{
instance->HandleGameObject(instance->GetData64(id), open);
instance->HandleGameObject(instance->GetGuidData(id), open);
}
void UpdateAI(uint32 diff) override
@@ -238,7 +238,7 @@ public:
Creature* boss = ObjectAccessor::GetCreature(*me, RingBossGUID);
if (boss && !boss->IsAlive() && boss->isDead())
{
RingBossGUID = 0;
RingBossGUID.Clear();
Event_Timer = 5000;
MobDeath_Timer = 0;
return;
@@ -251,7 +251,7 @@ public:
Creature* mob = ObjectAccessor::GetCreature(*me, RingMobGUID[i]);
if (mob && !mob->IsAlive() && mob->isDead())
{
RingMobGUID[i] = 0;
RingMobGUID[i].Clear();
--MobCount;
//seems all are gone, so set timer to continue and discontinue this
@@ -1277,7 +1277,7 @@ public:
void DoGo(uint32 id, uint32 state)
{
if (GameObject* go = instance->instance->GetGameObject(instance->GetData64(id)))
if (GameObject* go = instance->instance->GetGameObject(instance->GetGuidData(id)))
go->SetGoState((GOState)state);
}
@@ -1324,7 +1324,7 @@ public:
DoGo(DATA_GO_BAR_KEG_TRAP, 0); //doesn't work very well, leaving code here for future
//spell by trap has effect61, this indicate the bar go hostile
if (Unit* tmp = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_PHALANX)))
if (Unit* tmp = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PHALANX)))
tmp->setFaction(14);
//for later, this event(s) has alot more to it.
@@ -70,7 +70,7 @@ class boss_emperor_dagran_thaurissan : public CreatureScript
void JustDied(Unit* /*killer*/) override
{
if (Creature* moira = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_MOIRA)))
if (Creature* moira = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_MOIRA)))
{
moira->AI()->EnterEvadeMode();
moira->setFaction(35);
@@ -96,7 +96,7 @@ class boss_magmus : public CreatureScript
void JustDied(Unit* /*killer*/) override
{
if (InstanceScript* instance = me->GetInstanceScript())
instance->HandleGameObject(instance->GetData64(DATA_THRONE_DOOR), true);
instance->HandleGameObject(instance->GetGuidData(DATA_THRONE_DOOR), true);
}
private:
@@ -76,7 +76,7 @@ public:
if (InstanceScript* instance = creature->GetInstanceScript())
{
//are 5 minutes expected? go template may have data to despawn when used at quest
instance->DoRespawnGameObject(instance->GetData64(DATA_GO_CHALICE), MINUTE*5);
instance->DoRespawnGameObject(instance->GetGuidData(DATA_GO_CHALICE), MINUTE*5);
}
break;
}
@@ -139,7 +139,7 @@ class boss_doomrel : public CreatureScript
creature->AI()->AttackStart(player);
InstanceScript* instance = creature->GetInstanceScript();
if (instance)
instance->SetData64(DATA_EVENSTARTER, player->GetGUID());
instance->SetGuidData(DATA_EVENSTARTER, player->GetGUID());
break;
}
return true;
@@ -202,7 +202,7 @@ class boss_doomrel : public CreatureScript
{
ScriptedAI::EnterEvadeMode();
_instance->SetData64(DATA_EVENSTARTER, 0);
_instance->SetGuidData(DATA_EVENSTARTER, ObjectGuid::Empty);
}
void JustDied(Unit* /*killer*/) override
@@ -81,37 +81,37 @@ public:
uint32 encounter[MAX_ENCOUNTER];
std::string str_data;
uint64 EmperorGUID;
uint64 PhalanxGUID;
uint64 MagmusGUID;
uint64 MoiraGUID;
ObjectGuid EmperorGUID;
ObjectGuid PhalanxGUID;
ObjectGuid MagmusGUID;
ObjectGuid MoiraGUID;
uint64 GoArena1GUID;
uint64 GoArena2GUID;
uint64 GoArena3GUID;
uint64 GoArena4GUID;
uint64 GoShadowLockGUID;
uint64 GoShadowMechGUID;
uint64 GoShadowGiantGUID;
uint64 GoShadowDummyGUID;
uint64 GoBarKegGUID;
uint64 GoBarKegTrapGUID;
uint64 GoBarDoorGUID;
uint64 GoTombEnterGUID;
uint64 GoTombExitGUID;
uint64 GoLyceumGUID;
uint64 GoSFSGUID;
uint64 GoSFNGUID;
uint64 GoGolemNGUID;
uint64 GoGolemSGUID;
uint64 GoThroneGUID;
uint64 GoChestGUID;
uint64 GoSpectralChaliceGUID;
ObjectGuid GoArena1GUID;
ObjectGuid GoArena2GUID;
ObjectGuid GoArena3GUID;
ObjectGuid GoArena4GUID;
ObjectGuid GoShadowLockGUID;
ObjectGuid GoShadowMechGUID;
ObjectGuid GoShadowGiantGUID;
ObjectGuid GoShadowDummyGUID;
ObjectGuid GoBarKegGUID;
ObjectGuid GoBarKegTrapGUID;
ObjectGuid GoBarDoorGUID;
ObjectGuid GoTombEnterGUID;
ObjectGuid GoTombExitGUID;
ObjectGuid GoLyceumGUID;
ObjectGuid GoSFSGUID;
ObjectGuid GoSFNGUID;
ObjectGuid GoGolemNGUID;
ObjectGuid GoGolemSGUID;
ObjectGuid GoThroneGUID;
ObjectGuid GoChestGUID;
ObjectGuid GoSpectralChaliceGUID;
uint32 BarAleCount;
uint32 GhostKillCount;
uint64 TombBossGUIDs[7];
uint64 TombEventStarterGUID;
ObjectGuid TombBossGUIDs[7];
ObjectGuid TombEventStarterGUID;
uint32 TombTimer;
uint32 TombEventCounter;
@@ -120,41 +120,10 @@ public:
SetHeaders(DataHeader);
memset(&encounter, 0, sizeof(encounter));
EmperorGUID = 0;
PhalanxGUID = 0;
MagmusGUID = 0;
MoiraGUID = 0;
GoArena1GUID = 0;
GoArena2GUID = 0;
GoArena3GUID = 0;
GoArena4GUID = 0;
GoShadowLockGUID = 0;
GoShadowMechGUID = 0;
GoShadowGiantGUID = 0;
GoShadowDummyGUID = 0;
GoBarKegGUID = 0;
GoBarKegTrapGUID = 0;
GoBarDoorGUID = 0;
GoTombEnterGUID = 0;
GoTombExitGUID = 0;
GoLyceumGUID = 0;
GoSFSGUID = 0;
GoSFNGUID = 0;
GoGolemNGUID = 0;
GoGolemSGUID = 0;
GoThroneGUID = 0;
GoChestGUID = 0;
GoSpectralChaliceGUID = 0;
BarAleCount = 0;
GhostKillCount = 0;
TombEventStarterGUID = 0;
TombTimer = TIMER_TOMBOFTHESEVEN;
TombEventCounter = 0;
for (uint8 i = 0; i < 7; ++i)
TombBossGUIDs[i] = 0;
}
void OnCreatureCreate(Creature* creature) override
@@ -174,7 +143,7 @@ public:
case NPC_MAGMUS:
MagmusGUID = creature->GetGUID();
if (!creature->IsAlive())
HandleGameObject(GetData64(DATA_THRONE_DOOR), true); // if Magmus is dead open door to last boss
HandleGameObject(GetGuidData(DATA_THRONE_DOOR), true); // if Magmus is dead open door to last boss
break;
}
}
@@ -198,9 +167,9 @@ public:
case GO_TOMB_EXIT:
GoTombExitGUID = go->GetGUID();
if (GhostKillCount >= 7)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
else
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_LYCEUM: GoLyceumGUID = go->GetGUID(); break;
case GO_SF_S: GoSFSGUID = go->GetGUID(); break;
@@ -213,9 +182,9 @@ public:
}
}
void SetData64(uint32 type, uint64 data) override
void SetGuidData(uint32 type, ObjectGuid data) override
{
TC_LOG_DEBUG("scripts", "Instance Blackrock Depths: SetData64 update (Type: %u Data " UI64FMTD ")", type, data);
TC_LOG_DEBUG("scripts", "Instance Blackrock Depths: SetGuidData update (Type: %u Data %s)", type, data.ToString().c_str());
switch (type)
{
@@ -301,7 +270,7 @@ public:
return 0;
}
uint64 GetData64(uint32 data) const override
ObjectGuid GetGuidData(uint32 data) const override
{
switch (data)
{
@@ -340,7 +309,7 @@ public:
case DATA_GO_CHALICE:
return GoSpectralChaliceGUID;
}
return 0;
return ObjectGuid::Empty;
}
std::string GetSaveData() override
@@ -409,7 +378,7 @@ public:
}
}
GhostKillCount = 0;
TombEventStarterGUID = 0;
TombEventStarterGUID.Clear();
TombEventCounter = 0;
TombTimer = TIMER_TOMBOFTHESEVEN;
SetData(TYPE_TOMB_OF_SEVEN, NOT_STARTED);
@@ -427,7 +396,7 @@ public:
DoRespawnGameObject(GoChestGUID, DAY);
HandleGameObject(GoTombExitGUID, true);//event done, open exit door
HandleGameObject(GoTombEnterGUID, true);//event done, open entrance door
TombEventStarterGUID = 0;
TombEventStarterGUID.Clear();
SetData(TYPE_TOMB_OF_SEVEN, DONE);
}
void Update(uint32 diff) override
@@ -104,10 +104,10 @@ public:
break;
case 2:
// Close these two doors on Blackhand Incarcerators aggro
if (GameObject* door1 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_IN)))
if (GameObject* door1 = me->GetMap()->GetGameObject(instance->GetGuidData(GO_EMBERSEER_IN)))
if (door1->GetGoState() == GO_STATE_ACTIVE)
door1->SetGoState(GO_STATE_READY);
if (GameObject* door2 = me->GetMap()->GetGameObject(instance->GetData64(GO_DOORS)))
if (GameObject* door2 = me->GetMap()->GetGameObject(instance->GetGuidData(GO_DOORS)))
if (door2->GetGoState() == GO_STATE_ACTIVE)
door2->SetGoState(GO_STATE_READY);
break;
@@ -166,33 +166,33 @@ public:
void OpenDoors(bool Boss_Killed)
{
// These two doors reopen on reset or boss kill
if (GameObject* door1 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_IN)))
if (GameObject* door1 = me->GetMap()->GetGameObject(instance->GetGuidData(GO_EMBERSEER_IN)))
door1->SetGoState(GO_STATE_ACTIVE);
if (GameObject* door2 = me->GetMap()->GetGameObject(instance->GetData64(GO_DOORS)))
if (GameObject* door2 = me->GetMap()->GetGameObject(instance->GetGuidData(GO_DOORS)))
door2->SetGoState(GO_STATE_ACTIVE);
// This door opens on boss kill
if (Boss_Killed)
if (GameObject* door3 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_OUT)))
if (GameObject* door3 = me->GetMap()->GetGameObject(instance->GetGuidData(GO_EMBERSEER_OUT)))
door3->SetGoState(GO_STATE_ACTIVE);
}
void UpdateRunes(GOState state)
{
// update all runes
if (GameObject* rune1 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_1)))
if (GameObject* rune1 = me->GetMap()->GetGameObject(instance->GetGuidData(GO_EMBERSEER_RUNE_1)))
rune1->SetGoState(state);
if (GameObject* rune2 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_2)))
if (GameObject* rune2 = me->GetMap()->GetGameObject(instance->GetGuidData(GO_EMBERSEER_RUNE_2)))
rune2->SetGoState(state);
if (GameObject* rune3 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_3)))
if (GameObject* rune3 = me->GetMap()->GetGameObject(instance->GetGuidData(GO_EMBERSEER_RUNE_3)))
rune3->SetGoState(state);
if (GameObject* rune4 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_4)))
if (GameObject* rune4 = me->GetMap()->GetGameObject(instance->GetGuidData(GO_EMBERSEER_RUNE_4)))
rune4->SetGoState(state);
if (GameObject* rune5 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_5)))
if (GameObject* rune5 = me->GetMap()->GetGameObject(instance->GetGuidData(GO_EMBERSEER_RUNE_5)))
rune5->SetGoState(state);
if (GameObject* rune6 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_6)))
if (GameObject* rune6 = me->GetMap()->GetGameObject(instance->GetGuidData(GO_EMBERSEER_RUNE_6)))
rune6->SetGoState(state);
if (GameObject* rune7 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_7)))
if (GameObject* rune7 = me->GetMap()->GetGameObject(instance->GetGuidData(GO_EMBERSEER_RUNE_7)))
rune7->SetGoState(state);
}
@@ -167,16 +167,16 @@ public:
boss_rend_blackhandAI(Creature* creature) : BossAI(creature, DATA_WARCHIEF_REND_BLACKHAND)
{
gythEvent = false;
victorGUID = 0;
portcullisGUID = 0;
victorGUID.Clear();
portcullisGUID.Clear();
}
void Reset() override
{
_Reset();
gythEvent = false;
victorGUID = 0;
portcullisGUID = 0;
victorGUID.Clear();
portcullisGUID.Clear();
}
void EnterCombat(Unit* /*who*/) override
@@ -437,8 +437,8 @@ public:
private:
bool gythEvent;
uint64 victorGUID;
uint64 portcullisGUID;
ObjectGuid victorGUID;
ObjectGuid portcullisGUID;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -52,29 +52,6 @@ public:
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
HighlordOmokk = 0;
ShadowHunterVoshgajin = 0;
WarMasterVoone = 0;
MotherSmolderweb = 0;
UrokDoomhowl = 0;
QuartermasterZigris = 0;
GizrultheSlavener = 0;
Halycon = 0;
OverlordWyrmthalak = 0;
PyroguardEmberseer = 0;
WarchiefRendBlackhand = 0;
Gyth = 0;
LordVictorNefarius = 0;
TheBeast = 0;
GeneralDrakkisath = 0;
go_emberseerin = 0;
go_doors = 0;
go_emberseerout = 0;
go_blackrockaltar = 0;
go_portcullis_active = 0;
go_portcullis_tobossrooms = 0;
memset(go_roomrunes, 0, sizeof(go_roomrunes));
memset(go_emberseerrunes, 0, sizeof(go_emberseerrunes));
}
void OnCreatureCreate(Creature* creature) override
@@ -145,97 +122,97 @@ public:
case GO_EMBERSEER_IN:
go_emberseerin = go->GetGUID();
if (GetBossState(DATA_DRAGONSPIRE_ROOM) == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_DOORS:
go_doors = go->GetGUID();
if (GetBossState(DATA_DRAGONSPIRE_ROOM) == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_EMBERSEER_OUT:
go_emberseerout = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_HALL_RUNE_1:
go_roomrunes[0] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_1) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_HALL_RUNE_2:
go_roomrunes[1] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_2) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_HALL_RUNE_3:
go_roomrunes[2] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_3) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_HALL_RUNE_4:
go_roomrunes[3] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_4) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_HALL_RUNE_5:
go_roomrunes[4] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_5) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_HALL_RUNE_6:
go_roomrunes[5] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_6) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_HALL_RUNE_7:
go_roomrunes[6] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_7) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_1:
go_emberseerrunes[0] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_2:
go_emberseerrunes[1] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_3:
go_emberseerrunes[2] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_4:
go_emberseerrunes[3] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_5:
go_emberseerrunes[4] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_6:
go_emberseerrunes[5] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_7:
go_emberseerrunes[6] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_PORTCULLIS_ACTIVE:
go_portcullis_active = go->GetGUID();
if (GetBossState(DATA_GYTH) == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_PORTCULLIS_TOBOSSROOMS:
go_portcullis_tobossrooms = go->GetGUID();
if (GetBossState(DATA_GYTH) == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
default:
break;
@@ -309,7 +286,7 @@ public:
}
}
uint64 GetData64(uint32 type) const override
ObjectGuid GetGuidData(uint32 type) const override
{
switch (type)
{
@@ -382,7 +359,7 @@ public:
default:
break;
}
return 0;
return ObjectGuid::Empty;
}
void Update(uint32 diff) override
@@ -459,7 +436,7 @@ public:
if (!_mobAlive && rune->GetGoState() == GO_STATE_ACTIVE)
{
HandleGameObject(0, false, rune);
HandleGameObject(ObjectGuid::Empty, false, rune);
switch (rune->GetEntry())
{
@@ -496,38 +473,38 @@ public:
{
SetBossState(DATA_DRAGONSPIRE_ROOM, DONE);
if (GameObject* door1 = instance->GetGameObject(go_emberseerin))
HandleGameObject(0, true, door1);
HandleGameObject(ObjectGuid::Empty, true, door1);
if (GameObject* door2 = instance->GetGameObject(go_doors))
HandleGameObject(0, true, door2);
HandleGameObject(ObjectGuid::Empty, true, door2);
}
}
protected:
EventMap Events;
uint64 HighlordOmokk;
uint64 ShadowHunterVoshgajin;
uint64 WarMasterVoone;
uint64 MotherSmolderweb;
uint64 UrokDoomhowl;
uint64 QuartermasterZigris;
uint64 GizrultheSlavener;
uint64 Halycon;
uint64 OverlordWyrmthalak;
uint64 PyroguardEmberseer;
uint64 WarchiefRendBlackhand;
uint64 Gyth;
uint64 LordVictorNefarius;
uint64 TheBeast;
uint64 GeneralDrakkisath;
uint64 go_emberseerin;
uint64 go_doors;
uint64 go_emberseerout;
uint64 go_blackrockaltar;
uint64 go_roomrunes[7];
uint64 go_emberseerrunes[7];
uint64 runecreaturelist[7][5];
uint64 go_portcullis_active;
uint64 go_portcullis_tobossrooms;
ObjectGuid HighlordOmokk;
ObjectGuid ShadowHunterVoshgajin;
ObjectGuid WarMasterVoone;
ObjectGuid MotherSmolderweb;
ObjectGuid UrokDoomhowl;
ObjectGuid QuartermasterZigris;
ObjectGuid GizrultheSlavener;
ObjectGuid Halycon;
ObjectGuid OverlordWyrmthalak;
ObjectGuid PyroguardEmberseer;
ObjectGuid WarchiefRendBlackhand;
ObjectGuid Gyth;
ObjectGuid LordVictorNefarius;
ObjectGuid TheBeast;
ObjectGuid GeneralDrakkisath;
ObjectGuid go_emberseerin;
ObjectGuid go_doors;
ObjectGuid go_emberseerout;
ObjectGuid go_blackrockaltar;
ObjectGuid go_roomrunes[7];
ObjectGuid go_emberseerrunes[7];
ObjectGuid runecreaturelist[7][5];
ObjectGuid go_portcullis_active;
ObjectGuid go_portcullis_tobossrooms;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
@@ -175,7 +175,7 @@ public:
{
if (InstanceScript* instance = go->GetInstanceScript())
if (instance->GetData(DATA_EGG_EVENT) != DONE)
if (Creature* razor = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_RAZORGORE_THE_UNTAMED)))
if (Creature* razor = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_RAZORGORE_THE_UNTAMED)))
{
razor->Attack(player, true);
player->CastSpell(razor, SPELL_MINDCONTROL);
@@ -78,7 +78,7 @@ public:
void Initialize()
{
PlayerGUID = 0;
PlayerGUID.Clear();
HasYelled = false;
}
@@ -231,7 +231,7 @@ public:
}
private:
uint64 PlayerGUID;
ObjectGuid PlayerGUID;
bool HasYelled;
};
@@ -60,25 +60,6 @@ public:
// Razorgore
EggCount = 0;
EggEvent = 0;
RazorgoreTheUntamedGUID = 0;
RazorgoreDoorGUID = 0;
// Vaelastrasz the Corrupt
VaelastraszTheCorruptGUID = 0;
VaelastraszDoorGUID = 0;
// Broodlord Lashlayer
BroodlordLashlayerGUID = 0;
BroodlordDoorGUID = 0;
// 3 Dragons
FiremawGUID = 0;
EbonrocGUID = 0;
FlamegorGUID = 0;
ChrommagusDoorGUID = 0;
// Chormaggus
ChromaggusGUID = 0;
NefarianDoorGUID = 0;
// Nefarian
LordVictorNefariusGUID = 0;
NefarianGUID = 0;
SetBossNumber(EncounterCount);
}
@@ -87,26 +68,6 @@ public:
// Razorgore
EggCount = 0;
EggEvent = 0;
RazorgoreTheUntamedGUID = 0;
RazorgoreDoorGUID = 0;
EggList.clear();
// Vaelastrasz the Corrupt
VaelastraszTheCorruptGUID = 0;
VaelastraszDoorGUID = 0;
// Broodlord Lashlayer
BroodlordLashlayerGUID = 0;
BroodlordDoorGUID = 0;
// 3 Dragons
FiremawGUID = 0;
EbonrocGUID = 0;
FlamegorGUID = 0;
ChrommagusDoorGUID = 0;
// Chormaggus
ChromaggusGUID = 0;
NefarianDoorGUID = 0;
// Nefarian
LordVictorNefariusGUID = 0;
NefarianGUID = 0;
}
void OnCreatureCreate(Creature* creature) override
@@ -162,23 +123,23 @@ public:
break;
case 175946: // Door
RazorgoreDoorGUID = go->GetGUID();
HandleGameObject(0, GetBossState(BOSS_RAZORGORE) == DONE, go);
HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_RAZORGORE) == DONE, go);
break;
case 175185: // Door
VaelastraszDoorGUID = go->GetGUID();
HandleGameObject(0, GetBossState(BOSS_VAELASTRAZ) == DONE, go);
HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_VAELASTRAZ) == DONE, go);
break;
case 180424: // Door
BroodlordDoorGUID = go->GetGUID();
HandleGameObject(0, GetBossState(BOSS_BROODLORD) == DONE, go);
HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_BROODLORD) == DONE, go);
break;
case 185483: // Door
ChrommagusDoorGUID = go->GetGUID();
HandleGameObject(0, GetBossState(BOSS_FIREMAW) == DONE && GetBossState(BOSS_EBONROC) == DONE && GetBossState(BOSS_FLAMEGOR) == DONE, go);
HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_FIREMAW) == DONE && GetBossState(BOSS_EBONROC) == DONE && GetBossState(BOSS_FLAMEGOR) == DONE, go);
break;
case 181125: // Door
NefarianDoorGUID = go->GetGUID();
HandleGameObject(0, GetBossState(BOSS_CHROMAGGUS) == DONE, go);
HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_CHROMAGGUS) == DONE, go);
break;
}
}
@@ -200,7 +161,7 @@ public:
HandleGameObject(RazorgoreDoorGUID, state == DONE);
if (state == DONE)
{
for (std::list<uint64>::const_iterator itr = EggList.begin(); itr != EggList.end(); ++itr)
for (GuidList::const_iterator itr = EggList.begin(); itr != EggList.end(); ++itr)
if (GameObject* egg = instance->GetGameObject((*itr)))
egg->SetLootState(GO_JUST_DEACTIVATED);
}
@@ -239,7 +200,7 @@ public:
return true;
}
uint64 GetData64(uint32 id) const override
ObjectGuid GetGuidData(uint32 id) const override
{
switch (id)
{
@@ -254,7 +215,7 @@ public:
case DATA_NEFARIAN: return NefarianGUID;
}
return 0;
return ObjectGuid::Empty;
}
void SetData(uint32 type, uint32 data) override
@@ -340,31 +301,31 @@ public:
// Razorgore
uint8 EggCount;
uint32 EggEvent;
uint64 RazorgoreTheUntamedGUID;
uint64 RazorgoreDoorGUID;
std::list<uint64> EggList;
ObjectGuid RazorgoreTheUntamedGUID;
ObjectGuid RazorgoreDoorGUID;
GuidList EggList;
// Vaelastrasz the Corrupt
uint64 VaelastraszTheCorruptGUID;
uint64 VaelastraszDoorGUID;
ObjectGuid VaelastraszTheCorruptGUID;
ObjectGuid VaelastraszDoorGUID;
// Broodlord Lashlayer
uint64 BroodlordLashlayerGUID;
uint64 BroodlordDoorGUID;
ObjectGuid BroodlordLashlayerGUID;
ObjectGuid BroodlordDoorGUID;
// 3 Dragons
uint64 FiremawGUID;
uint64 EbonrocGUID;
uint64 FlamegorGUID;
uint64 ChrommagusDoorGUID;
ObjectGuid FiremawGUID;
ObjectGuid EbonrocGUID;
ObjectGuid FlamegorGUID;
ObjectGuid ChrommagusDoorGUID;
// Chormaggus
uint64 ChromaggusGUID;
uint64 NefarianDoorGUID;
ObjectGuid ChromaggusGUID;
ObjectGuid NefarianDoorGUID;
// Nefarian
uint64 LordVictorNefariusGUID;
uint64 NefarianGUID;
ObjectGuid LordVictorNefariusGUID;
ObjectGuid NefarianGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
@@ -150,7 +150,7 @@ class npc_core_rager : public CreatureScript
if (HealthAbovePct(50) || !instance)
return;
if (Creature* pGolemagg = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_GOLEMAGG_THE_INCINERATOR)))
if (Creature* pGolemagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(BOSS_GOLEMAGG_THE_INCINERATOR)))
{
if (pGolemagg->IsAlive())
{
@@ -153,7 +153,7 @@ class boss_ragnaros : public CreatureScript
break;
case EVENT_INTRO_4:
Talk(SAY_ARRIVAL5_RAG);
if (Creature* executus = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_MAJORDOMO_EXECUTUS)))
if (Creature* executus = ObjectAccessor::GetCreature(*me, instance->GetGuidData(BOSS_MAJORDOMO_EXECUTUS)))
me->Kill(executus);
break;
case EVENT_INTRO_5:
@@ -45,9 +45,6 @@ class instance_molten_core : public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(MAX_ENCOUNTER);
_golemaggTheIncineratorGUID = 0;
_majordomoExecutusGUID = 0;
_cacheOfTheFirelordGUID = 0;
_executusSchedule = false;
_ragnarosAddDeaths = 0;
}
@@ -107,7 +104,7 @@ class instance_molten_core : public InstanceMapScript
return 0;
}
uint64 GetData64(uint32 type) const override
ObjectGuid GetGuidData(uint32 type) const override
{
switch (type)
{
@@ -117,7 +114,7 @@ class instance_molten_core : public InstanceMapScript
return _majordomoExecutusGUID;
}
return 0;
return ObjectGuid::Empty;
}
bool SetBossState(uint32 bossId, EncounterState state) override
@@ -176,9 +173,9 @@ class instance_molten_core : public InstanceMapScript
}
private:
uint64 _golemaggTheIncineratorGUID;
uint64 _majordomoExecutusGUID;
uint64 _cacheOfTheFirelordGUID;
ObjectGuid _golemaggTheIncineratorGUID;
ObjectGuid _majordomoExecutusGUID;
ObjectGuid _cacheOfTheFirelordGUID;
bool _executusSchedule;
uint8 _ragnarosAddDeaths;
};
@@ -133,7 +133,7 @@ public:
++uiHealth;
DoCastAOE(SPELL_SMITE_STOMP, false);
SetCombatMovement(false);
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_SMITE_CHEST)))
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_SMITE_CHEST)))
{
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 3.0f, go->GetPositionY(), go->GetPositionZ());
@@ -58,32 +58,24 @@ class instance_deadmines : public InstanceMapScript
{
instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map) { }
uint64 FactoryDoorGUID;
uint64 IronCladDoorGUID;
uint64 DefiasCannonGUID;
uint64 DoorLeverGUID;
uint64 DefiasPirate1GUID;
uint64 DefiasPirate2GUID;
uint64 DefiasCompanionGUID;
ObjectGuid FactoryDoorGUID;
ObjectGuid IronCladDoorGUID;
ObjectGuid DefiasCannonGUID;
ObjectGuid DoorLeverGUID;
ObjectGuid DefiasPirate1GUID;
ObjectGuid DefiasPirate2GUID;
ObjectGuid DefiasCompanionGUID;
uint32 State;
uint32 CannonBlast_Timer;
uint32 PiratesDelay_Timer;
uint64 uiSmiteChestGUID;
ObjectGuid uiSmiteChestGUID;
void Initialize() override
{
SetHeaders(DataHeader);
FactoryDoorGUID = 0;
IronCladDoorGUID = 0;
DefiasCannonGUID = 0;
DoorLeverGUID = 0;
DefiasPirate1GUID = 0;
DefiasPirate2GUID = 0;
DefiasCompanionGUID = 0;
State = CANNON_NOT_USED;
uiSmiteChestGUID = 0;
}
virtual void Update(uint32 diff) override
@@ -227,7 +219,7 @@ class instance_deadmines : public InstanceMapScript
return 0;
}
uint64 GetData64(uint32 data) const override
ObjectGuid GetGuidData(uint32 data) const override
{
switch (data)
{
@@ -235,7 +227,7 @@ class instance_deadmines : public InstanceMapScript
return uiSmiteChestGUID;
}
return 0;
return ObjectGuid::Empty;
}
};
@@ -103,8 +103,8 @@ public:
uint8 uiPhase;
uint32 uiTimer;
std::list<uint64> SummonList;
std::list<uint64> GoSummonList;
GuidList SummonList;
GuidList GoSummonList;
void Reset() override
{
@@ -147,7 +147,7 @@ public:
if (GoSummonList.empty())
return;
for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
for (GuidList::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
{
if (GameObject* go = ObjectAccessor::GetGameObject(*me, *itr))
{
@@ -162,33 +162,33 @@ public:
}
}
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(isRight ? DATA_GO_CAVE_IN_RIGHT : DATA_GO_CAVE_IN_LEFT)))
instance->HandleGameObject(0, false, go);
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(isRight ? DATA_GO_CAVE_IN_RIGHT : DATA_GO_CAVE_IN_LEFT)))
instance->HandleGameObject(ObjectGuid::Empty, false, go);
}
void SetInFace(bool isRight)
{
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(isRight ? DATA_GO_CAVE_IN_RIGHT : DATA_GO_CAVE_IN_LEFT)))
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(isRight ? DATA_GO_CAVE_IN_RIGHT : DATA_GO_CAVE_IN_LEFT)))
me->SetFacingToObject(go);
}
void RestoreAll()
{
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
instance->HandleGameObject(0, false, go);
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_GO_CAVE_IN_RIGHT)))
instance->HandleGameObject(ObjectGuid::Empty, false, go);
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
instance->HandleGameObject(0, false, go);
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_GO_CAVE_IN_LEFT)))
instance->HandleGameObject(ObjectGuid::Empty, false, go);
if (!GoSummonList.empty())
for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
for (GuidList::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
{
if (GameObject* go = ObjectAccessor::GetGameObject(*me, *itr))
go->RemoveFromWorld();
}
if (!SummonList.empty())
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
for (GuidList::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
{
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
{
@@ -398,8 +398,8 @@ public:
SetInFace(true);
Talk(SAY_BLASTMASTER_5);
Summon(1);
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
instance->HandleGameObject(0, true, go);
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_GO_CAVE_IN_RIGHT)))
instance->HandleGameObject(ObjectGuid::Empty, true, go);
NextStep(3000, true);
break;
case 7:
@@ -444,8 +444,8 @@ public:
case 16:
Talk(SAY_BLASTMASTER_14);
SetInFace(false);
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
instance->HandleGameObject(0, true, go);
if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_GO_CAVE_IN_LEFT)))
instance->HandleGameObject(ObjectGuid::Empty, true, go);
NextStep(2000, true);
break;
case 17:
@@ -41,19 +41,14 @@ public:
uint32 m_auiEncounter[MAX_ENCOUNTER];
uint64 uiCaveInLeftGUID;
uint64 uiCaveInRightGUID;
ObjectGuid uiCaveInLeftGUID;
ObjectGuid uiCaveInRightGUID;
uint64 uiBastmasterEmiShortfuseGUID;
ObjectGuid uiBastmasterEmiShortfuseGUID;
void Initialize() override
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
uiCaveInLeftGUID = 0;
uiCaveInRightGUID = 0;
uiBastmasterEmiShortfuseGUID = 0;
}
void Load(const char* in) override
@@ -93,12 +88,12 @@ public:
case GO_CAVE_IN_LEFT:
uiCaveInLeftGUID = go->GetGUID();
if (m_auiEncounter[0] == DONE || m_auiEncounter[0] == NOT_STARTED)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_CAVE_IN_RIGHT:
uiCaveInRightGUID = go->GetGUID();
if (m_auiEncounter[0] == DONE || m_auiEncounter[0] == NOT_STARTED)
HandleGameObject(0, false, go);
HandleGameObject(ObjectGuid::Empty, false, go);
break;
}
}
@@ -124,7 +119,7 @@ public:
return 0;
}
uint64 GetData64(uint32 uiType) const override
ObjectGuid GetGuidData(uint32 uiType) const override
{
switch (uiType)
{
@@ -133,7 +128,7 @@ public:
case DATA_NPC_BASTMASTER_EMI_SHORTFUSE: return uiBastmasterEmiShortfuseGUID;
}
return 0;
return ObjectGuid::Empty;
}
};
@@ -75,10 +75,10 @@ public:
void Initialize()
{
ResetTimer = 0;
Midnight = 0;
Midnight.Clear();
}
uint64 Midnight;
ObjectGuid Midnight;
uint8 Phase;
uint32 CleaveTimer;
uint32 CurseTimer;
@@ -141,11 +141,11 @@ public:
void Initialize()
{
Phase = 1;
Attumen = 0;
Attumen.Clear();
Mount_Timer = 0;
}
uint64 Attumen;
ObjectGuid Attumen;
uint8 Phase;
uint32 Mount_Timer;
@@ -242,7 +242,7 @@ public:
Mount_Timer = 1000;
}
void SetMidnight(Creature* pAttumen, uint64 value)
void SetMidnight(Creature* pAttumen, ObjectGuid value)
{
ENSURE_AI(boss_attumen::boss_attumenAI, pAttumen->AI())->Midnight = value;
}
@@ -262,7 +262,7 @@ void boss_attumen::boss_attumenAI::UpdateAI(uint32 diff)
pMidnight->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pMidnight->SetVisible(true);
}
Midnight = 0;
Midnight.Clear();
me->SetVisible(false);
me->Kill(me);
} else ResetTimer -= diff;
@@ -107,7 +107,6 @@ public:
{
Initialize();
memset(AddId, 0, sizeof(AddId));
memset(AddGUID, 0, sizeof(AddGUID));
instance = creature->GetInstanceScript();
}
@@ -126,7 +125,7 @@ public:
InstanceScript* instance;
uint64 AddGUID[4];
ObjectGuid AddGUID[4];
uint32 Vanish_Timer;
uint32 Blind_Timer;
@@ -339,13 +338,10 @@ struct boss_moroes_guestAI : public ScriptedAI
{
InstanceScript* instance;
uint64 GuestGUID[4];
ObjectGuid GuestGUID[4];
boss_moroes_guestAI(Creature* creature) : ScriptedAI(creature)
{
for (uint8 i = 0; i < 4; ++i)
GuestGUID[i] = 0;
instance = creature->GetInstanceScript();
}
@@ -356,15 +352,15 @@ struct boss_moroes_guestAI : public ScriptedAI
void AcquireGUID()
{
if (Creature* Moroes = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MOROES)))
if (Creature* Moroes = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MOROES)))
for (uint8 i = 0; i < 4; ++i)
if (uint64 GUID = ENSURE_AI(boss_moroes::boss_moroesAI, Moroes->AI())->AddGUID[i])
if (ObjectGuid GUID = ENSURE_AI(boss_moroes::boss_moroesAI, Moroes->AI())->AddGUID[i])
GuestGUID[i] = GUID;
}
Unit* SelectGuestTarget()
{
uint64 TempGUID = GuestGUID[rand32() % 4];
ObjectGuid TempGUID = GuestGUID[rand32() % 4];
if (TempGUID)
{
Unit* unit = ObjectAccessor::GetUnit(*me, TempGUID);
@@ -81,13 +81,6 @@ public:
Initialize();
instance = creature->GetInstanceScript();
for (int i=0; i<3; ++i)
{
PortalGUID[i] = 0;
BeamTarget[i] = 0;
BeamerGUID[i] = 0;
}
PortalPhase = false;
PhaseTimer = 0;
EmpowermentTimer = 0;
@@ -112,9 +105,9 @@ public:
uint32 NetherbreathTimer;
uint32 EmpowermentTimer;
uint32 PortalTimer; // timer for beam checking
uint64 PortalGUID[3]; // guid's of portals
uint64 BeamerGUID[3]; // guid's of auxiliary beaming portals
uint64 BeamTarget[3]; // guid's of portals' current targets
ObjectGuid PortalGUID[3]; // guid's of portals
ObjectGuid BeamerGUID[3]; // guid's of auxiliary beaming portals
ObjectGuid BeamTarget[3]; // guid's of portals' current targets
bool IsBetween(WorldObject* u1, WorldObject* target, WorldObject* u2) // the in-line checker
{
@@ -157,7 +150,7 @@ public:
pos[GREEN_PORTAL] = ((r % 2) ? 0 : (r > 1 ? 2 : 1));
pos[BLUE_PORTAL] = (r > 1 ? 1 : 2); // Blue Portal not on the left side (0)
for (int i=0; i<3; ++i)
for (int i = 0; i < 3; ++i)
if (Creature* portal = me->SummonCreature(PortalID[i], PortalCoord[pos[i]][0], PortalCoord[pos[i]][1], PortalCoord[pos[i]][2], 0, TEMPSUMMON_TIMED_DESPAWN, 60000))
{
PortalGUID[i] = portal->GetGUID();
@@ -173,14 +166,14 @@ public:
portal->DisappearAndDie();
if (Creature* portal = ObjectAccessor::GetCreature(*me, BeamerGUID[i]))
portal->DisappearAndDie();
PortalGUID[i] = 0;
BeamTarget[i] = 0;
PortalGUID[i].Clear();
BeamTarget[i].Clear();
}
}
void UpdatePortals() // Here we handle the beams' behavior
{
for (int j=0; j<3; ++j) // j = color
for (int j = 0; j < 3; ++j) // j = color
if (Creature* portal = ObjectAccessor::GetCreature(*me, PortalGUID[j]))
{
// the one who's been cast upon before
@@ -198,9 +191,9 @@ public:
Player* p = i->GetSource();
if (p && p->IsAlive() // alive
&& (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best
&& !p->HasAura(PlayerDebuff[j], 0) // not exhausted
&& !p->HasAura(PlayerBuff[(j+1)%3], 0) // not on another beam
&& !p->HasAura(PlayerBuff[(j+2)%3], 0)
&& !p->HasAura(PlayerDebuff[j]) // not exhausted
&& !p->HasAura(PlayerBuff[(j + 1) % 3]) // not on another beam
&& !p->HasAura(PlayerBuff[(j + 2) % 3])
&& IsBetween(me, p, portal)) // on the beam
target = p;
}
@@ -220,7 +213,7 @@ public:
{
beamer->CastSpell(target, PortalBeam[j], false);
beamer->DisappearAndDie();
BeamerGUID[j] = 0;
BeamerGUID[j].Clear();
}
// create new one and start beaming on the target
if (Creature* beamer = portal->SummonCreature(PortalID[j], portal->GetPositionX(), portal->GetPositionY(), portal->GetPositionZ(), portal->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 60000))
@@ -264,7 +257,7 @@ public:
void HandleDoors(bool open) // Massive Door switcher
{
if (GameObject* Door = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_MASSIVE_DOOR) ))
if (GameObject* Door = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_GO_MASSIVE_DOOR) ))
Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
@@ -159,8 +159,8 @@ public:
void HandleTerraceDoors(bool open)
{
instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_1), open);
instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_2), open);
instance->HandleGameObject(instance->GetGuidData(DATA_MASTERS_TERRACE_DOOR_1), open);
instance->HandleGameObject(instance->GetGuidData(DATA_MASTERS_TERRACE_DOOR_2), open);
}
void EnterCombat(Unit* /*who*/) override
@@ -110,11 +110,11 @@ public:
struct netherspite_infernalAI : public ScriptedAI
{
netherspite_infernalAI(Creature* creature) : ScriptedAI(creature),
HellfireTimer(0), CleanupTimer(0), malchezaar(0), point(NULL) { }
HellfireTimer(0), CleanupTimer(0), point(NULL) { }
uint32 HellfireTimer;
uint32 CleanupTimer;
uint64 malchezaar;
ObjectGuid malchezaar;
InfernalPoint *point;
void Reset() override { }
@@ -189,7 +189,6 @@ public:
Initialize();
instance = creature->GetInstanceScript();
memset(axes, 0, sizeof(axes));
}
void Initialize()
@@ -208,7 +207,7 @@ public:
for (uint8 i = 0; i < 5; ++i)
{
enfeeble_targets[i] = 0;
enfeeble_targets[i].Clear();
enfeeble_health[i] = 0;
}
}
@@ -225,12 +224,12 @@ public:
uint32 AxesTargetSwitchTimer;
uint32 InfernalCleanupTimer;
std::vector<uint64> infernals;
GuidVector infernals;
std::vector<InfernalPoint*> positions;
uint64 axes[2];
uint64 enfeeble_targets[5];
uint32 enfeeble_health[5];
ObjectGuid axes[2];
ObjectGuid enfeeble_targets[5];
uint64 enfeeble_health[5];
uint32 phase;
@@ -246,7 +245,7 @@ public:
for (uint8 i = 0; i < TOTAL_INFERNAL_POINTS; ++i)
positions.push_back(&InfernalPoints[i]);
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
instance->HandleGameObject(instance->GetGuidData(DATA_GO_NETHER_DOOR), true);
}
void KilledUnit(Unit* /*victim*/) override
@@ -266,20 +265,20 @@ public:
for (uint8 i = 0; i < TOTAL_INFERNAL_POINTS; ++i)
positions.push_back(&InfernalPoints[i]);
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
instance->HandleGameObject(instance->GetGuidData(DATA_GO_NETHER_DOOR), true);
}
void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), false); // Open the door leading further in
instance->HandleGameObject(instance->GetGuidData(DATA_GO_NETHER_DOOR), false); // Open the door leading further in
}
void InfernalCleanup()
{
//Infernal Cleanup
for (std::vector<uint64>::const_iterator itr = infernals.begin(); itr != infernals.end(); ++itr)
for (GuidVector::const_iterator itr = infernals.begin(); itr != infernals.end(); ++itr)
if (Unit* pInfernal = ObjectAccessor::GetUnit(*me, *itr))
if (pInfernal->IsAlive())
{
@@ -297,7 +296,7 @@ public:
Unit* axe = ObjectAccessor::GetUnit(*me, axes[i]);
if (axe && axe->IsAlive())
axe->Kill(axe);
axes[i] = 0;
axes[i].Clear();
}
}
@@ -350,7 +349,7 @@ public:
Unit* target = ObjectAccessor::GetUnit(*me, enfeeble_targets[i]);
if (target && target->IsAlive())
target->SetHealth(enfeeble_health[i]);
enfeeble_targets[i] = 0;
enfeeble_targets[i].Clear();
enfeeble_health[i] = 0;
}
}
@@ -398,7 +397,7 @@ public:
if (me->HasUnitState(UNIT_STATE_STUNNED)) // While shifting to phase 2 malchezaar stuns himself
return;
if (me->GetVictim() && me->GetUInt64Value(UNIT_FIELD_TARGET) != me->EnsureVictim()->GetGUID())
if (me->GetVictim() && me->GetTarget() != me->EnsureVictim()->GetGUID())
me->SetTarget(me->EnsureVictim()->GetGUID());
if (phase == 1)
@@ -576,11 +575,13 @@ public:
void Cleanup(Creature* infernal, InfernalPoint *point)
{
for (std::vector<uint64>::iterator itr = infernals.begin(); itr!= infernals.end(); ++itr)
if (*itr == infernal->GetGUID())
for (GuidVector::iterator itr = infernals.begin(); itr!= infernals.end(); ++itr)
{
infernals.erase(itr);
break;
if (*itr == infernal->GetGUID())
{
infernals.erase(itr);
break;
}
}
positions.push_back(point);
@@ -134,7 +134,7 @@ public:
uint32 FlameWreathTimer;
uint32 FlameWreathCheckTime;
uint64 FlameWreathTarget[3];
ObjectGuid FlameWreathTarget[3];
float FWTargPosX[3];
float FWTargPosY[3];
@@ -155,7 +155,7 @@ public:
// Not in progress
instance->SetData(TYPE_ARAN, NOT_STARTED);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
instance->HandleGameObject(instance->GetGuidData(DATA_GO_LIBRARY_DOOR), true);
}
void KilledUnit(Unit* /*victim*/) override
@@ -168,7 +168,7 @@ public:
Talk(SAY_DEATH);
instance->SetData(TYPE_ARAN, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
instance->HandleGameObject(instance->GetGuidData(DATA_GO_LIBRARY_DOOR), true);
}
void EnterCombat(Unit* /*who*/) override
@@ -176,7 +176,7 @@ public:
Talk(SAY_AGGRO);
instance->SetData(TYPE_ARAN, IN_PROGRESS);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
instance->HandleGameObject(instance->GetGuidData(DATA_GO_LIBRARY_DOOR), false);
}
void FlameWreathEffect()
@@ -223,7 +223,7 @@ public:
{
if (CloseDoorTimer <= diff)
{
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
instance->HandleGameObject(instance->GetGuidData(DATA_GO_LIBRARY_DOOR), false);
CloseDoorTimer = 0;
} else CloseDoorTimer -= diff;
}
@@ -393,9 +393,9 @@ public:
FlameWreathTimer = 20000;
FlameWreathCheckTime = 500;
FlameWreathTarget[0] = 0;
FlameWreathTarget[1] = 0;
FlameWreathTarget[2] = 0;
FlameWreathTarget[0].Clear();
FlameWreathTarget[1].Clear();
FlameWreathTarget[2].Clear();
FlameWreathEffect();
break;
@@ -465,7 +465,7 @@ public:
{
unit->CastSpell(unit, 20476, true, 0, 0, me->GetGUID());
unit->CastSpell(unit, 11027, true);
FlameWreathTarget[i] = 0;
FlameWreathTarget[i].Clear();
}
}
FlameWreathCheckTime = 500;
@@ -100,7 +100,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
Creature* Terestian = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_TERESTIAN));
Creature* Terestian = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_TERESTIAN));
if (Terestian && Terestian->IsAlive())
DoCast(Terestian, SPELL_BROKEN_PACT, true);
}
@@ -143,10 +143,10 @@ public:
void Initialize()
{
SacrificeGUID = 0;
SacrificeGUID.Clear();
}
uint64 SacrificeGUID;
ObjectGuid SacrificeGUID;
void Reset() override
{
@@ -268,10 +268,8 @@ public:
{
boss_terestianAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
for (uint8 i = 0; i < 2; ++i)
PortalGUID[i] = 0;
instance = creature->GetInstanceScript();
Initialize();
}
void Initialize()
@@ -288,7 +286,7 @@ public:
InstanceScript* instance;
uint64 PortalGUID[2];
ObjectGuid PortalGUID[2];
uint8 PortalsCount;
uint32 SacrificeTimer;
@@ -311,7 +309,7 @@ public:
pPortal->DespawnOrUnsummon();
}
PortalGUID[i] = 0;
PortalGUID[i].Clear();
}
}
@@ -366,7 +364,7 @@ public:
if (Creature* pPortal = ObjectAccessor::GetCreature((*me), PortalGUID[i]))
pPortal->DespawnOrUnsummon();
PortalGUID[i] = 0;
PortalGUID[i].Clear();
}
}
@@ -250,11 +250,11 @@ public:
void Initialize()
{
DorotheeGUID = 0;
DorotheeGUID.Clear();
YipTimer = 10000;
}
uint64 DorotheeGUID;
ObjectGuid DorotheeGUID;
uint32 YipTimer;
void Reset() override
@@ -710,10 +710,10 @@ public:
Talk(SAY_CRONE_DEATH);
instance->SetData(TYPE_OPERA, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
instance->HandleGameObject(instance->GetGuidData(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetGuidData(DATA_GO_STAGEDOORRIGHT), true);
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetGuidData(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
@@ -868,7 +868,7 @@ public:
FearTimer = urand(25000, 35000);
SwipeTimer = 5000;
HoodGUID = 0;
HoodGUID.Clear();
TempThreat = 0;
IsChasing = false;
@@ -880,7 +880,7 @@ public:
uint32 FearTimer;
uint32 SwipeTimer;
uint64 HoodGUID;
ObjectGuid HoodGUID;
float TempThreat;
bool IsChasing;
@@ -910,10 +910,10 @@ public:
DoPlaySoundToSet(me, SOUND_WOLF_DEATH);
instance->SetData(TYPE_OPERA, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
instance->HandleGameObject(instance->GetGuidData(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetGuidData(DATA_GO_STAGEDOORRIGHT), true);
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetGuidData(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
@@ -947,7 +947,7 @@ public:
if (Unit* target = ObjectAccessor::GetUnit(*me, HoodGUID))
{
HoodGUID = 0;
HoodGUID.Clear();
if (DoGetThreat(target))
DoModifyThreatPercent(target, -100);
me->AddThreat(target, TempThreat);
@@ -1073,7 +1073,7 @@ public:
void Initialize()
{
RomuloGUID = 0;
RomuloGUID.Clear();
Phase = PHASE_JULIANNE;
BlindingPassionTimer = 30000;
@@ -1093,7 +1093,7 @@ public:
uint32 EntryYellTimer;
uint32 AggroYellTimer;
uint64 RomuloGUID;
ObjectGuid RomuloGUID;
uint32 Phase;
@@ -1160,9 +1160,9 @@ public:
Talk(SAY_JULIANNE_DEATH02);
instance->SetData(TYPE_OPERA, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
instance->HandleGameObject(instance->GetGuidData(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetGuidData(DATA_GO_STAGEDOORRIGHT), true);
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetGuidData(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
@@ -1197,7 +1197,7 @@ public:
void Initialize()
{
JulianneGUID = 0;
JulianneGUID.Clear();
Phase = PHASE_ROMULO;
BackwardLungeTimer = 15000;
@@ -1212,7 +1212,7 @@ public:
InstanceScript* instance;
uint64 JulianneGUID;
ObjectGuid JulianneGUID;
uint32 Phase;
uint32 EntryYellTimer;
@@ -1318,10 +1318,10 @@ public:
Talk(SAY_ROMULO_DEATH);
instance->SetData(TYPE_OPERA, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
instance->HandleGameObject(instance->GetGuidData(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetGuidData(DATA_GO_STAGEDOORRIGHT), true);
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetGuidData(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
@@ -64,21 +64,21 @@ public:
uint32 m_uiOperaEvent;
uint32 m_uiOzDeathCount;
uint64 m_uiCurtainGUID;
uint64 m_uiStageDoorLeftGUID;
uint64 m_uiStageDoorRightGUID;
uint64 m_uiKilrekGUID;
uint64 m_uiTerestianGUID;
uint64 m_uiMoroesGUID;
uint64 m_uiLibraryDoor; // Door at Shade of Aran
uint64 m_uiMassiveDoor; // Door at Netherspite
uint64 m_uiSideEntranceDoor; // Side Entrance
uint64 m_uiGamesmansDoor; // Door before Chess
uint64 m_uiGamesmansExitDoor; // Door after Chess
uint64 m_uiNetherspaceDoor; // Door at Malchezaar
uint64 MastersTerraceDoor[2];
uint64 ImageGUID;
uint64 DustCoveredChest;
ObjectGuid m_uiCurtainGUID;
ObjectGuid m_uiStageDoorLeftGUID;
ObjectGuid m_uiStageDoorRightGUID;
ObjectGuid m_uiKilrekGUID;
ObjectGuid m_uiTerestianGUID;
ObjectGuid m_uiMoroesGUID;
ObjectGuid m_uiLibraryDoor; // Door at Shade of Aran
ObjectGuid m_uiMassiveDoor; // Door at Netherspite
ObjectGuid m_uiSideEntranceDoor; // Side Entrance
ObjectGuid m_uiGamesmansDoor; // Door before Chess
ObjectGuid m_uiGamesmansExitDoor; // Door after Chess
ObjectGuid m_uiNetherspaceDoor; // Door at Malchezaar
ObjectGuid MastersTerraceDoor[2];
ObjectGuid ImageGUID;
ObjectGuid DustCoveredChest;
void Initialize() override
{
@@ -88,25 +88,6 @@ public:
// 1 - OZ, 2 - HOOD, 3 - RAJ, this never gets altered.
m_uiOperaEvent = urand(1, 3);
m_uiOzDeathCount = 0;
m_uiCurtainGUID = 0;
m_uiStageDoorLeftGUID = 0;
m_uiStageDoorRightGUID = 0;
m_uiKilrekGUID = 0;
m_uiTerestianGUID = 0;
m_uiMoroesGUID = 0;
m_uiLibraryDoor = 0;
m_uiMassiveDoor = 0;
m_uiSideEntranceDoor = 0;
m_uiGamesmansDoor = 0;
m_uiGamesmansExitDoor = 0;
m_uiNetherspaceDoor = 0;
MastersTerraceDoor[0]= 0;
MastersTerraceDoor[1]= 0;
ImageGUID = 0;
DustCoveredChest = 0;
}
bool IsEncounterInProgress() const override
@@ -183,7 +164,7 @@ public:
}
}
void SetData64(uint32 identifier, uint64 data) override
void SetGuidData(uint32 identifier, ObjectGuid data) override
{
switch (identifier)
{
@@ -265,7 +246,7 @@ public:
return 0;
}
uint64 GetData64(uint32 uiData) const override
ObjectGuid GetGuidData(uint32 uiData) const override
{
switch (uiData)
{
@@ -286,7 +267,7 @@ public:
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
}
return 0;
return ObjectGuid::Empty;
}
void Load(char const* chrIn)
@@ -139,7 +139,7 @@ public:
void Initialize()
{
m_uiSpotlightGUID = 0;
m_uiSpotlightGUID.Clear();
TalkCount = 0;
TalkTimer = 2000;
@@ -150,7 +150,7 @@ public:
InstanceScript* instance;
uint64 m_uiSpotlightGUID;
ObjectGuid m_uiSpotlightGUID;
uint32 TalkCount;
uint32 TalkTimer;
@@ -186,7 +186,7 @@ public:
{
case 0:
DoCast(me, SPELL_TUXEDO, false);
instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_STAGEDOORLEFT));
instance->DoUseDoorOrButton(instance->GetGuidData(DATA_GO_STAGEDOORLEFT));
break;
case 4:
TalkCount = 0;
@@ -202,12 +202,12 @@ public:
}
break;
case 8:
instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_STAGEDOORLEFT));
instance->DoUseDoorOrButton(instance->GetGuidData(DATA_GO_STAGEDOORLEFT));
PerformanceReady = true;
break;
case 9:
PrepareEncounter();
instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_CURTAINS));
instance->DoUseDoorOrButton(instance->GetGuidData(DATA_GO_CURTAINS));
break;
}
}
@@ -360,17 +360,17 @@ public:
case GOSSIP_ACTION_INFO_DEF+3:
player->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_OZ;
TC_LOG_INFO("scripts", "player (GUID " UI64FMTD ") manually set Opera event to EVENT_OZ", player->GetGUID());
TC_LOG_INFO("scripts", "player (%s) manually set Opera event to EVENT_OZ", player->GetGUID().ToString().c_str());
break;
case GOSSIP_ACTION_INFO_DEF+4:
player->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_HOOD;
TC_LOG_INFO("scripts", "player (GUID " UI64FMTD ") manually set Opera event to EVENT_HOOD", player->GetGUID());
TC_LOG_INFO("scripts", "player (%s) manually set Opera event to EVENT_HOOD", player->GetGUID().ToString().c_str());
break;
case GOSSIP_ACTION_INFO_DEF+5:
player->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_RAJ;
TC_LOG_INFO("scripts", "player (GUID " UI64FMTD ") manually set Opera event to EVENT_RAJ", player->GetGUID());
TC_LOG_INFO("scripts", "player (%s) manually set Opera event to EVENT_RAJ", player->GetGUID().ToString().c_str());
break;
}
@@ -491,14 +491,14 @@ public:
void Initialize()
{
ArcanagosGUID = 0;
ArcanagosGUID.Clear();
EventStarted = false;
YellTimer = 0;
}
InstanceScript* instance;
uint64 ArcanagosGUID;
ObjectGuid ArcanagosGUID;
uint32 YellTimer;
uint32 Step;
@@ -511,9 +511,9 @@ public:
{
Initialize();
if (instance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0)
if (instance->GetGuidData(DATA_IMAGE_OF_MEDIVH).IsEmpty())
{
instance->SetData64(DATA_IMAGE_OF_MEDIVH, me->GetGUID());
instance->SetGuidData(DATA_IMAGE_OF_MEDIVH, me->GetGUID());
(*me).GetMotionMaster()->MovePoint(1, MedivPos[0], MedivPos[1], MedivPos[2]);
Step = 0;
}
@@ -166,7 +166,7 @@ public:
instance->SetBossState(DATA_KAELTHAS, DONE);
// Enable the Translocation Orb Exit
if (GameObject* escapeOrb = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_ESCAPE_ORB)))
if (GameObject* escapeOrb = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_ESCAPE_ORB)))
escapeOrb->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
@@ -253,7 +253,7 @@ public:
unit->CastSpell(unit, SPELL_GRAVITY_LAPSE_FLY, true, 0, 0, me->GetGUID());
// Use packet hack
WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12);
data.append(unit->GetPackGUID());
data << unit->GetPackGUID();
data << uint32(0);
unit->SendMessageToSet(&data, true);
}
@@ -273,7 +273,7 @@ public:
unit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT);
WorldPacket data(SMSG_MOVE_UNSET_CAN_FLY, 12);
data.append(unit->GetPackGUID());
data << unit->GetPackGUID();
data << uint32(0);
unit->SendMessageToSet(&data, true);
}
@@ -548,7 +548,7 @@ public:
me->ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->ClearAllReactives();
me->SetTarget(0);
me->SetTarget(ObjectGuid::Empty);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
me->SetStandState(UNIT_STAND_STATE_DEAD);
@@ -119,7 +119,6 @@ public:
{
Initialize();
instance = creature->GetInstanceScript();
memset(&m_auiLackeyGUID, 0, sizeof(m_auiLackeyGUID));
LackeyEntryList.clear();
}
@@ -138,7 +137,7 @@ public:
InstanceScript* instance;
std::vector<uint32> LackeyEntryList;
uint64 m_auiLackeyGUID[MAX_ACTIVE_LACKEY];
ObjectGuid m_auiLackeyGUID[MAX_ACTIVE_LACKEY];
uint8 PlayersKilled;
@@ -361,7 +360,6 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
{
Initialize();
instance = creature->GetInstanceScript();
memset(&m_auiLackeyGUIDs, 0, sizeof(m_auiLackeyGUIDs));
AcquireGUIDs();
}
@@ -378,7 +376,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
InstanceScript* instance;
uint64 m_auiLackeyGUIDs[MAX_ACTIVE_LACKEY];
ObjectGuid m_auiLackeyGUIDs[MAX_ACTIVE_LACKEY];
uint32 ResetThreatTimer;
bool UsedPotion;
@@ -388,7 +386,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
Initialize();
// in case she is not alive and Reset was for some reason called, respawn her (most likely party wipe after killing her)
if (Creature* pDelrissa = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))
if (Creature* pDelrissa = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DELRISSA)))
{
if (!pDelrissa->IsAlive())
pDelrissa->Respawn();
@@ -412,7 +410,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
}
}
if (Creature* pDelrissa = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))
if (Creature* pDelrissa = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DELRISSA)))
{
if (pDelrissa->IsAlive() && !pDelrissa->GetVictim())
{
@@ -424,7 +422,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
void JustDied(Unit* /*killer*/) override
{
Creature* pDelrissa = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DELRISSA));
Creature* pDelrissa = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DELRISSA));
uint32 uiLackeyDeathCount = instance->GetData(DATA_DELRISSA_DEATH_COUNT);
if (!pDelrissa)
@@ -453,13 +451,13 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
void KilledUnit(Unit* victim) override
{
if (Creature* Delrissa = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))
if (Creature* Delrissa = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DELRISSA)))
Delrissa->AI()->KilledUnit(victim);
}
void AcquireGUIDs()
{
if (Creature* Delrissa = (ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DELRISSA))))
if (Creature* Delrissa = (ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DELRISSA))))
{
for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
m_auiLackeyGUIDs[i] = ENSURE_AI(boss_priestess_delrissa::boss_priestess_delrissaAI, Delrissa->AI())->m_auiLackeyGUID[i];
@@ -1054,7 +1052,6 @@ public:
boss_garaxxasAI(Creature* creature) : boss_priestess_lackey_commonAI(creature)
{
Initialize();
m_uiPetGUID = 0;
}
void Initialize()
@@ -1067,7 +1064,7 @@ public:
Freezing_Trap_Timer = 15000;
}
uint64 m_uiPetGUID;
ObjectGuid m_uiPetGUID;
uint32 Aimed_Shot_Timer;
uint32 Shoot_Timer;
@@ -71,7 +71,6 @@ class boss_selin_fireheart : public CreatureScript
{
boss_selin_fireheartAI(Creature* creature) : BossAI(creature, DATA_SELIN)
{
CrystalGUID = 0;
_scheduledEvents = false;
}
@@ -89,7 +88,7 @@ class boss_selin_fireheart : public CreatureScript
}
_Reset();
CrystalGUID = 0;
CrystalGUID.Clear();
_scheduledEvents = false;
}
@@ -221,7 +220,7 @@ class boss_selin_fireheart : public CreatureScript
if (CrystalChosen && CrystalChosen->IsAlive())
CrystalChosen->Kill(CrystalChosen);
CrystalGUID = 0;
CrystalGUID.Clear();
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveChase(me->GetVictim());
@@ -255,7 +254,7 @@ class boss_selin_fireheart : public CreatureScript
private:
std::list<Creature*> Crystals;
uint64 CrystalGUID;
ObjectGuid CrystalGUID;
bool _scheduledEvents;
};
@@ -278,7 +277,7 @@ class npc_fel_crystal : public CreatureScript
{
if (InstanceScript* instance = me->GetInstanceScript())
{
Creature* Selin = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SELIN));
Creature* Selin = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SELIN));
if (Selin && Selin->IsAlive())
Selin->AI()->DoAction(ACTION_SWITCH_PHASE);
}
@@ -50,12 +50,6 @@ class instance_magisters_terrace : public InstanceMapScript
LoadDoorData(doorData);
DelrissaDeathCount = 0;
SelinGUID = 0;
DelrissaGUID = 0;
EscapeOrbGUID = 0;
memset(KaelStatue, 0, 2 * sizeof(uint64));
}
uint32 GetData(uint32 type) const override
@@ -162,7 +156,7 @@ class instance_magisters_terrace : public InstanceMapScript
return true;
}
uint64 GetData64(uint32 type) const override
ObjectGuid GetGuidData(uint32 type) const override
{
switch (type)
{
@@ -179,14 +173,14 @@ class instance_magisters_terrace : public InstanceMapScript
default:
break;
}
return 0;
return ObjectGuid::Empty;
}
protected:
uint64 SelinGUID;
uint64 DelrissaGUID;
uint64 KaelStatue[2];
uint64 EscapeOrbGUID;
ObjectGuid SelinGUID;
ObjectGuid DelrissaGUID;
ObjectGuid KaelStatue[2];
ObjectGuid EscapeOrbGUID;
uint32 DelrissaDeathCount;
};
@@ -165,7 +165,7 @@ public:
if (Player* player = i->GetSource())
{
if (spell && spell->Effects[0].MiscValue)
player->KilledMonsterCredit(spell->Effects[0].MiscValue, 0);
player->KilledMonsterCredit(spell->Effects[0].MiscValue);
}
}
}
@@ -107,7 +107,6 @@ public:
if (!me->GetCurrentEquipmentId())
me->SetCurrentEquipmentId(me->GetOriginalEquipmentId());
playerGUID = 0;
wait_timer = 0;
anchorX = 0.f;
anchorY = 0.f;
@@ -115,15 +114,15 @@ public:
void Initialize()
{
anchorGUID = 0;
anchorGUID.Clear();
phase = PHASE_CHAINED;
}
uint64 playerGUID;
ObjectGuid playerGUID;
UnworthyInitiatePhase phase;
uint32 wait_timer;
float anchorX, anchorY;
uint64 anchorGUID;
ObjectGuid anchorGUID;
EventMap events;
@@ -300,17 +299,17 @@ public:
struct npc_unworthy_initiate_anchorAI : public PassiveAI
{
npc_unworthy_initiate_anchorAI(Creature* creature) : PassiveAI(creature), prisonerGUID(0) { }
npc_unworthy_initiate_anchorAI(Creature* creature) : PassiveAI(creature) { }
uint64 prisonerGUID;
ObjectGuid prisonerGUID;
void SetGUID(uint64 guid, int32 /*id*/) override
void SetGUID(ObjectGuid guid, int32 /*id*/) override
{
if (!prisonerGUID)
prisonerGUID = guid;
}
uint64 GetGUID(int32 /*id*/) const override
ObjectGuid GetGUID(int32 /*id*/) const override
{
return prisonerGUID;
}
@@ -325,7 +324,7 @@ public:
bool OnGossipHello(Player* player, GameObject* go) override
{
if (Creature* anchor = go->FindNearestCreature(29521, 15))
if (uint64 prisonerGUID = anchor->AI()->GetGUID())
if (ObjectGuid prisonerGUID = anchor->AI()->GetGUID())
if (Creature* prisoner = ObjectAccessor::GetCreature(*player, prisonerGUID))
ENSURE_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player);
@@ -421,7 +420,7 @@ class npc_eye_of_acherus : public CreatureScript
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
me->SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
TalkToMap(TALK_CONTROL, owner);
Talk(TALK_CONTROL, owner);
}
me->SetDisableGravity(false);
DoCast(me, SPELL_EYE_FLIGHT);
@@ -532,14 +531,14 @@ public:
void Initialize()
{
m_uiDuelerGUID = 0;
m_uiDuelerGUID.Clear();
m_uiDuelTimer = 5000;
m_bIsDuelInProgress = false;
lose = false;
}
bool lose;
uint64 m_uiDuelerGUID;
ObjectGuid m_uiDuelerGUID;
uint32 m_uiDuelTimer;
bool m_bIsDuelInProgress;
@@ -655,7 +654,7 @@ class npc_dark_rider_of_acherus : public CreatureScript
PhaseTimer = 4000;
Phase = 0;
Intro = false;
TargetGUID = 0;
TargetGUID.Clear();
}
void Reset() override
@@ -716,7 +715,7 @@ class npc_dark_rider_of_acherus : public CreatureScript
uint32 PhaseTimer;
uint32 Phase;
bool Intro;
uint64 TargetGUID;
ObjectGuid TargetGUID;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -1010,7 +1009,7 @@ class npc_scarlet_miner_cart : public CreatureScript
struct npc_scarlet_miner_cartAI : public PassiveAI
{
npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature), _minerGUID(0), _playerGUID(0)
npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
@@ -1028,7 +1027,7 @@ class npc_scarlet_miner_cart : public CreatureScript
void SummonedCreatureDespawn(Creature* summon) override
{
if (summon->GetEntry() == NPC_MINER)
_minerGUID = 0;
_minerGUID.Clear();
}
void DoAction(int32 /*param*/) override
@@ -1054,15 +1053,15 @@ class npc_scarlet_miner_cart : public CreatureScript
}
else
{
_playerGUID = 0;
_playerGUID.Clear();
if (Creature* miner = ObjectAccessor::GetCreature(*me, _minerGUID))
miner->DespawnOrUnsummon();
}
}
private:
uint64 _minerGUID;
uint64 _playerGUID;
ObjectGuid _minerGUID;
ObjectGuid _playerGUID;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -1096,14 +1095,14 @@ class npc_scarlet_miner : public CreatureScript
void Initialize()
{
carGUID = 0;
carGUID.Clear();
IntroTimer = 0;
IntroPhase = 0;
}
uint32 IntroTimer;
uint32 IntroPhase;
uint64 carGUID;
ObjectGuid carGUID;
void Reset() override
{
@@ -1148,7 +1147,7 @@ class npc_scarlet_miner : public CreatureScript
}
}
void SetGUID(uint64 guid, int32 /*id = 0*/) override
void SetGUID(ObjectGuid guid, int32 /*id = 0*/) override
{
InitWaypoint();
Start(false, false, guid);
@@ -60,12 +60,12 @@ public:
{
speechTimer = 0;
speechCounter = 0;
playerGUID = 0;
playerGUID.Clear();
}
uint32 speechTimer;
uint32 speechCounter;
uint64 playerGUID;
ObjectGuid playerGUID;
void Reset() override
{
@@ -223,7 +223,7 @@ public:
{
wave = 0;
waveTimer = 3000;
valrothGUID = 0;
valrothGUID.Clear();
}
void Reset() override
@@ -357,7 +357,7 @@ public:
private:
uint8 wave;
uint32 waveTimer;
uint64 valrothGUID;
ObjectGuid valrothGUID;
};
@@ -642,12 +642,12 @@ public:
{
ExecuteSpeech_Timer = 0;
ExecuteSpeech_Counter = 0;
PlayerGUID = 0;
PlayerGUID.Clear();
}
uint32 ExecuteSpeech_Timer;
uint32 ExecuteSpeech_Counter;
uint64 PlayerGUID;
ObjectGuid PlayerGUID;
void Reset() override
{
@@ -311,25 +311,6 @@ public:
{
npc_highlord_darion_mograineAI(Creature* creature) : npc_escortAI(creature)
{
uiTirionGUID = 0;
uiAlexandrosGUID = 0;
uiDarionGUID = 0;
uiKorfaxGUID = 0;
uiMaxwellGUID = 0;
uiEligorGUID = 0;
uiRayneGUID = 0;
uiKoltiraGUID = 0;
uiOrbazGUID = 0;
uiThassarianGUID = 0;
uiLichKingGUID = 0;
memset(uiDefenderGUID, 0, sizeof(uiDefenderGUID));
memset(uiEarthshatterGUID, 0, sizeof(uiEarthshatterGUID));
memset(uiAbominationGUID, 0, sizeof(uiAbominationGUID));
memset(uiBehemothGUID, 0, sizeof(uiBehemothGUID));
memset(uiGhoulGUID, 0, sizeof(uiGhoulGUID));
memset(uiWarriorGUID, 0, sizeof(uiWarriorGUID));
Reset();
}
@@ -352,25 +333,25 @@ public:
uint32 uiTargetcheck;
// Dawn
uint64 uiTirionGUID;
uint64 uiAlexandrosGUID;
uint64 uiDarionGUID;
uint64 uiKorfaxGUID;
uint64 uiMaxwellGUID;
uint64 uiEligorGUID;
uint64 uiRayneGUID;
uint64 uiDefenderGUID[ENCOUNTER_DEFENDER_NUMBER];
uint64 uiEarthshatterGUID[ENCOUNTER_EARTHSHATTER_NUMBER];
ObjectGuid uiTirionGUID;
ObjectGuid uiAlexandrosGUID;
ObjectGuid uiDarionGUID;
ObjectGuid uiKorfaxGUID;
ObjectGuid uiMaxwellGUID;
ObjectGuid uiEligorGUID;
ObjectGuid uiRayneGUID;
ObjectGuid uiDefenderGUID[ENCOUNTER_DEFENDER_NUMBER];
ObjectGuid uiEarthshatterGUID[ENCOUNTER_EARTHSHATTER_NUMBER];
// Death
uint64 uiKoltiraGUID;
uint64 uiOrbazGUID;
uint64 uiThassarianGUID;
uint64 uiLichKingGUID;
uint64 uiAbominationGUID[ENCOUNTER_ABOMINATION_NUMBER];
uint64 uiBehemothGUID[ENCOUNTER_BEHEMOTH_NUMBER];
uint64 uiGhoulGUID[ENCOUNTER_GHOUL_NUMBER];
uint64 uiWarriorGUID[ENCOUNTER_WARRIOR_NUMBER];
ObjectGuid uiKoltiraGUID;
ObjectGuid uiOrbazGUID;
ObjectGuid uiThassarianGUID;
ObjectGuid uiLichKingGUID;
ObjectGuid uiAbominationGUID[ENCOUNTER_ABOMINATION_NUMBER];
ObjectGuid uiBehemothGUID[ENCOUNTER_BEHEMOTH_NUMBER];
ObjectGuid uiGhoulGUID[ENCOUNTER_GHOUL_NUMBER];
ObjectGuid uiWarriorGUID[ENCOUNTER_WARRIOR_NUMBER];
void Reset() override
{
@@ -413,23 +394,23 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiRayneGUID))
temp->setDeathState(JUST_DIED);
uiTirionGUID = 0;
uiKorfaxGUID = 0;
uiMaxwellGUID = 0;
uiEligorGUID = 0;
uiRayneGUID = 0;
uiTirionGUID.Clear();
uiKorfaxGUID.Clear();
uiMaxwellGUID.Clear();
uiEligorGUID.Clear();
uiRayneGUID.Clear();
for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiDefenderGUID[i]))
temp->setDeathState(JUST_DIED);
uiDefenderGUID[i] = 0;
uiDefenderGUID[i].Clear();
}
for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiEarthshatterGUID[i]))
temp->setDeathState(JUST_DIED);
uiEarthshatterGUID[i] = 0;
uiEarthshatterGUID[i].Clear();
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiKoltiraGUID))
@@ -441,33 +422,33 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiLichKingGUID))
temp->Respawn();
uiKoltiraGUID = 0;
uiOrbazGUID = 0;
uiThassarianGUID = 0;
uiLichKingGUID = 0;
uiKoltiraGUID.Clear();
uiOrbazGUID.Clear();
uiThassarianGUID.Clear();
uiLichKingGUID.Clear();
for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiAbominationGUID[i]))
temp->setDeathState(JUST_DIED);
uiAbominationGUID[i] = 0;
uiAbominationGUID[i].Clear();
}
for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiBehemothGUID[i]))
temp->setDeathState(JUST_DIED);
uiBehemothGUID[i] = 0;
uiBehemothGUID[i].Clear();
}
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiGhoulGUID[i]))
temp->setDeathState(JUST_DIED);
uiGhoulGUID[i] = 0;
uiGhoulGUID[i].Clear();
}
for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiWarriorGUID[i]))
temp->setDeathState(JUST_DIED);
uiWarriorGUID[i] = 0;
uiWarriorGUID[i].Clear();
}
}
}
@@ -552,18 +533,18 @@ public:
//Unit* pTirion = ObjectAccessor::GetCreature(*me, uiTirionGUID);
Talk(EMOTE_LIGHT_OF_DAWN05);
if (me->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
if (me->HasAura(SPELL_THE_LIGHT_OF_DAWN))
me->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiKoltiraGUID))
{
if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN))
temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
temp->SetWalk(true);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z);
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiThassarianGUID))
{
if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN))
temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
temp->SetWalk(true);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z);
@@ -1143,7 +1124,7 @@ public:
me->SummonGameObject(GO_LIGHT_OF_DAWN, 2283.896f, -5287.914f, 83.066f, 0, 0, 0, 0, 0, 30);
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiTirionGUID))
{
if (temp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0))
if (temp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER))
temp->RemoveAurasDueToSpell(SPELL_REBIRTH_OF_THE_ASHBRINGER);
temp->CastSpell(temp, 41542, false); // workarounds, light expoded, makes it cool
temp->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
@@ -1433,7 +1414,7 @@ public:
bIsBattle = false;
uiFight_duration = 300000;
if (me->HasAura(SPELL_THE_MIGHT_OF_MOGRAINE, 0))
if (me->HasAura(SPELL_THE_MIGHT_OF_MOGRAINE))
me->RemoveAurasDueToSpell(SPELL_THE_MIGHT_OF_MOGRAINE);
me->RemoveAllAuras();
me->DeleteThreatList();
@@ -1532,7 +1513,7 @@ public:
++uiStep;
}
void NPCChangeTarget(uint64 ui_GUID)
void NPCChangeTarget(ObjectGuid ui_GUID)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, ui_GUID))
if (temp->IsAlive())
@@ -1651,7 +1632,7 @@ public:
}
}
void DespawnNPC(uint64 pGUID)
void DespawnNPC(ObjectGuid pGUID)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, pGUID))
if (temp->IsAlive())
@@ -240,14 +240,14 @@ public:
void Initialize()
{
Phase = 0;
bodyGUID = 0;
bodyGUID.Clear();
die = false;
withbody = true;
wait = 1000;
laugh = urand(15000, 30000);
}
uint64 bodyGUID;
ObjectGuid bodyGUID;
uint32 Phase;
uint32 laugh;
@@ -390,8 +390,6 @@ public:
{
Initialize();
instance = creature->GetInstanceScript();
headGUID = 0;
PlayerGUID = 0;
id = 0;
whirlwind = 0;
wp_reached = false;
@@ -417,8 +415,8 @@ public:
InstanceScript* instance;
uint64 headGUID;
uint64 PlayerGUID;
ObjectGuid headGUID;
ObjectGuid PlayerGUID;
uint32 Phase;
uint32 id;
@@ -446,9 +444,9 @@ public:
if (headGUID)
{
if (Creature* Head = ObjectAccessor::GetCreature((*me), headGUID))
Head->DisappearAndDie();
Head->DespawnOrUnsummon();
headGUID = 0;
headGUID.Clear();
}
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
@@ -806,18 +804,17 @@ public:
npc_pulsing_pumpkinAI(Creature* creature) : ScriptedAI(creature)
{
sprouted = false;
debuffGUID = 0;
}
bool sprouted;
uint64 debuffGUID;
ObjectGuid debuffGUID;
void Reset() override
{
float x, y, z;
me->GetPosition(x, y, z); //this visual aura some under ground
me->SetPosition(x, y, z + 0.35f, 0.0f);
debuffGUID = 0;
debuffGUID.Clear();
Despawn();
Creature* debuff = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 14500);
if (debuff)
@@ -857,7 +854,7 @@ public:
if (debuff)
{
debuff->SetVisible(false);
debuffGUID = 0;
debuffGUID.Clear();
}
}
@@ -77,7 +77,7 @@ class boss_interrogator_vishas : public CreatureScript
void JustDied(Unit* /*killer*/) override
{
_JustDied();
if (Creature* vorrel = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_VORREL)))
if (Creature* vorrel = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_VORREL)))
vorrel->AI()->Talk(SAY_TRIGGER_VORREL);
}
@@ -132,7 +132,7 @@ public:
return;
//On first death, fake death and open door, as well as initiate whitemane if exist
if (Unit* Whitemane = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_WHITEMANE)))
if (Unit* Whitemane = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_WHITEMANE)))
{
instance->SetBossState(DATA_MOGRAINE_AND_WHITE_EVENT, IN_PROGRESS);
@@ -180,7 +180,7 @@ public:
if (_bHasDied && !_bHeal && instance->GetBossState(DATA_MOGRAINE_AND_WHITE_EVENT) == SPECIAL)
{
//On resurrection, stop fake death and heal whitemane and resume fight
if (Unit* Whitemane = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_WHITEMANE)))
if (Unit* Whitemane = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_WHITEMANE)))
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_STAND);
@@ -302,7 +302,7 @@ public:
//When casting resuruction make sure to delay so on rez when reinstate battle deepsleep runs out
if (Wait_Timer <= diff)
{
if (Creature* mograine = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MOGRAINE)))
if (Creature* mograine = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MOGRAINE)))
{
DoCast(mograine, SPELL_SCARLETRESURRECTION);
Talk(SAY_WH_RESURRECT);
@@ -336,7 +336,7 @@ public:
if (!HealthAbovePct(75))
target = me;
if (Creature* mograine = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MOGRAINE)))
if (Creature* mograine = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MOGRAINE)))
{
// checking _bCanResurrectCheck prevents her healing Mograine while he is "faking death"
if (_bCanResurrectCheck && mograine->IsAlive() && !mograine->HealthAbovePct(75))
@@ -38,13 +38,6 @@ class instance_scarlet_monastery : public InstanceMapScript
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
PumpkinShrineGUID = 0;
HorsemanGUID = 0;
HeadGUID = 0;
MograineGUID = 0;
WhitemaneGUID = 0;
VorrelGUID = 0;
HorsemanAdds.clear();
}
@@ -124,7 +117,7 @@ class instance_scarlet_monastery : public InstanceMapScript
case DATA_HORSEMAN_EVENT:
if (state == DONE)
{
for (uint64 guid : HorsemanAdds)
for (ObjectGuid guid : HorsemanAdds)
{
Creature* add = instance->GetCreature(guid);
if (add && add->IsAlive())
@@ -140,7 +133,7 @@ class instance_scarlet_monastery : public InstanceMapScript
return true;
}
uint64 GetData64(uint32 type) const override
ObjectGuid GetGuidData(uint32 type) const override
{
switch (type)
{
@@ -153,18 +146,18 @@ class instance_scarlet_monastery : public InstanceMapScript
default:
break;
}
return 0;
return ObjectGuid::Empty;
}
protected:
uint64 PumpkinShrineGUID;
uint64 HorsemanGUID;
uint64 HeadGUID;
uint64 MograineGUID;
uint64 WhitemaneGUID;
uint64 VorrelGUID;
ObjectGuid PumpkinShrineGUID;
ObjectGuid HorsemanGUID;
ObjectGuid HeadGUID;
ObjectGuid MograineGUID;
ObjectGuid WhitemaneGUID;
ObjectGuid VorrelGUID;
std::set<uint64> HorsemanAdds;
GuidSet HorsemanAdds;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
@@ -59,14 +59,14 @@ class boss_darkmaster_gandling : public CreatureScript
void Reset() override
{
_Reset();
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_GANDLING)))
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetGuidData(GO_GATE_GANDLING)))
gate->SetGoState(GO_STATE_ACTIVE);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_GANDLING)))
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetGuidData(GO_GATE_GANDLING)))
gate->SetGoState(GO_STATE_ACTIVE);
}
@@ -78,7 +78,7 @@ class boss_darkmaster_gandling : public CreatureScript
events.ScheduleEvent(EVENT_CURSE, 2000);
events.ScheduleEvent(EVENT_SHADOW_PORTAL, 16000);
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_GANDLING)))
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetGuidData(GO_GATE_GANDLING)))
gate->SetGoState(GO_STATE_READY);
}
@@ -181,32 +181,32 @@ class spell_shadow_portal : public SpellScriptLoader
switch (urand(0, 5))
{
case ROOM_HALL_OF_SECRETS:
if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_RAVENIAN)))
if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetGuidData(GO_GATE_RAVENIAN)))
if (go->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_HALLOFSECRETS;
break;
case ROOM_HALL_OF_THE_DAMNED:
if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_THEOLEN)))
if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetGuidData(GO_GATE_THEOLEN)))
if (go->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED;
break;
case ROOM_THE_COVEN:
if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_MALICIA)))
if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetGuidData(GO_GATE_MALICIA)))
if (go->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_THECOVEN;
break;
case ROOM_THE_SHADOW_VAULT:
if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_ILLUCIA)))
if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetGuidData(GO_GATE_ILLUCIA)))
if (go->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_THESHADOWVAULT;
break;
case ROOM_BAROV_FAMILY_VAULT:
if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_BAROV)))
if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetGuidData(GO_GATE_BAROV)))
if (go->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT;
break;
case ROOM_VAULT_OF_THE_RAVENIAN:
if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_POLKELT)))
if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetGuidData(GO_GATE_POLKELT)))
if (go->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN;
break;
@@ -348,7 +348,7 @@ class spell_shadow_portal_rooms : public SpellScriptLoader
}
}
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(gate_to_close)))
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, _instance->GetGuidData(gate_to_close)))
gate->SetGoState(GO_STATE_READY);
}
}
@@ -98,9 +98,9 @@ class boss_kirtonos_the_herald : public CreatureScript
void JustDied(Unit* /*killer*/) override
{
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_KIRTONOS)))
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetGuidData(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_ACTIVE);
if (GameObject* brazier = me->GetMap()->GetGameObject(instance->GetData64(GO_BRAZIER_OF_THE_HERALD)))
if (GameObject* brazier = me->GetMap()->GetGameObject(instance->GetGuidData(GO_BRAZIER_OF_THE_HERALD)))
{
brazier->ResetDoorOrButton();
brazier->SetGoState(GO_STATE_READY);
@@ -110,9 +110,9 @@ class boss_kirtonos_the_herald : public CreatureScript
void EnterEvadeMode() override
{
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_KIRTONOS)))
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetGuidData(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_ACTIVE);
if (GameObject* brazier = me->GetMap()->GetGameObject(instance->GetData64(GO_BRAZIER_OF_THE_HERALD)))
if (GameObject* brazier = me->GetMap()->GetGameObject(instance->GetGuidData(GO_BRAZIER_OF_THE_HERALD)))
{
brazier->ResetDoorOrButton();
brazier->SetGoState(GO_STATE_READY);
@@ -160,13 +160,13 @@ class boss_kirtonos_the_herald : public CreatureScript
events.ScheduleEvent(INTRO_3, 1000);
break;
case INTRO_3:
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_KIRTONOS)))
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetGuidData(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_READY);
me->SetFacingTo(0.01745329f);
events.ScheduleEvent(INTRO_4, 3000);
break;
case INTRO_4:
if (GameObject* brazier = me->GetMap()->GetGameObject(instance->GetData64(GO_BRAZIER_OF_THE_HERALD)))
if (GameObject* brazier = me->GetMap()->GetGameObject(instance->GetGuidData(GO_BRAZIER_OF_THE_HERALD)))
brazier->SetGoState(GO_STATE_READY);
me->SetWalk(true);
me->SetDisableGravity(false);
@@ -38,15 +38,6 @@ class instance_scholomance : public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
GateKirtonosGUID = 0;
GateGandlingGUID = 0;
GateMiliciaGUID = 0;
GateTheolenGUID = 0;
GatePolkeltGUID = 0;
GateRavenianGUID = 0;
GateBarovGUID = 0;
GateIlluciaGUID = 0;
BrazierOfTheHeraldGUID = 0;
}
void OnGameObjectCreate(GameObject* go) override
@@ -107,7 +98,7 @@ class instance_scholomance : public InstanceMapScript
return true;
}
uint64 GetData64(uint32 type) const override
ObjectGuid GetGuidData(uint32 type) const override
{
switch (type)
{
@@ -133,7 +124,7 @@ class instance_scholomance : public InstanceMapScript
break;
}
return 0;
return ObjectGuid::Empty;
}
bool CheckPreBosses(uint32 bossId) const
@@ -175,15 +166,15 @@ class instance_scholomance : public InstanceMapScript
}
protected:
uint64 GateKirtonosGUID;
uint64 GateGandlingGUID;
uint64 GateMiliciaGUID;
uint64 GateTheolenGUID;
uint64 GatePolkeltGUID;
uint64 GateRavenianGUID;
uint64 GateBarovGUID;
uint64 GateIlluciaGUID;
uint64 BrazierOfTheHeraldGUID;
ObjectGuid GateKirtonosGUID;
ObjectGuid GateGandlingGUID;
ObjectGuid GateMiliciaGUID;
ObjectGuid GateTheolenGUID;
ObjectGuid GatePolkeltGUID;
ObjectGuid GateRavenianGUID;
ObjectGuid GateBarovGUID;
ObjectGuid GateIlluciaGUID;
ObjectGuid BrazierOfTheHeraldGUID;
};
};
@@ -83,13 +83,13 @@ public:
uint32 m_auiEncounter[MAX_ENCOUNTER];
std::string str_data;
uint64 uiAshGUID;
uint64 uiAdaGUID;
uint64 uiArchmageArugalGUID;
ObjectGuid uiAshGUID;
ObjectGuid uiAdaGUID;
ObjectGuid uiArchmageArugalGUID;
uint64 DoorCourtyardGUID;
uint64 DoorSorcererGUID;
uint64 DoorArugalGUID;
ObjectGuid DoorCourtyardGUID;
ObjectGuid DoorSorcererGUID;
ObjectGuid DoorArugalGUID;
uint8 uiPhase;
uint16 uiTimer;
@@ -99,14 +99,6 @@ public:
SetHeaders(DataHeader);
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
uiAshGUID = 0;
uiAdaGUID = 0;
uiArchmageArugalGUID = 0;
DoorCourtyardGUID = 0;
DoorSorcererGUID = 0;
DoorArugalGUID = 0;
uiPhase = 0;
uiTimer = 0;
}
@@ -128,17 +120,17 @@ public:
case GO_COURTYARD_DOOR:
DoorCourtyardGUID = go->GetGUID();
if (m_auiEncounter[0] == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_SORCERER_DOOR:
DoorSorcererGUID = go->GetGUID();
if (m_auiEncounter[2] == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_ARUGAL_DOOR:
DoorArugalGUID = go->GetGUID();
if (m_auiEncounter[3] == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
}
}
@@ -132,7 +132,7 @@ public:
if (instance->GetData(TYPE_SH_QUEST))
{
if (Player* player = killer->ToPlayer())
player->KilledMonsterCredit(SH_QUEST_CREDIT, 0);
player->KilledMonsterCredit(SH_QUEST_CREDIT);
}
}
@@ -56,21 +56,21 @@ class instance_stratholme : public InstanceMapScript
bool IsSilverHandDead[5];
uint64 serviceEntranceGUID;
uint64 gauntletGate1GUID;
uint64 ziggurat1GUID;
uint64 ziggurat2GUID;
uint64 ziggurat3GUID;
uint64 ziggurat4GUID;
uint64 ziggurat5GUID;
uint64 portGauntletGUID;
uint64 portSlaugtherGUID;
uint64 portElderGUID;
ObjectGuid serviceEntranceGUID;
ObjectGuid gauntletGate1GUID;
ObjectGuid ziggurat1GUID;
ObjectGuid ziggurat2GUID;
ObjectGuid ziggurat3GUID;
ObjectGuid ziggurat4GUID;
ObjectGuid ziggurat5GUID;
ObjectGuid portGauntletGUID;
ObjectGuid portSlaugtherGUID;
ObjectGuid portElderGUID;
uint64 baronGUID;
uint64 ysidaTriggerGUID;
std::set<uint64> crystalsGUID;
std::set<uint64> abomnationGUID;
ObjectGuid baronGUID;
ObjectGuid ysidaTriggerGUID;
GuidSet crystalsGUID;
GuidSet abomnationGUID;
EventMap events;
void Initialize() override
@@ -81,19 +81,6 @@ class instance_stratholme : public InstanceMapScript
for (uint8 i = 0; i < 5; ++i)
IsSilverHandDead[i] = false;
serviceEntranceGUID = 0;
gauntletGate1GUID = 0;
ziggurat1GUID = 0;
ziggurat2GUID = 0;
ziggurat3GUID = 0;
ziggurat4GUID = 0;
ziggurat5GUID = 0;
portGauntletGUID = 0;
portSlaugtherGUID = 0;
portElderGUID = 0;
baronGUID = 0;
ysidaTriggerGUID = 0;
crystalsGUID.clear();
abomnationGUID.clear();
}
@@ -113,7 +100,7 @@ class instance_stratholme : public InstanceMapScript
}
//if withRestoreTime true, then newState will be ignored and GO should be restored to original state after 10 seconds
void UpdateGoState(uint64 goGuid, uint32 newState, bool withRestoreTime)
void UpdateGoState(ObjectGuid goGuid, uint32 newState, bool withRestoreTime)
{
if (!goGuid)
return;
@@ -176,37 +163,37 @@ class instance_stratholme : public InstanceMapScript
case GO_ZIGGURAT1:
ziggurat1GUID = go->GetGUID();
if (GetData(TYPE_BARONESS) == IN_PROGRESS)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_ZIGGURAT2:
ziggurat2GUID = go->GetGUID();
if (GetData(TYPE_NERUB) == IN_PROGRESS)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_ZIGGURAT3:
ziggurat3GUID = go->GetGUID();
if (GetData(TYPE_PALLID) == IN_PROGRESS)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_ZIGGURAT4:
ziggurat4GUID = go->GetGUID();
if (GetData(TYPE_BARON) == DONE || GetData(TYPE_RAMSTEIN) == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_ZIGGURAT5:
ziggurat5GUID = go->GetGUID();
if (GetData(TYPE_BARON) == DONE || GetData(TYPE_RAMSTEIN) == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_PORT_GAUNTLET:
portGauntletGUID = go->GetGUID();
if (GetData(TYPE_BARONESS) == IN_PROGRESS && GetData(TYPE_NERUB) == IN_PROGRESS && GetData(TYPE_PALLID) == IN_PROGRESS)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_PORT_SLAUGTHER:
portSlaugtherGUID = go->GetGUID();
if (GetData(TYPE_BARONESS) == IN_PROGRESS && GetData(TYPE_NERUB) == IN_PROGRESS && GetData(TYPE_PALLID) == IN_PROGRESS)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_PORT_ELDERS:
portElderGUID = go->GetGUID();
@@ -276,7 +263,7 @@ class instance_stratholme : public InstanceMapScript
HandleGameObject(portGauntletGUID, false);
uint32 count = abomnationGUID.size();
for (std::set<uint64>::const_iterator i = abomnationGUID.begin(); i != abomnationGUID.end(); ++i)
for (GuidSet::const_iterator i = abomnationGUID.begin(); i != abomnationGUID.end(); ++i)
{
if (Creature* pAbom = instance->GetCreature(*i))
if (!pAbom->IsAlive())
@@ -418,7 +405,7 @@ class instance_stratholme : public InstanceMapScript
return 0;
}
uint64 GetData64(uint32 data) const override
ObjectGuid GetGuidData(uint32 data) const override
{
switch (data)
{
@@ -427,7 +414,7 @@ class instance_stratholme : public InstanceMapScript
case DATA_YSIDA_TRIGGER:
return ysidaTriggerGUID;
}
return 0;
return ObjectGuid::Empty;
}
void Update(uint32 diff) override
@@ -117,12 +117,12 @@ public:
void Initialize()
{
Tagger = 0;
Tagger.Clear();
Die_Timer = 5000;
Tagged = false;
}
uint64 Tagger;
ObjectGuid Tagger;
uint32 Die_Timer;
bool Tagged;
@@ -63,13 +63,13 @@ public:
SetHeaders(DataHeader);
}
uint64 GOAtalaiStatue1;
uint64 GOAtalaiStatue2;
uint64 GOAtalaiStatue3;
uint64 GOAtalaiStatue4;
uint64 GOAtalaiStatue5;
uint64 GOAtalaiStatue6;
uint64 GOAtalaiIdol;
ObjectGuid GOAtalaiStatue1;
ObjectGuid GOAtalaiStatue2;
ObjectGuid GOAtalaiStatue3;
ObjectGuid GOAtalaiStatue4;
ObjectGuid GOAtalaiStatue5;
ObjectGuid GOAtalaiStatue6;
ObjectGuid GOAtalaiIdol;
uint32 State;
@@ -82,13 +82,6 @@ public:
void Initialize() override
{
GOAtalaiStatue1 = 0;
GOAtalaiStatue2 = 0;
GOAtalaiStatue3 = 0;
GOAtalaiStatue4 = 0;
GOAtalaiStatue5 = 0;
GOAtalaiStatue6 = 0;
GOAtalaiIdol = 0;
State = 0;
@@ -147,7 +147,7 @@ public:
if (!Intro || IsIntro)
return;
if (Creature* Madrigosa = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MADRIGOSA)))
if (Creature* Madrigosa = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MADRIGOSA)))
{
Madrigosa->Respawn();
Madrigosa->setActive(true);
@@ -182,7 +182,7 @@ public:
void DoIntro()
{
Creature* Madrigosa = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MADRIGOSA));
Creature* Madrigosa = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MADRIGOSA));
if (!Madrigosa)
return;
@@ -285,7 +285,7 @@ public:
{
if (IntroFrostBoltTimer <= diff)
{
if (Creature* Madrigosa = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MADRIGOSA)))
if (Creature* Madrigosa = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MADRIGOSA)))
{
Madrigosa->CastSpell(me, SPELL_INTRO_FROSTBOLT, true);
IntroFrostBoltTimer = 2000;
@@ -114,7 +114,7 @@ public:
{
Enraged = false;
if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ALYTHESS)))
if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ALYTHESS)))
{
if (temp->isDead())
temp->Respawn();
@@ -134,7 +134,7 @@ public:
{
DoZoneInCombat();
Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ALYTHESS));
Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ALYTHESS));
if (temp && temp->IsAlive() && !temp->GetVictim())
temp->AI()->AttackStart(who);
@@ -207,7 +207,7 @@ public:
{
if (!SisterDeath)
{
Unit* Temp = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_ALYTHESS));
Unit* Temp = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ALYTHESS));
if (Temp && Temp->isDead())
{
Talk(YELL_SISTER_ALYTHESS_DEAD);
@@ -366,7 +366,7 @@ public:
{
Enraged = false;
if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SACROLASH)))
if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SACROLASH)))
{
if (temp->isDead())
temp->Respawn();
@@ -386,7 +386,7 @@ public:
{
DoZoneInCombat();
Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SACROLASH));
Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SACROLASH));
if (temp && temp->IsAlive() && !temp->GetVictim())
temp->AI()->AttackStart(who);
@@ -486,7 +486,7 @@ public:
uint32 IntroStep(uint32 step)
{
Creature* Sacrolash = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SACROLASH));
Creature* Sacrolash = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SACROLASH));
switch (step)
{
case 0:
@@ -535,7 +535,7 @@ public:
if (!SisterDeath)
{
Unit* Temp = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_SACROLASH));
Unit* Temp = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_SACROLASH));
if (Temp && Temp->isDead())
{
Talk(YELL_SISTER_SACROLASH_DEAD);
@@ -546,7 +546,7 @@ public:
}
if (!me->GetVictim())
{
Creature* sisiter = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SACROLASH));
Creature* sisiter = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SACROLASH));
if (sisiter && !sisiter->isDead() && sisiter->GetVictim())
{
me->AddThreat(sisiter->GetVictim(), 0.0f);
@@ -288,7 +288,7 @@ public:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
if (!target)
target = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_PLAYER_GUID));
target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PLAYER_GUID));
if (!target)
{
@@ -314,7 +314,7 @@ public:
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
if (!target)
target = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_PLAYER_GUID));
target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PLAYER_GUID));
if (!target)
{
@@ -343,7 +343,7 @@ public:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
if (!target)
target = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_PLAYER_GUID));
target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PLAYER_GUID));
if (!target)
{
@@ -115,7 +115,7 @@ public:
void Initialize()
{
SathGUID = 0;
SathGUID.Clear();
ArcaneBuffetTimer = 8000;
FrostBreathTimer = 15000;
WildMagicTimer = 10000;
@@ -148,11 +148,11 @@ public:
bool isBanished;
bool bJustReset;
uint64 SathGUID;
ObjectGuid SathGUID;
void Reset() override
{
SathGUID = instance->GetData64(DATA_SATHROVARR);
SathGUID = instance->GetGuidData(DATA_SATHROVARR);
instance->SetBossState(DATA_KALECGOS, NOT_STARTED);
if (Creature* Sath = ObjectAccessor::GetCreature(*me, SathGUID))
@@ -456,7 +456,7 @@ public:
uint32 YellTimer;
uint32 YellSequence;
uint64 SathGUID;
ObjectGuid SathGUID;
bool isEnraged; // if demon is enraged
@@ -464,7 +464,6 @@ public:
{
Initialize();
instance = creature->GetInstanceScript();
SathGUID = 0;
}
void Initialize()
@@ -479,7 +478,7 @@ public:
void Reset() override
{
SathGUID = instance->GetData64(DATA_SATHROVARR);
SathGUID = instance->GetGuidData(DATA_SATHROVARR);
Initialize();
}
@@ -593,8 +592,6 @@ public:
{
Initialize();
instance = creature->GetInstanceScript();
KalecGUID = 0;
KalecgosGUID = 0;
}
void Initialize()
@@ -616,8 +613,8 @@ public:
uint32 CheckTimer;
uint32 ResetThreat;
uint64 KalecGUID;
uint64 KalecgosGUID;
ObjectGuid KalecGUID;
ObjectGuid KalecgosGUID;
bool isEnraged;
bool isBanished;
@@ -626,13 +623,13 @@ public:
{
me->SetFullHealth();//dunno why it does not resets health at evade..
me->setActive(true);
KalecgosGUID = instance->GetData64(DATA_KALECGOS_DRAGON);
KalecgosGUID = instance->GetGuidData(DATA_KALECGOS_DRAGON);
instance->SetBossState(DATA_KALECGOS, NOT_STARTED);
if (KalecGUID)
{
if (Creature* Kalec = ObjectAccessor::GetCreature(*me, KalecGUID))
Kalec->setDeathState(JUST_DIED);
KalecGUID = 0;
KalecGUID.Clear();
}
Initialize();
@@ -274,13 +274,13 @@ public:
switch (index)
{
case 0:
return ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1));
return ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1));
case 1:
return ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_2));
return ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_2));
case 2:
return ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_3));
return ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_3));
case 3:
return ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4));
return ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4));
}
return NULL;
@@ -375,7 +375,7 @@ public:
player->CastSpell(player, SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, false);
go->SetUInt32Value(GAMEOBJECT_FACTION, 0);
if (Creature* pKalec = ObjectAccessor::GetCreature(*player, instance->GetData64(DATA_KALECGOS_KJ)))
if (Creature* pKalec = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_KALECGOS_KJ)))
ENSURE_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalec->AI())->SetRingOfBlueFlames();
go->Refresh();
@@ -437,7 +437,7 @@ public:
{
Initialize();
if (Creature* pKalecKJ = ObjectAccessor::GetCreature((*me), instance->GetData64(DATA_KALECGOS_KJ)))
if (Creature* pKalecKJ = ObjectAccessor::GetCreature((*me), instance->GetGuidData(DATA_KALECGOS_KJ)))
ENSURE_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalecKJ->AI())->ResetOrbs();
summons.DespawnAll();
}
@@ -571,7 +571,7 @@ public:
{
Initialize();
if (Creature* pKalec = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KALECGOS_KJ)))
if (Creature* pKalec = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_KALECGOS_KJ)))
pKalec->RemoveDynObject(SPELL_RING_OF_BLUE_FLAMES);
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 12);
@@ -631,7 +631,7 @@ public:
summons.DespawnAll();
// Reset the controller
if (Creature* pControl = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
if (Creature* pControl = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_KILJAEDEN_CONTROLLER)))
ENSURE_AI(npc_kiljaeden_controller::npc_kiljaeden_controllerAI, pControl->AI())->Reset();
}
@@ -713,10 +713,10 @@ public:
if (Speeches[speechCount].timer < SpeechTimer)
{
SpeechTimer = 0;
if (Creature* speechCreature = ObjectAccessor::GetCreature(*me, instance->GetData64(Speeches[speechCount].creature)))
if (Creature* speechCreature = ObjectAccessor::GetCreature(*me, instance->GetGuidData(Speeches[speechCount].creature)))
speechCreature->AI()->Talk(Speeches[speechCount].textid);
if (speechCount == 12)
if (Creature* pAnveena = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ANVEENA)))
if (Creature* pAnveena = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ANVEENA)))
pAnveena->CastSpell(me, SPELL_SACRIFICE_OF_ANVEENA, false);
// ChangeTimers(true, 10000); // Kil should do an emote while screaming without attacking for 10 seconds
if (speechCount == speechPhaseEnd)
@@ -742,7 +742,7 @@ public:
for (uint8 z = 0; z < 6; ++z)
{
pRandomPlayer = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (!pRandomPlayer || !pRandomPlayer->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0))
if (!pRandomPlayer || !pRandomPlayer->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT))
break;
}
@@ -815,7 +815,7 @@ public:
}
break;
case TIMER_ORBS_EMPOWER: //Phase 3
if (Creature* pKalec = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KALECGOS_KJ)))
if (Creature* pKalec = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_KALECGOS_KJ)))
{
switch (Phase)
{
@@ -835,7 +835,7 @@ public:
for (uint8 z = 0; z < 6; ++z)
{
target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (!target || !target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0)) break;
if (!target || !target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT)) break;
}
if (target)
{
@@ -941,7 +941,7 @@ public:
void EnterCombat(Unit* who) override
{
instance->SetBossState(DATA_KILJAEDEN, IN_PROGRESS);
if (Creature* pControl = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
if (Creature* pControl = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_KILJAEDEN_CONTROLLER)))
pControl->AddThreat(who, 1.0f);
me->InterruptNonMeleeSpells(true);
@@ -949,7 +949,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (Creature* pControl = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
if (Creature* pControl = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_KILJAEDEN_CONTROLLER)))
++(ENSURE_AI(npc_kiljaeden_controller::npc_kiljaeden_controllerAI, pControl->AI())->deceiverDeathCount);
}
@@ -962,7 +962,7 @@ public:
return;
// Gain Shadow Infusion at 20% health
if (HealthBelowPct(20) && !me->HasAura(SPELL_SHADOW_INFUSION, 0))
if (HealthBelowPct(20) && !me->HasAura(SPELL_SHADOW_INFUSION))
DoCast(me, SPELL_SHADOW_INFUSION, true);
// Shadow Bolt Volley - Shoots Shadow Bolts at all enemies within 30 yards, for ~2k Shadow damage.
@@ -1260,7 +1260,7 @@ public:
if (uiTimer <= diff)
{
if (Unit* random = ObjectAccessor::GetPlayer(*me, instance->GetData64(DATA_PLAYER_GUID)))
if (Unit* random = ObjectAccessor::GetPlayer(*me, instance->GetGuidData(DATA_PLAYER_GUID)))
DoCast(random, SPELL_SHADOW_BOLT, false);
uiTimer = urand(500, 1000);
} else uiTimer -= diff;
@@ -153,7 +153,7 @@ public:
void EnterEvadeMode() override
{
if (Creature* muru = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MURU)))
if (Creature* muru = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MURU)))
muru->AI()->Reset(); // Reset encounter.
me->DisappearAndDie();
summons.DespawnAll();
@@ -183,7 +183,7 @@ public:
{
DarkFiend = false;
HasEnraged = false;
EntropiusGUID = 0;
EntropiusGUID.Clear();
}
void Reset() override
@@ -278,7 +278,7 @@ public:
private:
bool DarkFiend;
bool HasEnraged;
uint64 EntropiusGUID;
ObjectGuid EntropiusGUID;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -334,7 +334,7 @@ public:
void JustSummoned(Creature* summoned) override
{
if (Player* target = ObjectAccessor::GetPlayer(*me, instance->GetData64(DATA_PLAYER_GUID)))
if (Player* target = ObjectAccessor::GetPlayer(*me, instance->GetGuidData(DATA_PLAYER_GUID)))
summoned->AI()->AttackStart(target);
Summons.Summon(summoned);
@@ -555,7 +555,7 @@ public:
{
if (SpellTimer <= diff)
{
Unit* Victim = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_PLAYER_GUID));
Unit* Victim = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PLAYER_GUID));
switch (NeedForAHack)
{
case 0:
@@ -574,7 +574,7 @@ public:
case 2:
SpellTimer = 400;
NeedForAHack = 3;
me->RemoveAura(SPELL_BLACKHOLE_GROW, 1);
me->RemoveAura(SPELL_BLACKHOLE_GROW);
break;
case 3:
SpellTimer = urand(400, 900);
@@ -53,21 +53,7 @@ class instance_sunwell_plateau : public InstanceMapScript
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
KalecgosDragonGUID = 0;
KalecgosHumanGUID = 0;
SathrovarrGUID = 0;
BrutallusGUID = 0;
MadrigosaGUID = 0;
FelmystGUID = 0;
AlythessGUID = 0;
SacrolashGUID = 0;
MuruGUID = 0;
KilJaedenGUID = 0;
KilJaedenControllerGUID = 0;
AnveenaGUID = 0;
KalecgosKjGUID = 0;
SpectralPlayers = 0;
SpectralRealmTimer = 5000;
}
@@ -80,7 +66,7 @@ class instance_sunwell_plateau : public InstanceMapScript
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
Player* player = itr->GetSource();
if (player && !player->HasAura(45839, 0))
if (player && !player->HasAura(45839))
return player;
}
}
@@ -172,7 +158,7 @@ class instance_sunwell_plateau : public InstanceMapScript
}
}
uint64 GetData64(uint32 id) const override
ObjectGuid GetGuidData(uint32 id) const override
{
switch (id)
{
@@ -205,32 +191,32 @@ class instance_sunwell_plateau : public InstanceMapScript
case DATA_PLAYER_GUID:
{
Player const* target = GetPlayerInMap();
return target ? target->GetGUID() : 0;
return target ? target->GetGUID() : ObjectGuid::Empty;
}
default:
break;
}
return 0;
return ObjectGuid::Empty;
}
protected:
uint64 KalecgosDragonGUID;
uint64 KalecgosHumanGUID;
uint64 SathrovarrGUID;
uint64 BrutallusGUID;
uint64 MadrigosaGUID;
uint64 FelmystGUID;
uint64 AlythessGUID;
uint64 SacrolashGUID;
uint64 MuruGUID;
uint64 KilJaedenGUID;
uint64 KilJaedenControllerGUID;
uint64 AnveenaGUID;
uint64 KalecgosKjGUID;
ObjectGuid KalecgosDragonGUID;
ObjectGuid KalecgosHumanGUID;
ObjectGuid SathrovarrGUID;
ObjectGuid BrutallusGUID;
ObjectGuid MadrigosaGUID;
ObjectGuid FelmystGUID;
ObjectGuid AlythessGUID;
ObjectGuid SacrolashGUID;
ObjectGuid MuruGUID;
ObjectGuid KilJaedenGUID;
ObjectGuid KilJaedenControllerGUID;
ObjectGuid AnveenaGUID;
ObjectGuid KalecgosKjGUID;
uint32 SpectralPlayers;
uint32 SpectralRealmTimer;
std::vector<uint64> SpectralRealmList;
GuidVector SpectralRealmList;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
@@ -98,7 +98,7 @@ class boss_archaedas : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
void ActivateMinion(uint64 uiGuid, bool flag)
void ActivateMinion(ObjectGuid uiGuid, bool flag)
{
Unit* minion = ObjectAccessor::GetUnit(*me, uiGuid);
@@ -145,7 +145,7 @@ class boss_archaedas : public CreatureScript
} else if (bWakingUp && iAwakenTimer <= 0)
{
bWakingUp = false;
AttackStart(ObjectAccessor::GetUnit(*me, instance->GetData64(0)));
AttackStart(ObjectAccessor::GetUnit(*me, instance->GetGuidData(0)));
return; // dont want to continue until we finish the AttackStart method
}
@@ -164,12 +164,12 @@ class boss_archaedas : public CreatureScript
//If we are <66 summon the guardians
if (!bGuardiansAwake && !HealthAbovePct(66))
{
ActivateMinion(instance->GetData64(5), true); // EarthenGuardian1
ActivateMinion(instance->GetData64(6), true); // EarthenGuardian2
ActivateMinion(instance->GetData64(7), true); // EarthenGuardian3
ActivateMinion(instance->GetData64(8), true); // EarthenGuardian4
ActivateMinion(instance->GetData64(9), true); // EarthenGuardian5
ActivateMinion(instance->GetData64(10), false); // EarthenGuardian6
ActivateMinion(instance->GetGuidData(5), true); // EarthenGuardian1
ActivateMinion(instance->GetGuidData(6), true); // EarthenGuardian2
ActivateMinion(instance->GetGuidData(7), true); // EarthenGuardian3
ActivateMinion(instance->GetGuidData(8), true); // EarthenGuardian4
ActivateMinion(instance->GetGuidData(9), true); // EarthenGuardian5
ActivateMinion(instance->GetGuidData(10), false); // EarthenGuardian6
Talk(SAY_SUMMON_GUARDIANS);
bGuardiansAwake = true;
}
@@ -177,10 +177,10 @@ class boss_archaedas : public CreatureScript
//If we are <33 summon the vault walkers
if (!bVaultWalkersAwake && !HealthAbovePct(33))
{
ActivateMinion(instance->GetData64(1), true); // VaultWalker1
ActivateMinion(instance->GetData64(2), true); // VaultWalker2
ActivateMinion(instance->GetData64(3), true); // VaultWalker3
ActivateMinion(instance->GetData64(4), false); // VaultWalker4
ActivateMinion(instance->GetGuidData(1), true); // VaultWalker1
ActivateMinion(instance->GetGuidData(2), true); // VaultWalker2
ActivateMinion(instance->GetGuidData(3), true); // VaultWalker3
ActivateMinion(instance->GetGuidData(4), false); // VaultWalker4
Talk(SAY_SUMMON_VAULT_WALKERS);
bVaultWalkersAwake = true;
}
@@ -297,7 +297,7 @@ class npc_archaedas_minions : public CreatureScript
{
bWakingUp = false;
bAmIAwake = true;
// AttackStart(ObjectAccessor::GetUnit(*me, instance->GetData64(0))); // whoWokeArchaedasGUID
// AttackStart(ObjectAccessor::GetUnit(*me, instance->GetGuidData(0))); // whoWokeArchaedasGUID
return; // dont want to continue until we finish the AttackStart method
}
@@ -401,7 +401,7 @@ class go_altar_of_archaedas : public GameObjectScript
player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false);
instance->SetData64(0, player->GetGUID()); // activate archaedas
instance->SetGuidData(0, player->GetGUID()); // activate archaedas
return false;
}
};
@@ -52,18 +52,6 @@ class instance_uldaman : public InstanceMapScript
SetHeaders(DataHeader);
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
archaedasGUID = 0;
ironayaGUID = 0;
whoWokeuiArchaedasGUID = 0;
altarOfTheKeeperTempleDoor = 0;
archaedasTempleDoor = 0;
ancientVaultDoor = 0;
ironayaSealDoor = 0;
keystoneGUID = 0;
ironayaSealDoorTimer = 27000; //animation time
keystoneCheck = false;
}
@@ -77,25 +65,25 @@ class instance_uldaman : public InstanceMapScript
return false;
}
uint64 archaedasGUID;
uint64 ironayaGUID;
uint64 whoWokeuiArchaedasGUID;
ObjectGuid archaedasGUID;
ObjectGuid ironayaGUID;
ObjectGuid whoWokeuiArchaedasGUID;
uint64 altarOfTheKeeperTempleDoor;
uint64 archaedasTempleDoor;
uint64 ancientVaultDoor;
uint64 ironayaSealDoor;
ObjectGuid altarOfTheKeeperTempleDoor;
ObjectGuid archaedasTempleDoor;
ObjectGuid ancientVaultDoor;
ObjectGuid ironayaSealDoor;
uint64 keystoneGUID;
ObjectGuid keystoneGUID;
uint32 ironayaSealDoorTimer;
bool keystoneCheck;
std::vector<uint64> stoneKeepers;
std::vector<uint64> altarOfTheKeeperCounts;
std::vector<uint64> vaultWalkers;
std::vector<uint64> earthenGuardians;
std::vector<uint64> archaedasWallMinions; // minions lined up around the wall
GuidVector stoneKeepers;
GuidVector altarOfTheKeeperCounts;
GuidVector vaultWalkers;
GuidVector earthenGuardians;
GuidVector archaedasWallMinions; // minions lined up around the wall
uint32 m_auiEncounter[MAX_ENCOUNTER];
std::string str_data;
@@ -108,14 +96,14 @@ class instance_uldaman : public InstanceMapScript
altarOfTheKeeperTempleDoor = go->GetGUID();
if (m_auiEncounter[0] == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_ARCHAEDAS_TEMPLE_DOOR:
archaedasTempleDoor = go->GetGUID();
if (m_auiEncounter[0] == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_ANCIENT_VAULT_DOOR:
@@ -124,14 +112,14 @@ class instance_uldaman : public InstanceMapScript
ancientVaultDoor = go->GetGUID();
if (m_auiEncounter[1] == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_IRONAYA_SEAL_DOOR:
ironayaSealDoor = go->GetGUID();
if (m_auiEncounter[2] == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_KEYSTONE:
@@ -139,7 +127,7 @@ class instance_uldaman : public InstanceMapScript
if (m_auiEncounter[2] == DONE)
{
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
go->SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND);
}
break;
@@ -155,7 +143,7 @@ class instance_uldaman : public InstanceMapScript
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
void SetDoor(uint64 guid, bool open)
void SetDoor(ObjectGuid guid, bool open)
{
GameObject* go = instance->GetGameObject(guid);
if (!go)
@@ -164,7 +152,7 @@ class instance_uldaman : public InstanceMapScript
HandleGameObject(guid, open);
}
void BlockGO(uint64 guid)
void BlockGO(ObjectGuid guid)
{
GameObject* go = instance->GetGameObject(guid);
if (!go)
@@ -177,7 +165,7 @@ class instance_uldaman : public InstanceMapScript
{
if (GetData(DATA_ALTAR_DOORS) != DONE)
{
for (std::vector<uint64>::const_iterator i = stoneKeepers.begin(); i != stoneKeepers.end(); ++i)
for (GuidVector::const_iterator i = stoneKeepers.begin(); i != stoneKeepers.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (!target || !target->IsAlive())
@@ -199,7 +187,7 @@ class instance_uldaman : public InstanceMapScript
if (!archaedas)
return;
for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
for (GuidVector::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (!target || !target->IsAlive() || target->getFaction() == 14)
@@ -217,7 +205,7 @@ class instance_uldaman : public InstanceMapScript
void DeActivateMinions()
{
// first despawn any aggroed wall minions
for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
for (GuidVector::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (!target || target->isDead() || target->getFaction() != 14)
@@ -227,7 +215,7 @@ class instance_uldaman : public InstanceMapScript
}
// Vault Walkers
for (std::vector<uint64>::const_iterator i = vaultWalkers.begin(); i != vaultWalkers.end(); ++i)
for (GuidVector::const_iterator i = vaultWalkers.begin(); i != vaultWalkers.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (!target || target->isDead() || target->getFaction() != 14)
@@ -237,7 +225,7 @@ class instance_uldaman : public InstanceMapScript
}
// Earthen Guardians
for (std::vector<uint64>::const_iterator i = earthenGuardians.begin(); i != earthenGuardians.end(); ++i)
for (GuidVector::const_iterator i = earthenGuardians.begin(); i != earthenGuardians.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (!target || target->isDead() || target->getFaction() != 14)
@@ -247,7 +235,7 @@ class instance_uldaman : public InstanceMapScript
}
}
void ActivateArchaedas(uint64 target)
void ActivateArchaedas(ObjectGuid target)
{
Creature* archaedas = instance->GetCreature(archaedasGUID);
if (!archaedas)
@@ -274,7 +262,7 @@ class instance_uldaman : public InstanceMapScript
void RespawnMinions()
{
// first respawn any aggroed wall minions
for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
for (GuidVector::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (target && target->isDead())
@@ -286,7 +274,7 @@ class instance_uldaman : public InstanceMapScript
}
// Vault Walkers
for (std::vector<uint64>::const_iterator i = vaultWalkers.begin(); i != vaultWalkers.end(); ++i)
for (GuidVector::const_iterator i = vaultWalkers.begin(); i != vaultWalkers.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (target && target->isDead())
@@ -298,7 +286,7 @@ class instance_uldaman : public InstanceMapScript
}
// Earthen Guardians
for (std::vector<uint64>::const_iterator i = earthenGuardians.begin(); i != earthenGuardians.end(); ++i)
for (GuidVector::const_iterator i = earthenGuardians.begin(); i != earthenGuardians.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (target && target->isDead())
@@ -394,7 +382,7 @@ class instance_uldaman : public InstanceMapScript
}
}
void SetData64(uint32 type, uint64 data) override
void SetGuidData(uint32 type, ObjectGuid data) override
{
// Archaedas
if (type == 0)
@@ -470,7 +458,7 @@ class instance_uldaman : public InstanceMapScript
}
}
uint64 GetData64(uint32 identifier) const override
ObjectGuid GetGuidData(uint32 identifier) const override
{
switch (identifier)
{
@@ -492,8 +480,8 @@ class instance_uldaman : public InstanceMapScript
break;
}
return 0;
} // end GetData64
return ObjectGuid::Empty;
} // end GetGuidData
void ProcessEvent(WorldObject* /*gameObject*/, uint32 eventId) override
{
@@ -32,14 +32,6 @@ class instance_zulaman : public InstanceMapScript
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
AkilzonGUID = 0;
NalorakkGUID = 0;
JanalaiGUID = 0;
HalazziGUID = 0;
HexLordMalacrassGUID = 0;
DaakaraGUID = 0;
VoljinGUID = 0;
HexLordTriggerGUID = 0;
SpeedRunTimer = 16;
ZulAmanState = NOT_STARTED;
ZulAmanBossCount = 0;
@@ -114,7 +106,7 @@ class instance_zulaman : public InstanceMapScript
}
}
uint64 GetData64(uint32 type) const override
ObjectGuid GetGuidData(uint32 type) const override
{
switch (type)
{
@@ -140,7 +132,7 @@ class instance_zulaman : public InstanceMapScript
break;
}
return 0;
return ObjectGuid::Empty;
}
void SetData(uint32 type, uint32 data) override
@@ -290,16 +282,16 @@ class instance_zulaman : public InstanceMapScript
protected:
EventMap events;
uint64 AkilzonGUID;
uint64 NalorakkGUID;
uint64 JanalaiGUID;
uint64 HalazziGUID;
uint64 HexLordMalacrassGUID;
uint64 DaakaraGUID;
uint64 VoljinGUID;
uint64 HexLordTriggerGUID;
uint64 StrangeGongGUID;
uint64 MasiveGateGUID;
ObjectGuid AkilzonGUID;
ObjectGuid NalorakkGUID;
ObjectGuid JanalaiGUID;
ObjectGuid HalazziGUID;
ObjectGuid HexLordMalacrassGUID;
ObjectGuid DaakaraGUID;
ObjectGuid VoljinGUID;
ObjectGuid HexLordTriggerGUID;
ObjectGuid StrangeGongGUID;
ObjectGuid MasiveGateGUID;
uint32 SpeedRunTimer;
uint32 ZulAmanState;
uint32 ZulAmanBossCount;
@@ -143,7 +143,7 @@ class npc_voljin_zulaman : public CreatureScript
_events.ScheduleEvent(EVENT_BANGING_THE_GONG, 3000);
case EVENT_BANGING_THE_GONG:
DoCast(me, SPELL_BANGING_THE_GONG);
if (GameObject* strangeGong = ObjectAccessor::GetGameObject(*me, _instance->GetData64(DATA_STRANGE_GONG)))
if (GameObject* strangeGong = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_STRANGE_GONG)))
strangeGong->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, uint32(ITEM_VIRTUAL_ITEM));
break;
@@ -153,7 +153,7 @@ class npc_voljin_zulaman : public CreatureScript
break;
case EVENT_START_DOOR_OPENING_2:
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, uint32(0));
if (GameObject* strangeGong = ObjectAccessor::GetGameObject(*me, _instance->GetData64(DATA_STRANGE_GONG)))
if (GameObject* strangeGong = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_STRANGE_GONG)))
strangeGong->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
_events.ScheduleEvent(EVENT_START_DOOR_OPENING_3, 500);
break;
@@ -162,7 +162,7 @@ class npc_voljin_zulaman : public CreatureScript
break;
case EVENT_START_DOOR_OPENING_4:
_instance->SetData(DATA_ZULAMAN_STATE, IN_PROGRESS);
if (GameObject* masiveGate = ObjectAccessor::GetGameObject(*me, _instance->GetData64(DATA_MASSIVE_GATE)))
if (GameObject* masiveGate = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_MASSIVE_GATE)))
masiveGate->SetGoState(GO_STATE_ACTIVE);
_events.ScheduleEvent(EVENT_START_DOOR_OPENING_5, 3000);
break;
@@ -174,7 +174,7 @@ class npc_voljin_zulaman : public CreatureScript
_events.ScheduleEvent(EVENT_START_DOOR_OPENING_7, 6000);
break;
case EVENT_START_DOOR_OPENING_7:
if (Creature* hexLordTrigger = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_HEXLORD_TRIGGER)))
if (Creature* hexLordTrigger = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_HEXLORD_TRIGGER)))
sCreatureTextMgr->SendChat(hexLordTrigger, SAY_HEXLOR_INTRO, 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_MAP);
break;
default:
@@ -191,7 +191,7 @@ class npc_voljin_zulaman : public CreatureScript
switch (pointId)
{
case POINT_STRANGE_GONG:
if (GameObject* strangeGong = ObjectAccessor::GetGameObject(*me, _instance->GetData64(DATA_STRANGE_GONG)))
if (GameObject* strangeGong = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_STRANGE_GONG)))
me->SetFacingToObject(strangeGong); // setInFront
break;
case POINT_START_DOOR_OPENING_1:
@@ -118,7 +118,7 @@ class boss_mandokir : public CreatureScript
me->SummonCreatureGroup(SUMMON_GROUP_CHAINED_SPIRIT);
_ohganotSoFast = true;
_reanimateOhganCooldown = false;
_reviveGUID = 0;
_reviveGUID.Clear();
}
void EnterCombat(Unit* /*who*/) override
@@ -130,7 +130,7 @@ class boss_mandokir : public CreatureScript
if (!summons.empty())
{
for (std::list<uint64>::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* chainedSpirit = ObjectAccessor::GetCreature(*me, *itr))
if (chainedSpirit->GetEntry() == NPC_CHAINED_SPIRIT && chainedSpirit->AI())
@@ -196,7 +196,7 @@ class boss_mandokir : public CreatureScript
{
chainedSpirit->AI()->SetGUID(_reviveGUID);
chainedSpirit->AI()->DoAction(ACTION_REVIVE);
_reviveGUID = 0;
_reviveGUID.Clear();
}
}
break;
@@ -215,7 +215,7 @@ class boss_mandokir : public CreatureScript
return 0;
}
void SetGUID(uint64 guid, int32 /*type = 0 */) override
void SetGUID(ObjectGuid guid, int32 /*type = 0 */) override
{
_reviveGUID = guid;
}
@@ -280,7 +280,7 @@ class boss_mandokir : public CreatureScript
private:
bool _ohganotSoFast;
bool _reanimateOhganCooldown;
uint64 _reviveGUID;
ObjectGuid _reviveGUID;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -309,15 +309,15 @@ class npc_ohgan : public CreatureScript
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (damage >= me->GetHealth())
{
{
damage = 0;
me->AttackStop();
me->SetHealth(0);
me->SetTarget(0);
me->SetTarget(ObjectGuid::Empty);
DoCast(me, SPELL_CLEAR_ALL, true);
DoCast(me, SPELL_PERMANENT_FEIGN_DEATH);
if (Creature* mandokir = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_MANDOKIR)))
if (Creature* mandokir = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_MANDOKIR)))
mandokir->AI()->DoAction(ACTION_OHGAN_IS_DEATH);
}
}
@@ -365,10 +365,10 @@ class npc_chained_spirit : public CreatureScript
void Reset() override
{
_revivePlayerGUID = 0;
_revivePlayerGUID.Clear();
}
void SetGUID(uint64 guid, int32 /*type = 0 */) override
void SetGUID(ObjectGuid guid, int32 /*type = 0 */) override
{
_revivePlayerGUID = guid;
}
@@ -406,7 +406,7 @@ class npc_chained_spirit : public CreatureScript
if (!target || target->IsAlive())
return;
if (Creature* mandokir = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_MANDOKIR)))
if (Creature* mandokir = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_MANDOKIR)))
{
mandokir->GetAI()->SetGUID(target->GetGUID());
mandokir->GetAI()->DoAction(ACTION_START_REVIVE);
@@ -419,7 +419,7 @@ class npc_chained_spirit : public CreatureScript
private:
InstanceScript* _instance;
uint64 _revivePlayerGUID;
ObjectGuid _revivePlayerGUID;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -42,16 +42,6 @@ class instance_zulgurub : public InstanceMapScript
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
venoxisGUID = 0;
mandokirGUID = 0;
kilnaraGUID = 0;
zanzilGUID = 0;
jindoGUID = 0;
hazzarahGUID = 0;
renatakiGUID = 0;
wushoolayGUID = 0;
grilekGUID = 0;
jindoTiggerGUID = 0;
}
void OnCreatureCreate(Creature* creature) override
@@ -167,7 +157,7 @@ class instance_zulgurub : public InstanceMapScript
}
*/
uint64 GetData64(uint32 type) const override
ObjectGuid GetGuidData(uint32 type) const override
{
switch (type)
{
@@ -195,20 +185,20 @@ class instance_zulgurub : public InstanceMapScript
break;
}
return 0;
return ObjectGuid::Empty;
}
protected:
uint64 venoxisGUID;
uint64 mandokirGUID;
uint64 kilnaraGUID;
uint64 zanzilGUID;
uint64 jindoGUID;
uint64 hazzarahGUID;
uint64 renatakiGUID;
uint64 wushoolayGUID;
uint64 grilekGUID;
uint64 jindoTiggerGUID;
ObjectGuid venoxisGUID;
ObjectGuid mandokirGUID;
ObjectGuid kilnaraGUID;
ObjectGuid zanzilGUID;
ObjectGuid jindoGUID;
ObjectGuid hazzarahGUID;
ObjectGuid renatakiGUID;
ObjectGuid wushoolayGUID;
ObjectGuid grilekGUID;
ObjectGuid jindoTiggerGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
@@ -108,7 +108,7 @@ public:
{
LamentEventTimer = 5000;
LamentEvent = false;
targetGUID = 0;
targetGUID.Clear();
FadeTimer = 30000;
SummonSkeletonTimer = 20000;
@@ -119,7 +119,7 @@ public:
uint32 LamentEventTimer;
bool LamentEvent;
uint64 targetGUID;
ObjectGuid targetGUID;
uint32 FadeTimer;
uint32 SummonSkeletonTimer;
@@ -322,7 +322,6 @@ public:
npc_anchorite_truuenAI(Creature* creature) : npc_escortAI(creature)
{
Initialize();
UghostGUID = 0;
}
void Initialize()
@@ -332,7 +331,7 @@ public:
uint32 m_uiChatTimer;
uint64 UghostGUID;
ObjectGuid UghostGUID;
void Reset() override
{
+30 -30
View File
@@ -131,13 +131,13 @@ enum Misc
DISPLAY_INVISIBLE = 11686
};
uint64 getOrphanGUID(Player* player, uint32 orphan)
ObjectGuid getOrphanGUID(Player* player, uint32 orphan)
{
if (Aura* orphanOut = player->GetAura(SPELL_ORPHAN_OUT))
if (orphanOut->GetCaster() && orphanOut->GetCaster()->GetEntry() == orphan)
return orphanOut->GetCaster()->GetGUID();
return 0;
return ObjectGuid::Empty;
}
/*######
@@ -159,8 +159,8 @@ class npc_winterfin_playmate : public CreatureScript
{
timer = 0;
phase = 0;
playerGUID = 0;
orphanGUID = 0;
playerGUID.Clear();
orphanGUID.Clear();
}
void Reset() override
@@ -235,8 +235,8 @@ class npc_winterfin_playmate : public CreatureScript
private:
uint32 timer;
int8 phase;
uint64 playerGUID;
uint64 orphanGUID;
ObjectGuid playerGUID;
ObjectGuid orphanGUID;
};
@@ -265,8 +265,8 @@ class npc_snowfall_glade_playmate : public CreatureScript
{
timer = 0;
phase = 0;
playerGUID = 0;
orphanGUID = 0;
playerGUID.Clear();
orphanGUID.Clear();
}
void Reset() override
@@ -342,8 +342,8 @@ class npc_snowfall_glade_playmate : public CreatureScript
private:
uint32 timer;
int8 phase;
uint64 playerGUID;
uint64 orphanGUID;
ObjectGuid playerGUID;
ObjectGuid orphanGUID;
};
CreatureAI* GetAI(Creature* pCreature) const override
@@ -372,8 +372,8 @@ class npc_the_biggest_tree : public CreatureScript
{
timer = 1000;
phase = 0;
playerGUID = 0;
orphanGUID = 0;
playerGUID.Clear();
orphanGUID.Clear();
}
void Reset() override
@@ -436,8 +436,8 @@ class npc_the_biggest_tree : public CreatureScript
private:
uint32 timer;
uint8 phase;
uint64 playerGUID;
uint64 orphanGUID;
ObjectGuid playerGUID;
ObjectGuid orphanGUID;
};
@@ -466,8 +466,8 @@ class npc_high_oracle_soo_roo : public CreatureScript
{
timer = 0;
phase = 0;
playerGUID = 0;
orphanGUID = 0;
playerGUID.Clear();
orphanGUID.Clear();
}
void Reset() override
@@ -533,8 +533,8 @@ class npc_high_oracle_soo_roo : public CreatureScript
private:
uint32 timer;
int8 phase;
uint64 playerGUID;
uint64 orphanGUID;
ObjectGuid playerGUID;
ObjectGuid orphanGUID;
};
@@ -563,8 +563,8 @@ class npc_elder_kekek : public CreatureScript
{
timer = 0;
phase = 0;
playerGUID = 0;
orphanGUID = 0;
playerGUID.Clear();
orphanGUID.Clear();
}
void Reset() override
@@ -628,8 +628,8 @@ class npc_elder_kekek : public CreatureScript
private:
uint32 timer;
int8 phase;
uint64 playerGUID;
uint64 orphanGUID;
ObjectGuid playerGUID;
ObjectGuid orphanGUID;
};
@@ -659,8 +659,8 @@ class npc_the_etymidian : public CreatureScript
{
timer = 0;
phase = 0;
playerGUID = 0;
orphanGUID = 0;
playerGUID.Clear();
orphanGUID.Clear();
}
void Reset() override
@@ -732,8 +732,8 @@ class npc_the_etymidian : public CreatureScript
private:
uint32 timer;
int8 phase;
uint64 playerGUID;
uint64 orphanGUID;
ObjectGuid playerGUID;
ObjectGuid orphanGUID;
};
@@ -762,8 +762,8 @@ class npc_alexstraza_the_lifebinder : public CreatureScript
{
timer = 0;
phase = 0;
playerGUID = 0;
orphanGUID = 0;
playerGUID.Clear();
orphanGUID.Clear();
}
void Reset() override
@@ -900,8 +900,8 @@ class npc_alexstraza_the_lifebinder : public CreatureScript
private:
int8 phase;
uint32 timer;
uint64 playerGUID;
uint64 orphanGUID;
ObjectGuid playerGUID;
ObjectGuid orphanGUID;
};
@@ -166,7 +166,7 @@ class example_escort : public CreatureScript
{
if (m_uiChatTimer <= uiDiff)
{
if (me->HasAura(SPELL_ELIXIR_OF_FORTITUDE, 0))
if (me->HasAura(SPELL_ELIXIR_OF_FORTITUDE))
{
Talk(SAY_RAND_1);
DoCast(me, SPELL_BLUE_FIREWORK, false);
@@ -117,11 +117,11 @@ class spell_ex_5581 : public SpellScriptLoader
void HandleDummyLaunchTarget(SpellEffIndex /*effIndex*/)
{
uint64 targetGUID = 0;
ObjectGuid targetGUID;
if (Unit* unitTarget = GetHitUnit())
targetGUID = unitTarget->GetGUID();
// we're handling SPELL_EFFECT_DUMMY in effIndex 0 here
TC_LOG_INFO("misc", "Spell %u with SPELL_EFFECT_DUMMY is just launched at it's target: " UI64FMTD "!", GetSpellInfo()->Id, targetGUID);
TC_LOG_INFO("misc", "Spell %u with SPELL_EFFECT_DUMMY is just launched at it's target: " UI64FMTD "!", GetSpellInfo()->Id, targetGUID.GetRawValue());
}
void HandleDummyHit(SpellEffIndex /*effIndex*/)
@@ -210,7 +210,7 @@ public:
{
Talk(SAY_MORRIDUNE_1);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
Start(false, false, 0);
Start(false);
}
void WaypointReached(uint32 waypointId) override
@@ -66,14 +66,14 @@ public:
{
instance_blackfathom_deeps_InstanceMapScript(Map* map) : InstanceScript(map) { }
uint64 twilightLordKelrisGUID;
uint64 shrine1GUID;
uint64 shrine2GUID;
uint64 shrine3GUID;
uint64 shrine4GUID;
uint64 shrineOfGelihastGUID;
uint64 altarOfTheDeepsGUID;
uint64 mainDoorGUID;
ObjectGuid twilightLordKelrisGUID;
ObjectGuid shrine1GUID;
ObjectGuid shrine2GUID;
ObjectGuid shrine3GUID;
ObjectGuid shrine4GUID;
ObjectGuid shrineOfGelihastGUID;
ObjectGuid altarOfTheDeepsGUID;
ObjectGuid mainDoorGUID;
uint8 encounter[MAX_ENCOUNTER];
uint8 countFires;
@@ -84,14 +84,6 @@ public:
SetHeaders(DataHeader);
memset(&encounter, 0, sizeof(encounter));
twilightLordKelrisGUID = 0;
shrine1GUID = 0;
shrine2GUID = 0;
shrine3GUID = 0;
shrine4GUID = 0;
shrineOfGelihastGUID = 0;
altarOfTheDeepsGUID = 0;
mainDoorGUID = 0;
countFires = 0;
deathTimes = 0;
}
@@ -137,7 +129,7 @@ public:
break;
case GO_AKU_MAI_DOOR:
if (encounter[2] == DONE)
HandleGameObject(0, true, go);
HandleGameObject(ObjectGuid::Empty, true, go);
mainDoorGUID = go->GetGUID();
break;
}
@@ -234,7 +226,7 @@ public:
return 0;
}
uint64 GetData64(uint32 data) const override
ObjectGuid GetGuidData(uint32 data) const override
{
switch (data)
{
@@ -254,7 +246,7 @@ public:
return mainDoorGUID;
}
return 0;
return ObjectGuid::Empty;
}
};
};
@@ -100,7 +100,7 @@ public:
{
if (waypointId == 7)
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_JAINAPROUDMOORE));
if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
@@ -194,12 +194,12 @@ public:
ImmolationTimer = 5000;
CheckTimer = 5000;
instance = creature->GetInstanceScript();
AnetheronGUID = instance->GetData64(DATA_ANETHERON);
AnetheronGUID = instance->GetGuidData(DATA_ANETHERON);
}
uint32 ImmolationTimer;
uint32 CheckTimer;
uint64 AnetheronGUID;
ObjectGuid AnetheronGUID;
InstanceScript* instance;
void Reset() override
@@ -97,18 +97,18 @@ public:
void Initialize()
{
CheckTimer = 1000;
ArchimondeGUID = 0;
ArchimondeGUID.Clear();
}
InstanceScript* instance;
uint64 ArchimondeGUID;
ObjectGuid ArchimondeGUID;
uint32 CheckTimer;
void Reset() override
{
Initialize();
ArchimondeGUID = instance->GetData64(DATA_ARCHIMONDE);
ArchimondeGUID = instance->GetGuidData(DATA_ARCHIMONDE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
@@ -187,11 +187,11 @@ public:
void Initialize()
{
TargetGUID = 0;
TargetGUID.Clear();
ChangeTargetTimer = 5000;
}
uint64 TargetGUID;
ObjectGuid TargetGUID;
uint32 ChangeTargetTimer;
void Reset() override
@@ -222,7 +222,7 @@ public:
if (Unit* temp = ObjectAccessor::GetUnit(*me, TargetGUID))
{
me->GetMotionMaster()->MoveFollow(temp, 0.0f, 0.0f);
TargetGUID = 0;
TargetGUID.Clear();
}
else
{
@@ -264,9 +264,9 @@ public:
void Initialize()
{
DoomfireSpiritGUID = 0;
DoomfireSpiritGUID.Clear();
damageTaken = 0;
WorldTreeGUID = 0;
WorldTreeGUID.Clear();
DrainNordrassilTimer = 0;
FearTimer = 42000;
@@ -290,8 +290,8 @@ public:
InstanceScript* instance;
uint64 DoomfireSpiritGUID;
uint64 WorldTreeGUID;
ObjectGuid DoomfireSpiritGUID;
ObjectGuid WorldTreeGUID;
uint32 DrainNordrassilTimer;
uint32 FearTimer;
@@ -429,7 +429,7 @@ public:
if (Unit* DoomfireSpirit = ObjectAccessor::GetUnit(*me, DoomfireSpiritGUID))
{
summoned->GetMotionMaster()->MoveFollow(DoomfireSpirit, 0.0f, 0.0f);
DoomfireSpiritGUID = 0;
DoomfireSpiritGUID.Clear();
}
}
}

Some files were not shown because too many files have changed in this diff Show More