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Core/Spells: SpellHistory updates
* Add duration override argument to StartCooldown (for cooldowns sent to client) * Research new SMSG_SPELL_COOLDOWN flags * Send interrupt school lockouts with newly defined SPELL_COOLDOWN_FLAG_LOSS_OF_CONTROL_UI * Fixed packet structure of SMSG_MODIFY_COOLDOWN * std::chorno-ification
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@@ -613,6 +613,7 @@ WorldPacket const* WorldPackets::Spells::ModifyCooldown::Write()
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_worldPacket << int32(SpellID);
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_worldPacket << int32(DeltaTime);
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_worldPacket.WriteBit(IsPet);
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_worldPacket.WriteBit(WithoutCategoryCooldown);
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_worldPacket.FlushBits();
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return &_worldPacket;
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