From 8cb536806206a12b0ebc0b6735845294fb161aba Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Mon, 10 Oct 2016 13:58:07 +0200 Subject: [PATCH] Core/SAI: don't reset event phase when npc evades/resets. The scripts themselves should take care of that. (cherry picked from commit 5267381e39c23797bfad22c5433910ecf155145c) --- src/server/game/AI/SmartScripts/SmartScript.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 9bfa1e2aa6..a78036a291 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -177,7 +177,6 @@ Creature* SmartScript::FindCreatureNear(WorldObject* searchObject, ObjectGuid::L void SmartScript::OnReset() { - SetPhase(0); ResetBaseObject(); for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i) {