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Backed out changeset 77ac33a3948b - it caused problems with some channeled spells (interruption)
--HG-- branch : trunk
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@@ -3240,6 +3240,7 @@ void Player::_LoadSpellCooldowns(QueryResult *result)
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// some cooldowns can be already set at aura loading...
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//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow());
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if(result)
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{
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time_t curTime = time(NULL);
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