[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)

* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.

(cherry picked from commit e2a1ccd118)
This commit is contained in:
Treeston
2017-07-01 20:18:02 +02:00
committed by Shauren
parent 2c99678118
commit 8be23fcbbd
187 changed files with 981 additions and 1133 deletions

View File

@@ -843,7 +843,7 @@ public:
if (!target || target->IsTotem() || target->IsPet())
return false;
ThreatContainer::StorageType const &threatList = target->getThreatManager().getThreatList();
ThreatContainer::StorageType const& threatList = target->GetThreatManager().getThreatList();
ThreatContainer::StorageType::const_iterator itr;
uint32 count = 0;
handler->PSendSysMessage("Threat list of %s (%s)", target->GetName().c_str(), target->GetGUID().ToString().c_str());