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Core/Quests: Added stuff missing in previous commit
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@@ -905,7 +905,10 @@ bool SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 o
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}
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// Called when the dialog status between a player and the gameobject is requested.
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uint32 SmartGameObjectAI::GetDialogStatus(Player* /*player*/) { return 100; }
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uint32 SmartGameObjectAI::GetDialogStatus(Player* /*player*/)
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{
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return DIALOG_STATUS_SCRIPTED_NO_STATUS;
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}
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// Called when the gameobject is destroyed (destructible buildings only).
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void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId)
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