Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Spells/SpellMgr.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
	src/server/scripts/Spells/spell_paladin.cpp
This commit is contained in:
Vincent-Michael
2014-04-19 19:57:46 +02:00
41 changed files with 35260 additions and 185 deletions
+37 -24
View File
@@ -787,42 +787,61 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
bool hasFamilyMask = false;
/* Check Periodic Auras
/**
*Dots can trigger if spell has no PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL
nor PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL
* @brief Check auras procced by periodics
*Only Hots can trigger if spell has PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL
*Only damaging Dots can proc auras with PROC_FLAG_TAKEN_DAMAGE
*Only dots can trigger if spell has both positivity flags or PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL
*Both Dots and hots can proc if ONLY has PROC_FLAG_DONE_PERIODIC or PROC_FLAG_TAKEN_PERIODIC. Such auras need support in Unit::HandleAuraProc.
*Only Dots can proc auras with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG or PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
*Only Hots can proc auras with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS or PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
*Only Dots can proc auras with PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG or PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
*Only Hots can proc auras with PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS or PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
* @param procSpell the spell proccing the aura
* @param procFlags proc_flags of spellProc
* @param procExtra proc_EX of procSpell
* @param EventProcFlag proc_flags of aura to be procced
*Aura has to have PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL or spellfamily specified to trigger from Hot
*/
if (procFlags & PROC_FLAG_DONE_PERIODIC)
/// Quick Check - If PROC_FLAG_TAKEN_DAMAGE is set for aura and procSpell dealt damage, proc no matter what kind of spell that deals the damage.
if (procFlags & PROC_FLAG_TAKEN_DAMAGE && EventProcFlag & PROC_FLAG_TAKEN_DAMAGE)
return true;
/// Any aura that has only PROC_FLAG_DONE_PERIODIC or PROC_FLAG_TAKEN_PERIODIC should always proc, if procSpell is correct or not is checked in Unit::HandleAuraProc
if (EventProcFlag == PROC_FLAG_DONE_PERIODIC || EventProcFlag == PROC_FLAG_TAKEN_PERIODIC)
return true;
if (procFlags & PROC_FLAG_DONE_PERIODIC && EventProcFlag & PROC_FLAG_DONE_PERIODIC)
{
if (EventProcFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
/// Aura must have positive procflags for a HOT to proc
if (procExtra & PROC_EX_INTERNAL_HOT)
{
if (!(procExtra & PROC_EX_INTERNAL_DOT))
if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)))
return false;
}
else if (procExtra & PROC_EX_INTERNAL_HOT)
procExtra |= PROC_EX_INTERNAL_REQ_FAMILY;
else if (EventProcFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
/// Aura must have negative procflags for a DOT to proc
else if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG)))
return false;
}
if (procFlags & PROC_FLAG_TAKEN_PERIODIC)
if (procFlags & PROC_FLAG_TAKEN_PERIODIC && EventProcFlag & PROC_FLAG_TAKEN_PERIODIC)
{
if (EventProcFlag & PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS)
/// Aura must have positive procflags for a HOT to proc
if (procExtra & PROC_EX_INTERNAL_HOT)
{
if (!(procExtra & PROC_EX_INTERNAL_DOT))
if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS)))
return false;
}
else if (procExtra & PROC_EX_INTERNAL_HOT)
procExtra |= PROC_EX_INTERNAL_REQ_FAMILY;
else if (EventProcFlag & PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS)
/// Aura must have negative procflags for a DOT to proc
else if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG)))
return false;
}
// Trap casts are active by default
@@ -2989,15 +3008,9 @@ void SpellMgr::LoadSpellInfoCorrections()
switch (spellInfo->Id)
{
case 42730: // Woe Strike
spellInfo->Effects[EFFECT_1].TriggerSpell = 42739;
break;
case 42436: // Drink! (Brewfest)
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY);
break;
case 59735: // Woe Strike
spellInfo->Effects[EFFECT_1].TriggerSpell = 59736;
break;
case 52611: // Summon Skeletons
case 52612: // Summon Skeletons
spellInfo->Effects[EFFECT_0].MiscValueB = 64;