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https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-16 13:09:50 -04:00
Core/Misc: Moved Position to its own file
(cherry picked from commit 48ee1f0033)
Conflicts:
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Spells/Spell.cpp
This commit is contained in:
@@ -1008,61 +1008,6 @@ bool Object::PrintIndexError(uint32 index, bool set) const
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return false;
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}
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bool Position::operator==(Position const &a)
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{
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return (G3D::fuzzyEq(a.m_positionX, m_positionX) &&
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G3D::fuzzyEq(a.m_positionY, m_positionY) &&
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G3D::fuzzyEq(a.m_positionZ, m_positionZ) &&
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G3D::fuzzyEq(a.m_orientation, m_orientation));
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}
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bool Position::HasInLine(WorldObject const* target, float width) const
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{
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if (!HasInArc(float(M_PI), target))
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return false;
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width += target->GetObjectSize();
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float angle = GetRelativeAngle(target);
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return std::fabs(std::sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width;
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}
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std::string Position::ToString() const
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{
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std::stringstream sstr;
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sstr << "X: " << m_positionX << " Y: " << m_positionY << " Z: " << m_positionZ << " O: " << m_orientation;
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return sstr.str();
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}
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ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer)
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{
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float x, y, z, o;
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buf >> x >> y >> z >> o;
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streamer.m_pos->Relocate(x, y, z, o);
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return buf;
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}
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ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer)
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{
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float x, y, z;
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streamer.m_pos->GetPosition(x, y, z);
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buf << x << y << z;
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return buf;
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}
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ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer)
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{
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float x, y, z;
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buf >> x >> y >> z;
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streamer.m_pos->Relocate(x, y, z);
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return buf;
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}
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ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer)
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{
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float x, y, z, o;
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streamer.m_pos->GetPosition(x, y, z, o);
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buf << x << y << z << o;
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return buf;
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}
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void MovementInfo::OutDebug()
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{
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TC_LOG_DEBUG("misc", "MOVEMENT INFO");
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@@ -1423,92 +1368,6 @@ bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float m
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return distsq < maxdist * maxdist;
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}
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void Position::RelocateOffset(const Position & offset)
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{
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m_positionX = GetPositionX() + (offset.GetPositionX() * std::cos(GetOrientation()) + offset.GetPositionY() * std::sin(GetOrientation() + float(M_PI)));
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m_positionY = GetPositionY() + (offset.GetPositionY() * std::cos(GetOrientation()) + offset.GetPositionX() * std::sin(GetOrientation()));
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m_positionZ = GetPositionZ() + offset.GetPositionZ();
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SetOrientation(GetOrientation() + offset.GetOrientation());
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}
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void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset) const
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{
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float dx = endPos.GetPositionX() - GetPositionX();
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float dy = endPos.GetPositionY() - GetPositionY();
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retOffset.m_positionX = dx * std::cos(GetOrientation()) + dy * std::sin(GetOrientation());
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retOffset.m_positionY = dy * std::cos(GetOrientation()) - dx * std::sin(GetOrientation());
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retOffset.m_positionZ = endPos.GetPositionZ() - GetPositionZ();
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retOffset.SetOrientation(endPos.GetOrientation() - GetOrientation());
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}
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Position Position::GetPositionWithOffset(Position const& offset) const
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{
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Position ret(*this);
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ret.RelocateOffset(offset);
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return ret;
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}
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float Position::GetAngle(const Position* obj) const
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{
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if (!obj)
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return 0;
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return GetAngle(obj->GetPositionX(), obj->GetPositionY());
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}
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// Return angle in range 0..2*pi
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float Position::GetAngle(const float x, const float y) const
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{
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float dx = x - GetPositionX();
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float dy = y - GetPositionY();
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float ang = std::atan2(dy, dx);
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ang = (ang >= 0) ? ang : 2 * float(M_PI) + ang;
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return ang;
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}
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void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) const
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{
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float dx = GetPositionX() - x;
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float dy = GetPositionY() - y;
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if (std::fabs(dx) < 0.001f && std::fabs(dy) < 0.001f)
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{
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float angle = (float)rand_norm()*static_cast<float>(2*M_PI);
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vcos = std::cos(angle);
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vsin = std::sin(angle);
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}
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else
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{
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float dist = std::sqrt((dx*dx) + (dy*dy));
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vcos = dx / dist;
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vsin = dy / dist;
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}
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}
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bool Position::HasInArc(float arc, const Position* obj, float border) const
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{
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// always have self in arc
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if (obj == this)
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return true;
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// move arc to range 0.. 2*pi
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arc = NormalizeOrientation(arc);
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float angle = GetAngle(obj);
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angle -= m_orientation;
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// move angle to range -pi ... +pi
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angle = NormalizeOrientation(angle);
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if (angle > float(M_PI))
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angle -= 2.0f * float(M_PI);
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float lborder = -1 * (arc/border); // in range -pi..0
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float rborder = (arc/border); // in range 0..pi
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return ((angle >= lborder) && (angle <= rborder));
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}
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bool WorldObject::IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size) const
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{
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if (!obj1 || !obj2)
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@@ -1642,11 +1501,6 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
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}
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}
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bool Position::IsPositionValid() const
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{
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return Trinity::IsValidMapCoord(m_positionX, m_positionY, m_positionZ, m_orientation);
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}
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float WorldObject::GetGridActivationRange() const
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{
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if (ToPlayer())
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