Core/Entities: Added possibility to inherit StringIds from other entities (#29908)

* also implicitly do so for personal summons
This commit is contained in:
ModoX
2024-04-10 20:03:14 +02:00
committed by GitHub
parent 9b6a1b9be9
commit 88bbd27f8d
5 changed files with 23 additions and 0 deletions
@@ -3497,6 +3497,15 @@ uint32 GameObject::GetScriptId() const
return GetGOInfo()->ScriptId;
}
void GameObject::InheritStringIds(GameObject const* parent)
{
// copy references to stringIds from template and spawn
m_stringIds = parent->m_stringIds;
// then copy script stringId, not just its reference
SetScriptStringId(std::string(parent->GetStringId(StringIdType::Script)));
}
bool GameObject::HasStringId(std::string_view id) const
{
return std::find(m_stringIds.begin(), m_stringIds.end(), id) != m_stringIds.end();