Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.

Warning: API has changed a bit:
ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now
ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
This commit is contained in:
QAston
2012-02-10 14:18:59 +01:00
parent e0ad0f0e8d
commit 8713b44ee7
10 changed files with 166 additions and 94 deletions

View File

@@ -90,7 +90,7 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
if (Player* player = unit->ToPlayer())
{
ConditionList conds = sConditionMgr->GetConditionsForSmartEvent((*i).entryOrGuid, (*i).event_id, (*i).source_type);
meets = sConditionMgr->IsPlayerMeetToConditions(player, conds);
meets = sConditionMgr->IsObjectMeetToConditions(player, conds);
}
}