Core: ported headers cleanup from master branch

This commit is contained in:
ariel-
2017-06-19 23:20:06 -03:00
parent 052fc24315
commit 85a7d5ce9a
1207 changed files with 21154 additions and 18404 deletions
@@ -23,10 +23,14 @@ SDComment: This AI is under development
SDCategory: Npc
EndScriptData */
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedFollowerAI.h"
#include "Creature.h"
#include "Group.h"
#include "Log.h"
#include "Map.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
const float MAX_PLAYER_DISTANCE = 100.0f;
@@ -38,7 +42,7 @@ enum Points
FollowerAI::FollowerAI(Creature* creature) : ScriptedAI(creature),
m_uiUpdateFollowTimer(2500),
m_uiFollowState(STATE_FOLLOW_NONE),
m_pQuestForFollow(NULL)
m_pQuestForFollow(nullptr)
{ }
void FollowerAI::AttackStart(Unit* who)
@@ -146,7 +150,7 @@ void FollowerAI::JustDied(Unit* /*killer*/)
{
if (Group* group = player->GetGroup())
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
if (Player* member = groupRef->GetSource())
if (member->IsInMap(player))
member->FailQuest(m_pQuestForFollow->GetQuestId());
@@ -174,7 +178,7 @@ void FollowerAI::EnterEvadeMode(EvadeReason /*why*/)
me->RemoveAllAuras();
me->DeleteThreatList();
me->CombatStop(true);
me->SetLootRecipient(NULL);
me->SetLootRecipient(nullptr);
if (HasFollowState(STATE_FOLLOW_INPROGRESS))
{
@@ -224,7 +228,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
if (Group* group = player->GetGroup())
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
Player* member = groupRef->GetSource();
if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE))
@@ -282,7 +286,7 @@ void FollowerAI::MovementInform(uint32 motionType, uint32 pointId)
}
}
void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Quest* quest)
void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, Quest const* quest)
{
if (me->GetVictim())
{
@@ -330,7 +334,7 @@ Player* FollowerAI::GetLeaderForFollower()
{
if (Group* group = player->GetGroup())
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
Player* member = groupRef->GetSource();
if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE) && member->IsAlive())
@@ -345,7 +349,7 @@ Player* FollowerAI::GetLeaderForFollower()
}
TC_LOG_DEBUG("scripts", "FollowerAI GetLeader can not find suitable leader.");
return NULL;
return nullptr;
}
void FollowerAI::SetFollowComplete(bool bWithEndEvent)