Core/WorldObject: Replace non-std::chrono SummonGameObject overloads

Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest

(cherry picked from commit 8642aaaf92)
This commit is contained in:
Carbenium
2020-07-27 00:25:18 +02:00
committed by Shauren
parent 217c2d9ef3
commit 82fce41852
30 changed files with 68 additions and 68 deletions

View File

@@ -1308,14 +1308,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
Position pos = target->GetPositionWithOffset(Position(e.target.x, e.target.y, e.target.z, e.target.o));
QuaternionData rot = QuaternionData::fromEulerAnglesZYX(pos.GetOrientation(), 0.f, 0.f);
summoner->SummonGameObject(e.action.summonGO.entry, pos, rot, e.action.summonGO.despawnTime, GOSummonType(e.action.summonGO.summonType));
summoner->SummonGameObject(e.action.summonGO.entry, pos, rot, Seconds(e.action.summonGO.despawnTime), GOSummonType(e.action.summonGO.summonType));
}
if (e.GetTargetType() != SMART_TARGET_POSITION)
break;
QuaternionData rot = QuaternionData::fromEulerAnglesZYX(e.target.o, 0.f, 0.f);
summoner->SummonGameObject(e.action.summonGO.entry, Position(e.target.x, e.target.y, e.target.z, e.target.o), rot, e.action.summonGO.despawnTime, GOSummonType(e.action.summonGO.summonType));
summoner->SummonGameObject(e.action.summonGO.entry, Position(e.target.x, e.target.y, e.target.z, e.target.o), rot, Seconds(e.action.summonGO.despawnTime), GOSummonType(e.action.summonGO.summonType));
break;
}
case SMART_ACTION_KILL_UNIT: