Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale (#28863)

This commit is contained in:
Meji
2023-03-30 18:54:27 +02:00
committed by GitHub
parent 229a7ac79d
commit 81ea6f54d9
13 changed files with 47 additions and 59 deletions
@@ -414,7 +414,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(e.action.morphOrMount.creature))
{
CreatureModel const* model = ObjectMgr::ChooseDisplayId(ci);
target->ToCreature()->SetDisplayId(model->CreatureDisplayID, model->DisplayScale);
target->ToCreature()->SetDisplayId(model->CreatureDisplayID);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature {} set displayid to {}",
target->GetGUID().ToString(), model->CreatureDisplayID);
}