Core/Entities: GameObjectDespawn packet is only sent for GameObjects

This commit is contained in:
joschiwald
2016-11-16 22:46:37 +01:00
parent 938595320f
commit 7fbc4374f3
7 changed files with 11 additions and 15 deletions
@@ -43,7 +43,6 @@
#include "OutdoorPvPMgr.h"
#include "Unit.h"
#include "BattlefieldMgr.h"
#include "GameObjectPackets.h"
#include "MiscPackets.h"
#include "InstanceScenario.h"
@@ -2182,13 +2181,6 @@ void WorldObject::SendMessageToSet(WorldPacket const* data, Player const* skippe
VisitNearbyWorldObject(GetVisibilityRange(), notifier);
}
void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid)
{
WorldPackets::GameObject::GameObjectDespawn packet;
packet.ObjectGUID = guid;
SendMessageToSet(packet.Write(), true);
}
void WorldObject::SetMap(Map* map)
{
ASSERT(map);