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Core/Entities: GameObjectDespawn packet is only sent for GameObjects
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@@ -43,7 +43,6 @@
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#include "OutdoorPvPMgr.h"
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#include "Unit.h"
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#include "BattlefieldMgr.h"
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#include "GameObjectPackets.h"
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#include "MiscPackets.h"
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#include "InstanceScenario.h"
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@@ -2182,13 +2181,6 @@ void WorldObject::SendMessageToSet(WorldPacket const* data, Player const* skippe
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VisitNearbyWorldObject(GetVisibilityRange(), notifier);
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}
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void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid)
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{
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WorldPackets::GameObject::GameObjectDespawn packet;
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packet.ObjectGUID = guid;
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SendMessageToSet(packet.Write(), true);
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}
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void WorldObject::SetMap(Map* map)
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{
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ASSERT(map);
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