Build fix

This commit is contained in:
Shauren
2013-10-16 19:14:00 +02:00
parent 81ec99c95e
commit 7f0f87d243
3 changed files with 8 additions and 4 deletions
@@ -2157,6 +2157,8 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
case GAMEOBJECT_TYPE_MO_TRANSPORT:
pathProgress = int16(float(m_goValue.Transport.PathProgress) / float(GetUInt32Value(GAMEOBJECT_LEVEL)) * 65535.0f);
break;
default:
break;
}
fieldBuffer << uint16(dynFlags);