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Build fix
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@@ -2157,6 +2157,8 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
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case GAMEOBJECT_TYPE_MO_TRANSPORT:
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pathProgress = int16(float(m_goValue.Transport.PathProgress) / float(GetUInt32Value(GAMEOBJECT_LEVEL)) * 65535.0f);
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break;
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default:
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break;
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}
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fieldBuffer << uint16(dynFlags);
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