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https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-16 13:09:50 -04:00
Proper client timeout detection (#19906)
- Properly detect client timeout when logged into a character after a configurable time (default 60s) has passed without the client sending any packets. - Fixes issues with crashed clients leaving characters in the world for a very long time (default 15 minutes), as well as edge case exploits involving intentionally pausing client execution for some amount of time.
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@@ -137,7 +137,7 @@ WorldSession::WorldSession(uint32 id, std::string&& name, std::shared_ptr<WorldS
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if (sock)
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{
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m_Address = sock->GetRemoteIpAddress().to_string();
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ResetTimeOutTime();
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ResetTimeOutTime(false);
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LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId()); // One-time query
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}
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@@ -271,7 +271,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
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UpdateTimeOutTime(diff);
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///- Before we process anything:
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/// If necessary, kick the player from the character select screen
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/// If necessary, kick the player because the client didn't send anything for too long
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/// (or they've been idling in character select)
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if (IsConnectionIdle())
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m_Socket->CloseSocket();
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@@ -633,9 +634,12 @@ char const* WorldSession::GetTrinityString(uint32 entry) const
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return sObjectMgr->GetTrinityString(entry, GetSessionDbLocaleIndex());
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}
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void WorldSession::ResetTimeOutTime()
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void WorldSession::ResetTimeOutTime(bool onlyActive)
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{
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m_timeOutTime = int32(sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME));
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if (GetPlayer())
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m_timeOutTime = int32(sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME_ACTIVE));
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else if (!onlyActive)
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m_timeOutTime = int32(sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME));
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}
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void WorldSession::Handle_NULL(WorldPacket& null)
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@@ -1198,7 +1202,7 @@ void WorldSession::InitializeSessionCallback(SQLQueryHolder* realmHolder)
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SendAuthWaitQue(0);
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SetInQueue(false);
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ResetTimeOutTime();
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ResetTimeOutTime(false);
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SendAddonsInfo();
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SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
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