Core/SAI: Add SMART_ACTION_ACTIVATE_GAMEOBJECT action (#27216)

Closes #27196

(cherry picked from commit 0817be8f76)
This commit is contained in:
Giacomo Pozzoni
2021-11-07 19:17:12 +01:00
committed by Shauren
parent 4c1b9d7455
commit 791b759332
7 changed files with 177 additions and 138 deletions
+22 -11
View File
@@ -2465,6 +2465,24 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
targetUnit->SetHealth(targetUnit->CountPctFromMaxHealth(e.action.setHealthPct.percent));
break;
}
case SMART_ACTION_CREATE_CONVERSATION:
{
WorldObject* baseObject = GetBaseObject();
for (WorldObject* const target : targets)
{
if (Player* playerTarget = target->ToPlayer())
{
Conversation* conversation = Conversation::CreateConversation(e.action.conversation.id, playerTarget,
*playerTarget, playerTarget->GetGUID(), nullptr);
if (!conversation)
TC_LOG_WARN("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CREATE_CONVERSATION: id %u, baseObject %s, target %s - failed to create conversation",
e.action.conversation.id, !baseObject ? "" : baseObject->GetName().c_str(), playerTarget->GetName().c_str());
}
}
break;
}
case SMART_ACTION_SET_IMMUNE_PC:
{
for (WorldObject* target : targets)
@@ -2507,22 +2525,15 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
break;
}
case SMART_ACTION_CREATE_CONVERSATION:
case SMART_ACTION_ACTIVATE_GAMEOBJECT:
{
WorldObject* baseObject = GetBaseObject();
for (WorldObject* const target : targets)
for (WorldObject* target : targets)
{
if (Player* playerTarget = target->ToPlayer())
if (GameObject* targetGo = target->ToGameObject())
{
Conversation* conversation = Conversation::CreateConversation(e.action.conversation.id, playerTarget,
*playerTarget, playerTarget->GetGUID(), nullptr);
if (!conversation)
TC_LOG_WARN("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CREATE_CONVERSATION: id %u, baseObject %s, target %s - failed to create conversation",
e.action.conversation.id, !baseObject ? "" : baseObject->GetName().c_str(), playerTarget->GetName().c_str());
targetGo->ActivateObject(GameObjectActions(e.action.activateGameObject.gameObjectAction), e.action.activateGameObject.param);
}
}
break;
}
case SMART_ACTION_ADD_TO_STORED_TARGET_LIST: