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Core/SAI: Add SMART_ACTION_ACTIVATE_GAMEOBJECT action (#27216)
Closes #27196
(cherry picked from commit 0817be8f76)
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@@ -2465,6 +2465,24 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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targetUnit->SetHealth(targetUnit->CountPctFromMaxHealth(e.action.setHealthPct.percent));
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break;
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}
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case SMART_ACTION_CREATE_CONVERSATION:
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{
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WorldObject* baseObject = GetBaseObject();
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for (WorldObject* const target : targets)
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{
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if (Player* playerTarget = target->ToPlayer())
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{
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Conversation* conversation = Conversation::CreateConversation(e.action.conversation.id, playerTarget,
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*playerTarget, playerTarget->GetGUID(), nullptr);
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if (!conversation)
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TC_LOG_WARN("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CREATE_CONVERSATION: id %u, baseObject %s, target %s - failed to create conversation",
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e.action.conversation.id, !baseObject ? "" : baseObject->GetName().c_str(), playerTarget->GetName().c_str());
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}
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}
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break;
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}
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case SMART_ACTION_SET_IMMUNE_PC:
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{
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for (WorldObject* target : targets)
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@@ -2507,22 +2525,15 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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break;
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}
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case SMART_ACTION_CREATE_CONVERSATION:
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case SMART_ACTION_ACTIVATE_GAMEOBJECT:
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{
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WorldObject* baseObject = GetBaseObject();
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for (WorldObject* const target : targets)
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for (WorldObject* target : targets)
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{
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if (Player* playerTarget = target->ToPlayer())
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if (GameObject* targetGo = target->ToGameObject())
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{
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Conversation* conversation = Conversation::CreateConversation(e.action.conversation.id, playerTarget,
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*playerTarget, playerTarget->GetGUID(), nullptr);
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if (!conversation)
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TC_LOG_WARN("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CREATE_CONVERSATION: id %u, baseObject %s, target %s - failed to create conversation",
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e.action.conversation.id, !baseObject ? "" : baseObject->GetName().c_str(), playerTarget->GetName().c_str());
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targetGo->ActivateObject(GameObjectActions(e.action.activateGameObject.gameObjectAction), e.action.activateGameObject.param);
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}
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}
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break;
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}
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case SMART_ACTION_ADD_TO_STORED_TARGET_LIST:
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