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https://github.com/araxiaonline/TrinityCore.git
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Scripts/Pet: Update pet scripts to new register model (1/2) (#26661)
(cherry picked from commit 51c94fed9a)
This commit is contained in:
@@ -22,7 +22,6 @@
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/* ContentData
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npc_pet_gen_pandaren_monk 100% Pandaren Monk drinks and bows with you
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npc_pet_gen_mojo 100% Mojo follows you when you kiss it
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EndContentData */
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#include "ScriptMgr.h"
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@@ -41,86 +40,76 @@ enum PandarenMonkMisc
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EVENT_DRINK = 4
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};
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class npc_pet_gen_pandaren_monk : public CreatureScript
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struct npc_pet_gen_pandaren_monk : public NullCreatureAI
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{
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public:
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npc_pet_gen_pandaren_monk() : CreatureScript("npc_pet_gen_pandaren_monk") {}
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npc_pet_gen_pandaren_monk(Creature* creature) : NullCreatureAI(creature) { }
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struct npc_pet_gen_pandaren_monkAI : public NullCreatureAI
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void Reset() override
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{
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npc_pet_gen_pandaren_monkAI(Creature* creature) : NullCreatureAI(creature) { }
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void Reset() override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_FOCUS, 1s);
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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if (!_EnterEvadeMode(why))
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return;
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Reset();
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}
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void ReceiveEmote(Player* /*player*/, uint32 emote) override
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{
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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me->StopMoving();
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switch (emote)
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{
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case TEXT_EMOTE_BOW:
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_events.ScheduleEvent(EVENT_FOCUS, 1s);
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break;
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case TEXT_EMOTE_DRINK:
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_events.ScheduleEvent(EVENT_DRINK, 1s);
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break;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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if (Unit* owner = me->GetCharmerOrOwner())
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if (!me->IsWithinDist(owner, 30.f))
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_FOCUS:
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if (Unit* owner = me->GetCharmerOrOwner())
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me->SetFacingToObject(owner);
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_events.ScheduleEvent(EVENT_EMOTE, 1s);
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break;
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case EVENT_EMOTE:
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me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
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_events.ScheduleEvent(EVENT_FOLLOW, 1s);
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break;
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case EVENT_FOLLOW:
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if (Unit* owner = me->GetCharmerOrOwner())
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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break;
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case EVENT_DRINK:
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me->CastSpell(me, SPELL_PANDAREN_MONK, false);
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break;
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default:
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break;
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}
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}
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}
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private:
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_pet_gen_pandaren_monkAI(creature);
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_events.Reset();
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_events.ScheduleEvent(EVENT_FOCUS, 1s);
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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if (!_EnterEvadeMode(why))
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return;
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Reset();
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}
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void ReceiveEmote(Player* /*player*/, uint32 emote) override
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{
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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me->StopMoving();
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switch (emote)
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{
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case TEXT_EMOTE_BOW:
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_events.ScheduleEvent(EVENT_FOCUS, 1s);
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break;
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case TEXT_EMOTE_DRINK:
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_events.ScheduleEvent(EVENT_DRINK, 1s);
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break;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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if (Unit* owner = me->GetCharmerOrOwner())
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if (!me->IsWithinDist(owner, 30.f))
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_FOCUS:
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if (Unit* owner = me->GetCharmerOrOwner())
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me->SetFacingToObject(owner);
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_events.ScheduleEvent(EVENT_EMOTE, 1s);
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break;
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case EVENT_EMOTE:
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me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
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_events.ScheduleEvent(EVENT_FOLLOW, 1s);
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break;
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case EVENT_FOLLOW:
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if (Unit* owner = me->GetCharmerOrOwner())
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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break;
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case EVENT_DRINK:
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me->CastSpell(me, SPELL_PANDAREN_MONK, false);
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break;
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default:
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break;
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}
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}
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}
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private:
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EventMap _events;
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};
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enum SoulTrader
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@@ -178,7 +167,7 @@ struct npc_pet_lich : public ScriptedAI
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void AddSC_generic_pet_scripts()
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{
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new npc_pet_gen_pandaren_monk();
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RegisterCreatureAI(npc_pet_gen_pandaren_monk);
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RegisterCreatureAI(npc_pet_gen_soul_trader);
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RegisterCreatureAI(npc_pet_lich);
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}
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