Scripts/Spells: Remove const from AuraEffect argument for AuraEffectProcFn

This commit is contained in:
Matan Shukry
2021-02-13 12:59:43 +01:00
committed by Shauren
parent c261b16a32
commit 7159de62b6
36 changed files with 148 additions and 148 deletions
+6 -6
View File
@@ -113,7 +113,7 @@ class spell_gen_adaptive_warding : public AuraScript
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
@@ -360,7 +360,7 @@ class spell_gen_blood_reserve : public AuraScript
return false;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
@@ -1400,7 +1400,7 @@ class spell_gen_interrupt : public AuraScript
return ValidateSpellInfo({ SPELL_GEN_THROW_INTERRUPT });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_GEN_THROW_INTERRUPT, true, nullptr, aurEff);
@@ -1667,7 +1667,7 @@ class spell_gen_moss_covered_feet : public AuraScript
return ValidateSpellInfo({ SPELL_FALL_DOWN });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetActionTarget()->CastSpell(nullptr, SPELL_FALL_DOWN, true, nullptr, aurEff);
@@ -1799,7 +1799,7 @@ class spell_gen_obsidian_armor : public AuraScript
return true;
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
void OnProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
@@ -2793,7 +2793,7 @@ class spell_gen_vampiric_touch : public AuraScript
return ValidateSpellInfo({ SPELL_VAMPIRIC_TOUCH_HEAL });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();