mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-21 15:27:47 -04:00
Core/Creature: improve DB linked_respawn handling (#21172)
* Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)
This commit is contained in:
@@ -1029,6 +1029,26 @@ void GameObject::DeleteFromDB()
|
||||
stmt->setUInt32(0, m_spawnId);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN);
|
||||
stmt->setUInt32(0, m_spawnId);
|
||||
stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_GO);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN);
|
||||
stmt->setUInt32(0, m_spawnId);
|
||||
stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_CREATURE);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER);
|
||||
stmt->setUInt32(0, m_spawnId);
|
||||
stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_GO);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER);
|
||||
stmt->setUInt32(0, m_spawnId);
|
||||
stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_GO);
|
||||
trans->Append(stmt);
|
||||
|
||||
WorldDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user