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https://github.com/araxiaonline/TrinityCore.git
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Core/Misc: Fixed armor mitigation after 5675902485
* Also fixes gcc build with -Werror enabled
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@@ -16,6 +16,8 @@
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*/
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#include "CombatLogPacketsCommon.h"
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#include "Creature.h"
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#include "Player.h"
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#include "Spell.h"
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#include "SpellInfo.h"
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#include "Unit.h"
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@@ -46,6 +48,96 @@ void WorldPackets::Spells::SpellCastLogData::Initialize(Spell const* spell)
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PowerData.insert(PowerData.begin(), SpellLogPowerData(int32(primaryPowerType), spell->GetCaster()->GetPower(primaryPowerType), 0));
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}
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namespace WorldPackets
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{
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namespace Spells
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{
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template<class T, class U>
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bool SandboxScalingData::GenerateDataForUnits(T* /*attacker*/, U* /*target*/)
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{
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return false;
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}
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template<>
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bool SandboxScalingData::GenerateDataForUnits<Creature, Player>(Creature* attacker, Player* target)
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{
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CreatureTemplate const* creatureTemplate = attacker->GetCreatureTemplate();
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Type = TYPE_CREATURE_TO_PLAYER_DAMAGE;
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PlayerLevelDelta = target->GetInt32Value(PLAYER_FIELD_SCALING_PLAYER_LEVEL_DELTA);
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PlayerItemLevel = target->GetAverageItemLevel();
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TargetLevel = target->getLevel();
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Expansion = creatureTemplate->RequiredExpansion;
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Class = creatureTemplate->unit_class;
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TargetMinScalingLevel = uint8(creatureTemplate->levelScaling->MinLevel);
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TargetMaxScalingLevel = uint8(creatureTemplate->levelScaling->MaxLevel);
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TargetScalingLevelDelta = int8(creatureTemplate->levelScaling->DeltaLevel);
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return true;
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}
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template<>
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bool SandboxScalingData::GenerateDataForUnits<Player, Creature>(Player* attacker, Creature* target)
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{
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CreatureTemplate const* creatureTemplate = target->GetCreatureTemplate();
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Type = TYPE_PLAYER_TO_CREATURE_DAMAGE;
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PlayerLevelDelta = attacker->GetInt32Value(PLAYER_FIELD_SCALING_PLAYER_LEVEL_DELTA);
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PlayerItemLevel = attacker->GetAverageItemLevel();
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TargetLevel = target->getLevel();
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Expansion = creatureTemplate->RequiredExpansion;
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Class = creatureTemplate->unit_class;
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TargetMinScalingLevel = uint8(creatureTemplate->levelScaling->MinLevel);
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TargetMaxScalingLevel = uint8(creatureTemplate->levelScaling->MaxLevel);
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TargetScalingLevelDelta = int8(creatureTemplate->levelScaling->DeltaLevel);
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return true;
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}
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template<>
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bool SandboxScalingData::GenerateDataForUnits<Creature, Creature>(Creature* attacker, Creature* target)
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{
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CreatureTemplate const* creatureTemplate = target->HasScalableLevels() ? target->GetCreatureTemplate() : attacker->GetCreatureTemplate();
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Type = TYPE_CREATURE_TO_CREATURE_DAMAGE;
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PlayerLevelDelta = 0;
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PlayerItemLevel = 0;
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TargetLevel = target->getLevel();
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Expansion = creatureTemplate->RequiredExpansion;
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Class = creatureTemplate->unit_class;
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TargetMinScalingLevel = uint8(creatureTemplate->levelScaling->MinLevel);
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TargetMaxScalingLevel = uint8(creatureTemplate->levelScaling->MaxLevel);
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TargetScalingLevelDelta = int8(creatureTemplate->levelScaling->DeltaLevel);
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return true;
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}
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template<>
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bool SandboxScalingData::GenerateDataForUnits<Unit, Unit>(Unit* attacker, Unit* target)
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{
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if (Player* playerAttacker = attacker->ToPlayer())
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{
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if (Player* playerTarget = target->ToPlayer())
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return GenerateDataForUnits(playerAttacker, playerTarget);
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else if (Creature* creatureTarget = target->ToCreature())
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{
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if (creatureTarget->HasScalableLevels())
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return GenerateDataForUnits(playerAttacker, creatureTarget);
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}
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}
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else if (Creature* creatureAttacker = attacker->ToCreature())
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{
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if (Player* playerTarget = target->ToPlayer())
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return GenerateDataForUnits(creatureAttacker, playerTarget);
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else if (Creature* creatureTarget = target->ToCreature())
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{
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if (creatureAttacker->HasScalableLevels() || creatureTarget->HasScalableLevels())
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return GenerateDataForUnits(creatureAttacker, creatureTarget);
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}
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}
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return false;
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}
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}
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}
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ByteBuffer& WorldPackets::CombatLog::CombatLogServerPacket::WriteLogData()
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{
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return _fullLogPacket << LogData;
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