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https://github.com/araxiaonline/TrinityCore.git
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Core/Fishing: implement retail-like fishing skill-up functionality (#17528)
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@@ -2545,7 +2545,7 @@ CREATE TABLE `updates` (
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LOCK TABLES `updates` WRITE;
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/*!40000 ALTER TABLE `updates` DISABLE KEYS */;
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INSERT INTO `updates` VALUES ('2015_03_20_00_characters.sql','B761760804EA73BD297F296C5C1919687DF7191C','ARCHIVED','2015-03-21 21:44:15',0),('2015_03_20_01_characters.sql','894F08B70449A5481FFAF394EE5571D7FC4D8A3A','ARCHIVED','2015-03-21 21:44:15',0),('2015_03_20_02_characters.sql','97D7BE0CAADC79F3F11B9FD296B8C6CD40FE593B','ARCHIVED','2015-03-21 21:44:51',0),('2015_06_26_00_characters_335.sql','C2CC6E50AFA1ACCBEBF77CC519AAEB09F3BBAEBC','ARCHIVED','2015-07-13 23:49:22',0),('2015_09_28_00_characters_335.sql','F8682A431D50E54BDC4AC0E7DBED21AE8AAB6AD4','ARCHIVED','2015-09-28 21:00:00',0),('2015_08_26_00_characters_335.sql','C7D6A3A00FECA3EBFF1E71744CA40D3076582374','ARCHIVED','2015-08-26 21:00:00',0),('2015_10_06_00_characters.sql','16842FDD7E8547F2260D3312F53EFF8761EFAB35','ARCHIVED','2015-10-06 16:06:38',0),('2015_10_07_00_characters.sql','E15AB463CEBE321001D7BFDEA4B662FF618728FD','ARCHIVED','2015-10-07 23:32:00',0),('2015_10_12_00_characters.sql','D6F9927BDED72AD0A81D6EC2C6500CBC34A39FA2','ARCHIVED','2015-10-12 15:35:47',0),('2015_10_28_00_characters.sql','622A9CA8FCE690429EBE23BA071A37C7A007BF8B','ARCHIVED','2015-10-19 14:32:22',0),('2015_10_29_00_characters_335.sql','4555A7F35C107E54C13D74D20F141039ED42943E','ARCHIVED','2015-10-29 17:05:43',0),('2015_11_03_00_characters.sql','CC045717B8FDD9733351E52A5302560CD08AAD57','ARCHIVED','2015-10-12 15:23:33',0),('2015_11_07_00_characters.sql','0ACDD35EC9745231BCFA701B78056DEF94D0CC53','ARCHIVED','2016-04-11 00:42:36',94),('2016_02_10_00_characters.sql','F1B4DA202819CABC7319A4470A2D224A34609E97','ARCHIVED','2016-02-10 00:00:00',0),('2016_03_13_2016_01_05_00_characters.sql','0EAD24977F40DE2476B4567DA2B477867CC0DA1A','ARCHIVED','2016-03-13 20:03:56',0),('2016_04_11_00_characters.sql','0ACDD35EC9745231BCFA701B78056DEF94D0CC53','RELEASED','2016-04-11 03:18:17',0);
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INSERT INTO `updates` VALUES ('2015_03_20_00_characters.sql','B761760804EA73BD297F296C5C1919687DF7191C','ARCHIVED','2015-03-21 21:44:15',0),('2015_03_20_01_characters.sql','894F08B70449A5481FFAF394EE5571D7FC4D8A3A','ARCHIVED','2015-03-21 21:44:15',0),('2015_03_20_02_characters.sql','97D7BE0CAADC79F3F11B9FD296B8C6CD40FE593B','ARCHIVED','2015-03-21 21:44:51',0),('2015_06_26_00_characters_335.sql','C2CC6E50AFA1ACCBEBF77CC519AAEB09F3BBAEBC','ARCHIVED','2015-07-13 23:49:22',0),('2015_09_28_00_characters_335.sql','F8682A431D50E54BDC4AC0E7DBED21AE8AAB6AD4','ARCHIVED','2015-09-28 21:00:00',0),('2015_08_26_00_characters_335.sql','C7D6A3A00FECA3EBFF1E71744CA40D3076582374','ARCHIVED','2015-08-26 21:00:00',0),('2015_10_06_00_characters.sql','16842FDD7E8547F2260D3312F53EFF8761EFAB35','ARCHIVED','2015-10-06 16:06:38',0),('2015_10_07_00_characters.sql','E15AB463CEBE321001D7BFDEA4B662FF618728FD','ARCHIVED','2015-10-07 23:32:00',0),('2015_10_12_00_characters.sql','D6F9927BDED72AD0A81D6EC2C6500CBC34A39FA2','ARCHIVED','2015-10-12 15:35:47',0),('2015_10_28_00_characters.sql','622A9CA8FCE690429EBE23BA071A37C7A007BF8B','ARCHIVED','2015-10-19 14:32:22',0),('2015_10_29_00_characters_335.sql','4555A7F35C107E54C13D74D20F141039ED42943E','ARCHIVED','2015-10-29 17:05:43',0),('2015_11_03_00_characters.sql','CC045717B8FDD9733351E52A5302560CD08AAD57','ARCHIVED','2015-10-12 15:23:33',0),('2015_11_07_00_characters.sql','0ACDD35EC9745231BCFA701B78056DEF94D0CC53','ARCHIVED','2016-04-11 00:42:36',94),('2016_02_10_00_characters.sql','F1B4DA202819CABC7319A4470A2D224A34609E97','ARCHIVED','2016-02-10 00:00:00',0),('2016_03_13_2016_01_05_00_characters.sql','0EAD24977F40DE2476B4567DA2B477867CC0DA1A','ARCHIVED','2016-03-13 20:03:56',0),('2016_04_11_00_characters.sql','0ACDD35EC9745231BCFA701B78056DEF94D0CC53','RELEASED','2016-04-11 03:18:17',0),('2016_09_13_00_characters.sql','27A04615B11B2CFC3A26778F52F74C071E4F9C54','RELEASED','2016-07-06 18:55:18',0);
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/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
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UNLOCK TABLES;
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@@ -0,0 +1,6 @@
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DROP TABLE IF EXISTS `character_fishingsteps`;
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CREATE TABLE `character_fishingsteps` (
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`guid` INT(10) UNSIGNED NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
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`fishingSteps` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
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PRIMARY KEY (`guid`)
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) ENGINE=INNODB DEFAULT CHARSET=utf8;
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@@ -63,12 +63,12 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_DEL_BATTLEGROUND_RANDOM, "DELETE FROM character_battleground_random WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_BATTLEGROUND_RANDOM, "INSERT INTO character_battleground_random (guid) VALUES (?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHARACTER, "SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, "
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PrepareStatement(CHAR_SEL_CHARACTER, "SELECT c.guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, "
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"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
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"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
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"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
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"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels "
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"FROM characters WHERE guid = ?", CONNECTION_ASYNC);
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"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels, fishingSteps "
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"FROM characters c LEFT JOIN character_fishingsteps cfs ON c.guid = cfs.guid WHERE c.guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_GROUP_MEMBER, "SELECT guid FROM group_member WHERE memberGuid = ?", CONNECTION_BOTH);
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PrepareStatement(CHAR_SEL_CHARACTER_INSTANCE, "SELECT id, permanent, map, difficulty, extendState, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = ?", CONNECTION_ASYNC);
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@@ -547,6 +547,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_DEL_CHAR_TALENT_BY_SPELL_SPEC, "DELETE FROM character_talent WHERE guid = ? AND spell = ? AND talentGroup = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_CHAR_TALENT, "INSERT INTO character_talent (guid, spell, talentGroup) VALUES (?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, "DELETE FROM character_action WHERE spec<>? AND guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_CHAR_FISHINGSTEPS, "INSERT INTO character_fishingsteps (guid, fishingSteps) VALUES (?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_CHAR_FISHINGSTEPS, "DELETE FROM character_fishingsteps WHERE guid = ?", CONNECTION_ASYNC);
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// Items that hold loot or money
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PrepareStatement(CHAR_SEL_ITEMCONTAINER_ITEMS, "SELECT item_id, item_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_prop, rnd_suffix FROM item_loot_items WHERE container_id = ?", CONNECTION_SYNCH);
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@@ -471,6 +471,8 @@ enum CharacterDatabaseStatements
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CHAR_DEL_CHAR_TALENT_BY_SPELL_SPEC,
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CHAR_INS_CHAR_TALENT,
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CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC,
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CHAR_INS_CHAR_FISHINGSTEPS,
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CHAR_DEL_CHAR_FISHINGSTEPS,
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CHAR_REP_CALENDAR_EVENT,
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CHAR_DEL_CALENDAR_EVENT,
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@@ -497,6 +497,7 @@ Player::Player(WorldSession* session): Unit(true)
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m_lastFallZ = 0;
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m_grantableLevels = 0;
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m_fishingSteps = 0;
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m_ControlledByPlayer = true;
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@@ -4524,6 +4525,10 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
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stmt->setUInt32(0, guid);
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trans->Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_FISHINGSTEPS);
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stmt->setUInt32(0, guid);
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trans->Append(stmt);
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Corpse::DeleteFromDB(playerguid, trans);
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CharacterDatabase.CommitTransaction(trans);
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@@ -5744,17 +5749,39 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve
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return false;
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}
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uint8 GetFishingStepsNeededToLevelUp(uint32 SkillValue)
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{
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// These formulas are guessed to be as close as possible to how the skill difficulty curve for fishing was on Retail.
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if (SkillValue < 75)
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return 1;
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if (SkillValue <= 300)
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return SkillValue / 44;
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return SkillValue / 31;
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}
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bool Player::UpdateFishingSkill()
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{
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TC_LOG_DEBUG("entities.player.skills", "Player::UpdateFishingSkill: Player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str());
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uint32 SkillValue = GetPureSkillValue(SKILL_FISHING);
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int32 chance = SkillValue < 75 ? 100 : 2500/(SkillValue-50);
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if (SkillValue >= GetMaxSkillValue(SKILL_FISHING))
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return false;
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uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
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uint8 stepsNeededToLevelUp = GetFishingStepsNeededToLevelUp(SkillValue);
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++m_fishingSteps;
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return UpdateSkillPro(SKILL_FISHING, chance*10, gathering_skill_gain);
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if (m_fishingSteps >= stepsNeededToLevelUp)
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{
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m_fishingSteps = 0;
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uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
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return UpdateSkillPro(SKILL_FISHING, 100*10, gathering_skill_gain);
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}
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return false;
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}
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// levels sync. with spell requirement for skill levels to learn
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@@ -16886,8 +16913,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
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//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
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// 44 45 46 47 48 49 50 51 52 53 54
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//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
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// 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
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//"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid);
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// 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72
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//"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels, fishing_steps FROM characters WHERE guid = '%u'", guid);
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PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
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if (!result)
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{
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@@ -17003,6 +17030,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
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// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
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SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[70].GetUInt8());
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m_fishingSteps = fields[72].GetUInt8();
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InitDisplayIds();
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// cleanup inventory related item value fields (it will be filled correctly in _LoadInventory)
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@@ -19027,9 +19056,14 @@ void Player::SaveToDB(bool create /*=false*/)
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if (!create)
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sScriptMgr->OnPlayerSave(this);
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PreparedStatement* stmt;
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = nullptr;
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uint8 index = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_FISHINGSTEPS);
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stmt->setUInt32(0, GetGUID().GetCounter());
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trans->Append(stmt);
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if (create)
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{
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//! Insert query
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@@ -19141,7 +19175,7 @@ void Player::SaveToDB(bool create /*=false*/)
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stmt->setString(index++, ss.str());
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stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES));
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stmt->setUInt32(index, m_grantableLevels);
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stmt->setUInt32(index++, m_grantableLevels);
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}
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else
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{
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@@ -19273,10 +19307,17 @@ void Player::SaveToDB(bool create /*=false*/)
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stmt->setUInt32(index++, GetGUID().GetCounter());
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}
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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trans->Append(stmt);
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if (m_fishingSteps != 0)
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_FISHINGSTEPS);
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index = 0;
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stmt->setUInt32(index++, GetGUID().GetCounter());
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stmt->setUInt32(index++, m_fishingSteps);
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trans->Append(stmt);
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}
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if (m_mailsUpdated) //save mails only when needed
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_SaveMail(trans);
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@@ -2524,6 +2524,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
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uint8 m_grantableLevels;
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uint8 m_fishingSteps;
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bool m_needsZoneUpdate;
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private:
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@@ -25,7 +25,7 @@
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#include "AccountMgr.h"
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#include "World.h"
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#define DUMP_TABLE_COUNT 31
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#define DUMP_TABLE_COUNT 32
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struct DumpTable
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{
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char const* name;
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@@ -42,6 +42,7 @@ DumpTable const dumpTables[DUMP_TABLE_COUNT] =
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{ "character_aura", DTT_CHAR_TABLE },
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{ "character_declinedname", DTT_CHAR_TABLE },
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{ "character_equipmentsets", DTT_EQSET_TABLE},
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{ "character_fishingsteps", DTT_CHAR_TABLE },
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{ "character_glyphs", DTT_CHAR_TABLE },
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{ "character_homebind", DTT_CHAR_TABLE },
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{ "character_inventory", DTT_INVENTORY },
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