Core/Unit: Make HandleEmoteCommand typesafe (#25249)

* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter

* Scripts/HoR: Fix wrong emote during escape event

* Core/Unit: Make improve type safety of HandleEmoteCommand

Change argument type to the expected enum type Emote

* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE

UNIT_NPC_EMOTESTATE is no flag field
This commit is contained in:
Peter Keresztes Schmidt
2020-08-15 15:29:43 +02:00
committed by GitHub
parent 34d403e83f
commit 6c7837f947
20 changed files with 41 additions and 62 deletions
+2 -6
View File
@@ -1243,14 +1243,10 @@ public:
}
//show animation
static bool HandleDebugAnimCommand(ChatHandler* handler, char const* args)
static bool HandleDebugAnimCommand(ChatHandler* handler, uint32 emoteId)
{
if (!*args)
return false;
uint32 animId = atoi((char*)args);
if (Unit* unit = handler->getSelectedUnit())
unit->HandleEmoteCommand(animId);
unit->HandleEmoteCommand(static_cast<Emote>(emoteId));
return true;
}