Core/Scripts: Fixed incorrect guid usage in logs

This commit is contained in:
Shauren
2014-09-16 19:47:10 +02:00
parent 9b316fe689
commit 6c1a33d62d
7 changed files with 14 additions and 14 deletions

View File

@@ -311,8 +311,8 @@ void ScriptedAI::DoTeleportPlayer(Unit* unit, float x, float y, float z, float o
if (Player* player = unit->ToPlayer())
player->TeleportTo(unit->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
else
TC_LOG_ERROR("scripts", "Creature " UI64FMTD " (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: " UI64FMTD ") to x: %f y:%f z: %f o: %f. Aborted.",
me->GetGUID(), me->GetEntry(), unit->GetTypeId(), unit->GetGUID(), x, y, z, o);
TC_LOG_ERROR("scripts", "Creature %s Tried to teleport non-player unit (%s) to x: %f y:%f z: %f o: %f. Aborted.",
me->GetGUID().ToString().c_str(), unit->GetGUID().ToString().c_str(), x, y, z, o);
}
void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)